Jump to content

Already Seeing A Massive Problem In Solaris 7


134 replies to this topic

#121 InspectorG

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Boombox
  • The Boombox
  • 4,469 posts
  • LocationCleveland, Ohio

Posted 18 April 2018 - 07:12 AM

View PostKhobai, on 17 April 2018 - 04:28 PM, said:

the real question is why is that mech in the same division as spiders...

if division 7 is for the absolute worst mechs in the game then the spider certainly belongs there. but that vindicator doesnt.

they are on completely different power levels


Dartboards for Solaris are not ready yet. Will be ready 'soon™'.

#122 Rugarou

    Member

  • PipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 429 posts
  • LocationDown da bayou...

Posted 18 April 2018 - 07:46 AM

View Postoldradagast, on 18 April 2018 - 03:27 AM, said:


Yep - and many of the epeen crowd loudly screamed all day long how such stomps were a "required part of FP to punish poor players / keep the casuals out." Well, it worked - the casuals left and the game mode died because, as almost anyone could have predicted, most gamers are casual ones. MWO does not have the population to support a game mode dedicated just to hyper-competitive types, particularly ones who actively seek to farm weaker players or bash them all day.

Solaris at least has a matchmaker - such a novel concept! - but it is already baiting out the same toxic atmosphere and bashing of weaker players . My concern is that once the "shiny" wears off and Solaris population numbers start to fall, they'll have to "release the matchmaker safety valves" and basically start pitting Tier 1's against Tier 5's in Solaris. That'll turn into FP all over again, just in 1 vs. 1, and the game mode will die overnight if that happens.


It is the beginning of the first season. Elo hasn't caused the best players to rise up yet, especially the first day. Of course excellent players will be stomping bad players all day. Once the elo has a chance to get people settled the not so good players will have a better time of it and run into more competitive matches.

#123 Cnaiur

    Member

  • PipPipPipPipPip
  • 112 posts

Posted 18 April 2018 - 08:15 AM

What did people THINK would happen? Of course there’s gonna be a meta, and players who don’t follow it either need mad skills or should expect to lose a ton until they sufficiently tank their ELO, and even that might not help.

The funny thing is I play a Vindicator with a very similar build in QP, and while it’s not a powerhouse, it’s not a disaster either. I was surprised to see it in Division 7 considering it’s just a poor man’s version of the IV-4, which is a Division 1 mech.

#124 LowSubmarino

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • 1,091 posts

Posted 18 April 2018 - 08:16 AM

I like Solaris.

But it definitely favors brawling builds.

The maps are too small to effectively disengange. Some maps offer some ways and terrains to disengage and break los reliably. But its definitely a brawling arena mode. I would have liked slightly bigger maps. With more ways to break los. More hills, ridges, obstacles, alternative routes.

#125 Levi Porphyrogenitus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 4,763 posts
  • LocationAurora, Indiana, USA, North America, Earth, Sol, Milky Way

Posted 18 April 2018 - 08:23 AM

Once the season ends, expect outlier builds to be shifted up or down a division. The wait will be potentially painful, but it would not be particularly fair to change division assignments in the middle of a season.

#126 von Krimm

    Rookie

  • The Money Maker
  • The Money Maker
  • 8 posts
  • LocationVatican City nudie bar

Posted 18 April 2018 - 11:28 AM

reminder everyone: the armor and weapons used in the ancient Roman gladiatorial games, with few exceptions, were completely unsuited for the battlefield; and most battlefield armor and weapons were not optimal for gladiatorial games.

guess which one SOLARIS is most like....

(you can also use a modern Olympics analogy for the rifles and bows used in various events....but not nearly as much fun as no blood involved)

Edited by von Krimm, 18 April 2018 - 11:30 AM.


#127 Monkey Lover

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 7,918 posts
  • LocationWazan

Posted 18 April 2018 - 12:42 PM

View PostGeaux Tiger, on 18 April 2018 - 07:46 AM, said:


It is the beginning of the first season. Elo hasn't caused the best players to rise up yet, especially the first day. Of course excellent players will be stomping bad players all day. Once the elo has a chance to get people settled the not so good players will have a better time of it and run into more competitive matches.


Groups sizes are launching with as low as 2 people playing last night. Most i saw was 10. I can't see the elo really working with such small number of players. Over time i dont see this getting better.

#128 Wingbreaker

    Troubadour

  • PipPipPipPipPipPipPipPip
  • The Sureshot
  • The Sureshot
  • 1,724 posts
  • LocationThe city that care forgot

Posted 18 April 2018 - 01:53 PM

View PostKhobai, on 17 April 2018 - 04:28 PM, said:

the real question is why is that mech in the same division as spiders...

if division 7 is for the absolute worst mechs in the game then the spider certainly belongs there. but that vindicator doesnt.

they are on completely different power levels


The spider wins if the pilot understands the vindi's weakness. The trial mech is a direct counter if the pilot understands the vindi's weakness.

You know, there might just be a huge obvious weakness to this mech.

