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So Kodiak Is Tier 2? Vic Is Div. 1?


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#1 Gaussfather

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Posted 23 April 2018 - 07:14 PM

King Crab winds up in Div. 3??? I really like my Vic 9A but sending it 1 on 1 versus an Ani isn't going to give it much of a chance in most situations....

#2 El Bandito

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Posted 23 April 2018 - 07:23 PM

Bear in mind that this is only the first season, and it hasn't been even two weeks post Solaris release, and a lot needs to be ironed out for the next balance pass. Have patience, and continue to offer balance feedbacks. Preferably to Chris on Twitter. https://twitter.com/chris_c_lowrey

#3 Gaussfather

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Posted 24 April 2018 - 01:21 PM

View PostEl Bandito, on 23 April 2018 - 07:23 PM, said:

Bear in mind that this is only the first season, and it hasn't been even two weeks post Solaris release, and a lot needs to be ironed out for the next balance pass. Have patience, and continue to offer balance feedbacks. Preferably to Chris on Twitter. https://twitter.com/chris_c_lowrey


Thanks, I know its just the first season but I'm just baffled regarding what criteria they used for the Div. rankings... I'll take a King Crab any day over an Atlas... etc. etc.

What's clear after some playing is that SRMs/MRMs rule in terms of damage vs heat unless you can boat a lot of ballistics...

Speed is also great but armor seems to trump it unless you are really out of position and get back stabbed... but honestly I've been waiting for Solaris for a long long time and I'm totally happy. Don't have any plans to go back to QP or FP. I lose some and win some but its more fun than getting focused fired by 4 laser vomit mechs etc...

#4 Dionnsai

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Posted 24 April 2018 - 01:21 PM

View PostEl Bandito, on 23 April 2018 - 07:23 PM, said:

Bear in mind that this is only the first season, and it hasn't been even two weeks post Solaris release, and a lot needs to be ironed out for the next balance pass. Have patience, and continue to offer balance feedbacks. Preferably to Chris on Twitter. https://twitter.com/chris_c_lowrey


Kodiak ... bear

Edited by Dionnsai, 24 April 2018 - 01:24 PM.


#5 KodiakGW

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Posted 24 April 2018 - 06:05 PM

I'm assuming the 9A1 is in Div 1 because it can mount dual HGauss in it's torsos.

Yep, on the only Vic that does not have an additional 16 points of armor, but instead 8 points of structure on those torsos. Doesn't even have a Crit Chance Receiving quirk to compensate.

#6 El Bandito

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Posted 24 April 2018 - 06:41 PM

View PostKodiakGW, on 24 April 2018 - 06:05 PM, said:

I'm assuming the 9A1 is in Div 1 because it can mount dual HGauss in it's torsos.

Yep, on the only Vic that does not have an additional 16 points of armor, but instead 8 points of structure on those torsos. Doesn't even have a Crit Chance Receiving quirk to compensate.


Or 3xAC10 + JJs.

#7 Tier5 Kerensky

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Posted 24 April 2018 - 07:34 PM

View PostGaussfather, on 23 April 2018 - 07:14 PM, said:

King Crab winds up in Div. 3??? I really like my Vic 9A but sending it 1 on 1 versus an Ani isn't going to give it much of a chance in most situations....


Well, so? You can always that the one Arctic Wolf which is also div 1, if you think it's going to give you better chaneces. What do you expect? We have 7 divisions and hundreds of mechs.

How is the natural outcome of those two something other than many mechs being very poor in their division and select few being top? It's a really nice idea that each mech should be equally viable to win any other mech, but it's not what we have in QP, FP so how would be have it on Solaris 7?

#8 Yosharian

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Posted 24 April 2018 - 10:20 PM

PGI uses spreadsheets to balance the game, what do you expect

#9 Zergling

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Posted 24 April 2018 - 10:32 PM

It is pretty obvious that the KDK-3 needs to go to Div 1, and King Crabs to Div 2.

#10 ForceUser

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Posted 25 April 2018 - 01:15 AM

Threads like these highlight how little understanding the playerbase has about what makes mechs good in 1v1.

The victor is one of the most agile dual hgauss platforms in the game, able to actually and effectively use its arms as shields where anis can not. king crabs on the other hand have a very hard time shielding their cts and usually dies to my dual hgauss k2. faster more maneuverable mechs can wear down king crabs either with ranged attacks on larger maps since youll be a lot faster or with hit and run tactics, usually by going for the legs. that said you have the ability to ban the two maps least suited for the tactic you want to employ.

