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The Free Vanguard W/atms Is A Cbill Printer

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#1 Toothless

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Posted 24 July 2018 - 05:54 AM

I didnt realize this would be a thing so I havent been screenshotting, however this is something most can try so hopefully it wont be taken as hyperbolic.

Anyway, Im not a missile focused player, but over a course of randomly trying absentee mechs from my usual preference, I finally gave the Sunspider a go and a 4xATM9/TAG/LAMS build with relevant missile quirks and mobility has proven to offer obscene amounts of space monies. Im currently under forced premium time, so that + the event's hero bonuses is offering returns of 500-700k cbills in solo PUGs for most matches. Even when hammered, a moderately aggressive playstyle, tagging everything while chain firing the ATMs returns lots of kills/damage and a plethora of bonuses. And you dont have to be a dirty LRM player.

Ive got all the space money I could ever need, but a lot of players are out for a cbill grind and since the VG was gifted, a lot of people should have access to it.

#2 El Bandito

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Posted 24 July 2018 - 06:15 AM

Good advice, I personally ran it with CLRMs, and it was ok.

#3 Toothless

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Posted 24 July 2018 - 06:22 AM

I think its the sweet spot of 3 dmg/per hit and its ability to spend more face time due to its profile. Being able to safely mount everything but the TAG in those high up arms lets you get just enough curve to not necessarily be exposed to the target, perhaps not as well as LRMs but the damage trade off seems worth it.

#4 Gen Lee

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Posted 24 July 2018 - 06:26 AM

Yeah, I'd forgotten about having a hero mech with boosted bonuses until I decided to run the Vanguard for fun the other day, then realized that it was making me a lot of money. Shoot, the first game I did over 1,000 damage and killed several people, netting me over 400K without premium time. I was running the default omnipods, 3xATM9 1xcLPL 2xMG. Also ran it some with 2xcLBX5 1xcERPPC 3xSSRM4, and did pretty good in those matches as well.

#5 Eisenhorne

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Posted 24 July 2018 - 06:32 AM

If you wanna print some c-bills, win a few games in FP with a hero deck. I made 2 million in a single game the other day, using my Slepnir, 2 Top Dogs, and a Grinner.

#6 Appogee

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Posted 24 July 2018 - 06:35 AM

I've been running mine with 2UAC10 and an ERPPC.

Care to post the build code for your ATM version...?

View PostEisenhorne, on 24 July 2018 - 06:32 AM, said:

If you wanna print some c-bills, win a few games in FP with a hero deck. I made 2 million in a single game the other day, using my Slepnir, 2 Top Dogs, and a Grinner.

Good luck finding a match. We had three Ghost Drops in a row today before we gave up.

#7 Dragonporn

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Posted 24 July 2018 - 06:43 AM

Not really. ATMs getting absolutely murdered by AMS, SNS itself is too slow to keep re-positioning to maintain good angle on your targets for ATMs to be viable, and mech is very-very fragile, you literally cannot commit to facetime at all in this mech, and ATM sometimes require you to. But the worst thing is, you have no built-in arm actuators, which is a big no-no for any lock missile based build, especially heavier mech, which has lowerish torso twisting speed. And as a final nail into the coffin, it doesn't have JJs, which is absolutely needed for ATM poptarting. Try ACW ATM boat and SNS after it, you'll be very surprised.

It works with LRMs better, but it's pretty inefficient option still, you can't really boat LRMs, and missing arm actuators add up to its inefficiency.

Personally running it with dual LBX/10, C-ERLL and x2 SRM4. First half of the match you hang back a little, poke, don't get into brawl, because you will get completely destroyed, and in second half of the match, when most enemies are softened up a little, you can get really aggressive. This thing hits like truck, seriously.

I really wanted it to work with dual Gauss, but STs are so paperthin, first alpha you eat pretty much guarantee one weapon exploding... This mech definitely looks cool, I like it, but it feel weak somehow. I've got TBR-A with x4 Med Lasers and x2 UAC5s, I can really brawl, take hits with it, wreck some faces, while SNS seems too delicate for this job, weird...

#8 El Bandito

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Posted 24 July 2018 - 07:31 AM

View PostDragonporn, on 24 July 2018 - 06:43 AM, said:

It works with LRMs better, but it's pretty inefficient option still, you can't really boat LRMs, and missing arm actuators add up to its inefficiency.


Technically it can do LRM80 with 8-9 tons of ammo. But you are absolutely correct about how the lack of LAA messes with its tracking.