#129 Vonbach

    Member

  • PipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 700 posts

Posted 18 April 2018 - 02:03 PM

Solaris 7 if you enjoy massive mismatches vs minimum 3 mgs per enemy mech this is the mode for you.

#130 oldradagast

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • 4,833 posts

Posted 18 April 2018 - 02:50 PM

View PostLevi Porphyrogenitus, on 18 April 2018 - 08:23 AM, said:

Once the season ends, expect outlier builds to be shifted up or down a division. The wait will be potentially painful, but it would not be particularly fair to change division assignments in the middle of a season.


I still dream of some way to dynamically and intelligently do this via a computer program vs. human guesswork. It's probably harder than it sounds, but it would be fun if it worked, particularly if the updates to tiers came out faster. I'm not saying every week, but 3 months is a LONG time for a meta to get stale in a situation like this.

#131 oldradagast

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • 4,833 posts

Posted 18 April 2018 - 02:54 PM

View PostZergling, on 18 April 2018 - 03:30 AM, said:


Fair point, I'm hoping the small number of players required will prevent that, but there's no way of knowing for sure.


I wonder if integrating some sort of tutorial method into Solaris would help draw in new players. Hmmm... Yes, it's meta, and yes, new players will get wrecked, but that's going to happen in QP, too. At least here, they won't have to worry about being focused down, understanding the big maps and odd objectives, communicating etc. It could be used - if marketed and enhanced correctly - as a way to draw in new players.

Admittedly, I'm not sure PGI knows how to do that, or if there even is much of a pool of potential new players left out there, but getting a start in 1 vs. 1 with some sort of useful summary at end of each match describing what you did right and wrong would be rather handy. Things like max DPS, percent of hits with each weapon type, percent damage taken to torsos (roll more!), time spent shut down, etc. It would take some work, but it could be worth it, IMHO.

#132 K O Z A K

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,322 posts
  • LocationTrue North Strong and Free

Posted 18 April 2018 - 02:59 PM

View Postoldradagast, on 18 April 2018 - 02:54 PM, said:


I wonder if integrating some sort of tutorial method into Solaris would help draw in new players. Hmmm... Yes, it's meta, and yes, new players will get wrecked, but that's going to happen in QP, too. At least here, they won't have to worry about being focused down, understanding the big maps and odd objectives, communicating etc. It could be used - if marketed and enhanced correctly - as a way to draw in new players.

Admittedly, I'm not sure PGI knows how to do that, or if there even is much of a pool of potential new players left out there, but getting a start in 1 vs. 1 with some sort of useful summary at end of each match describing what you did right and wrong would be rather handy. Things like max DPS, percent of hits with each weapon type, percent damage taken to torsos (roll more!), time spent shut down, etc. It would take some work, but it could be worth it, IMHO.


surprisingly I'd say the start tutorial (academy or w/e) covers a lot of what you need to know for solaris, despite being insufficient for QP, and wildly insufficient for FP

I mean they cover torso twisting, shooting components and some movement, there's not that much more to it for solaris. I don't think they'll ever tutorial mech building because it will prevent new players from wasting a lot of xp/cbills buying useless junk and that encourages investing real money into the game

Edited by Hazeclaw, 18 April 2018 - 02:59 PM.


#133 Brain Cancer

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,851 posts

Posted 18 April 2018 - 03:02 PM

View PostSirMad, on 18 April 2018 - 04:04 AM, said:

So you are saying: Good mech builds are better than bad mech build in every gamemode?

I am shocked!



More importantly, your bad choice in build can't be compensated for with someone else's better choice, because there aren't 11 (or even 3, you Scouting types) other people around to carry it. Likewise, a good build will not be dragged down by having to carry 11 other people.

And "good build" in QP does not equal "good 1v1 Solaris build".

#134 oldradagast

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • 4,833 posts

Posted 18 April 2018 - 03:03 PM

View PostHazeclaw, on 18 April 2018 - 02:59 PM, said:


surprisingly I'd say the start tutorial (academy or w/e) covers a lot of what you need to know for solaris, despite being insufficient for QP, and wildly insufficient for FP

I mean they cover torso twisting, shooting components and some movement, there's not that much more to it for solaris. I don't think they'll ever tutorial mech building because it will prevent new players from wasting a lot of xp/cbills buying useless junk and that encourages investing real money into the game


Interesting. Honestly, I think I walked through part of that tutorial years ago just to get the cbills, but I didn't really pay that much attention to the details. Well, glad that key info is in there. I'd like to see some way to link it to Solaris play with useful info after the match, etc. But that wouldn't be easy, of course.

#135 White Bear 84

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,857 posts

Posted 18 April 2018 - 03:25 PM

View PostFupDup, on 17 April 2018 - 12:47 PM, said:

Vindicator meta confirmed.

Lol, Vindi's being part of a thread complaining about a certain meta.. ..never thought that would be the day, but hey I don't mind if they bump them up a division or two Posted Image

Edited by White Bear 84, 18 April 2018 - 03:26 PM.






8 user(s) are reading this topic

0 members, 8 guests, 0 anonymous users