Zergling, on 18 April 2018 - 03:30 AM, said:
Fair point, I'm hoping the small number of players required will prevent that, but there's no way of knowing for sure.
I wonder if integrating some sort of tutorial method into Solaris would help draw in new players. Hmmm... Yes, it's meta, and yes, new players will get wrecked, but that's going to happen in QP, too. At least here, they won't have to worry about being focused down, understanding the big maps and odd objectives, communicating etc. It could be used - if marketed and enhanced correctly - as a way to draw in new players.
Admittedly, I'm not sure PGI knows how to do that, or if there even is much of a pool of potential new players left out there, but getting a start in 1 vs. 1 with some sort of useful summary at end of each match describing what you did right and wrong would be rather handy. Things like max DPS, percent of hits with each weapon type, percent damage taken to torsos (roll more!), time spent shut down, etc. It would take some work, but it could be worth it, IMHO.