#9 Alex Morgaine

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Posted 24 July 2018 - 01:17 PM

Sun spider is soooo not a face tanker. Hit and run can work but not up close

#10 Gwahlur

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Posted 24 July 2018 - 01:24 PM

I sold mine

#11 UnofficialOperator

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Posted 24 July 2018 - 08:02 PM

View PostToothless, on 24 July 2018 - 05:54 AM, said:

I didnt realize this would be a thing so I havent been screenshotting, however this is something most can try so hopefully it wont be taken as hyperbolic.

Anyway, Im not a missile focused player, but over a course of randomly trying absentee mechs from my usual preference, I finally gave the Sunspider a go and a 4xATM9/TAG/LAMS build with relevant missile quirks and mobility has proven to offer obscene amounts of space monies. Im currently under forced premium time, so that + the event's hero bonuses is offering returns of 500-700k cbills in solo PUGs for most matches. Even when hammered, a moderately aggressive playstyle, tagging everything while chain firing the ATMs returns lots of kills/damage and a plethora of bonuses. And you dont have to be a dirty LRM player.

Ive got all the space money I could ever need, but a lot of players are out for a cbill grind and since the VG was gifted, a lot of people should have access to it.


Nice. 500k to 700k is definitely a lot of cbills.

#12 Bigbacon

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Posted 25 July 2018 - 06:45 AM

this with premium time?

#13 RePlayBoy101

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Posted 25 July 2018 - 06:49 AM

https://mwo.smurfy-n...b5a0a33ca22a760

#14 Toothless

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Posted 25 July 2018 - 08:45 AM

View PostDragonporn, on 24 July 2018 - 06:43 AM, said:

Not really. ATMs getting absolutely murdered by AMS, SNS itself is too slow to keep re-positioning to maintain good angle on your targets for ATMs to be viable, and mech is very-very fragile, you literally cannot commit to facetime at all in this mech, and ATM sometimes require you to. But the worst thing is, you have no built-in arm actuators, which is a big no-no for any lock missile based build, especially heavier mech, which has lowerish torso twisting speed. And as a final nail into the coffin, it doesn't have JJs, which is absolutely needed for ATM poptarting. Try ACW ATM boat and SNS after it, you'll be very surprised.



Thats just not my experience. I know I read a LOT on the forums about AMS handling ATM's so well, but thats just not what Im encountering. Even on targets with AMS.

Additionally, I seem to be able to stare long enough to chain fire through the four launchers just fine. With mobility skilled its very good at repositioning, I dont follow you there either.

I hate that this is all hyperbole because Im not a screen shotter, but perhaps its the player. Its racking up consistently high scores and cbills with far less effort or focus than other mech/loadout choices.

View PostAppogee, on 24 July 2018 - 06:35 AM, said:

I've been running mine with 2UAC10 and an ERPPC.

Care to post the build code for your ATM version...?


Mech:

AY:D<:B1|6Spf0UX7|l<2|6S|6Sqf03X7|VC|DCr\0bW7|SC|SC|6Ss\0VX7|SC|SC|6Sta0WX7|6Sua0XX7|6Sv90QX7w606060

Skill tree:

a1330f0001e000100b0cff7dbff3d8e07c74c0000e8776ebf610201000000

#15 Appogee

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Posted 25 July 2018 - 09:27 AM

Thanks man.

#16 Toothless

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Posted 25 July 2018 - 09:51 AM

No worries.

Not to ramble but the other advantage Im enjoying with it is the ability to dumb fire with a reasonable amount of damage behind it as opposed to the much closer proximity required by SRMs to get the same effect. There are a lot of big mechs on the field these days with ECM, and for some reason a lot of those pilots feel like they are safe to move less and shoot more. It feels really good to peg them with a face full of missiles even when TAG doesnt have enough time to cut through their ECM.

#17 Daurock

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Posted 25 July 2018 - 10:38 AM

I've found the vanguard to be a pretty versatile mech, capable of a nice variety. My current favorite is probably running with 2x LBX10, and 3x SRM4s. Strip a little armor off of the arms that don't ever get shot, and you have a decent up close and personal punch, on a pretty fast chassis, coupled with a fast reload.

Fun little gift, all things considered.

#18 Prototelis

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Posted 25 July 2018 - 11:04 AM

Man you are right!

Found one of these ATM only sunspiders kind of isolated in Solo, dude tried to shoot me the entire time I was mining him for bot-coin.

#19 Toothless

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Posted 25 July 2018 - 11:09 AM

Yea but thats kind of a silly argument, insert any "kind of isolated" mech in solo and repeat your claim, especially if its a range dependent mech. *shrug*

#20 Spheroid

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Posted 25 July 2018 - 11:22 AM

@Toothless: Do you want a screenshot of ATMs being swatted out of the air? The shootdown rate on small to moderate salvos is very high. Its not a myth.





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