End of the day most of the posts are just ways to scapegoat low skill by blaming somthing other than the losers skill for the loss. there might be some underperforming mechs but overall ive been having a ton of success playing mechs that arent considered top meta in each division and i was ranked in top 150 last night. i am also by no means a great 1v1 fps player, im much more comfortable in 12v12 where positioning and situational awareness matter more. The number of easy wins i lost due to wiffing easy shots is crazy.

check out my player card for the mechs i generally play in solaris. Blackjacks, uziels, k2, thunderbolts, hunchback 2c, cyclops, hunchbacks, etc.


#11 STEF_

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Posted 25 April 2018 - 03:22 AM

View PostEl Bandito, on 23 April 2018 - 07:23 PM, said:

Bear in mind that this is only the first season, and it hasn't been even two weeks post Solaris release,


The sad thing is..... a season will last THREE MONTHS.... :(

#12 Zergling

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Posted 25 April 2018 - 03:58 AM

View PostForceUser, on 25 April 2018 - 01:15 AM, said:

i am also by no means a great 1v1 fps player


Your stats put you in the top 1%, so you are certainly a strong 1v1 player, likely faaaaaaaaaar better than me.



View PostForceUser, on 25 April 2018 - 01:15 AM, said:

there might be some underperforming mechs but overall ive been having a ton of success playing mechs that arent considered top meta in each division

check out my player card for the mechs i generally play in solaris. Blackjacks, uziels, k2, thunderbolts, hunchback 2c, cyclops, hunchbacks, etc.


I've used non-meta mechs in Solaris too, and still won more battles than I've lost (around 1.8-2.0 W/L, IIRC), but I can still see there are obvious meta builds being used that are considerably stronger than what I'm using.

While good players will still succeed without meta bulids, most players will eventually feel like they are forced to use the meta to compete, which is why the meta should be as varied as possible to prevent situations where nearly everyone in a Division is using the same one or two builds.
When the variety is so low because of unbalanced meta, the game will get boring fast and people will stop playing.

Edited by Zergling, 25 April 2018 - 03:58 AM.


#13 El Bandito

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Posted 25 April 2018 - 04:41 AM

View PostStefka Kerensky, on 25 April 2018 - 03:22 AM, said:

The sad thing is..... a season will last THREE MONTHS.... Posted Image


Which is why one should constructively tell Russ and Chris via Twitter, or forum PM, that the first balance pass should come earlier than 3 full months. More people saying the same thing, more chance PGI will react.

#14 Tier5 Kerensky

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Posted 25 April 2018 - 08:28 AM

If divisions are changed then what becomes leaderboards? You think that's how you get people excited about Solaris, when they have played hundreds of games in two weeks and then you reset everything?

If you don't like the mechs you have on some division play other divisions. It's only 3 months.

#15 El Bandito

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Posted 25 April 2018 - 08:52 AM

View PostTeer Kerensky, on 25 April 2018 - 08:28 AM, said:

If divisions are changed then what becomes leaderboards? You think that's how you get people excited about Solaris, when they have played hundreds of games in two weeks and then you reset everything?

If you don't like the mechs you have on some division play other divisions. It's only 3 months.


That also makes sense. I'm sure there is a happy medium between doing full division rebalance within a month, and keeping things the same until 3 months later. Swapping one or two clearest offenders will not hurt, BTW.

#16 Dionnsai

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Posted 25 April 2018 - 10:50 AM

4-6 weeks would be much better for seasons.

#17 A Really Old Clan Dude

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Posted 25 April 2018 - 03:09 PM

Well DIV 4 has Zues's in it, very hard to wear it down with a medium mech if they back up against a wall. This division seems to have a wide variety of mechs in it.

Has anyone posted a list of mechs by division yet? You can see it in a store for each one but thats a lot of effort to find what is in each division.

#18 process

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Posted 25 April 2018 - 03:25 PM

At the very least the KGC-000 should probably move up to div 2. The best 6 ballistic builds can put out more sustained DPS than most if not all other mechs in div 3.

#19 cougurt

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Posted 25 April 2018 - 04:07 PM

View PostA Really Old Clan Dude, on 25 April 2018 - 03:09 PM, said:

Well DIV 4 has Zues's in it, very hard to wear it down with a medium mech if they back up against a wall. This division seems to have a wide variety of mechs in it.

Has anyone posted a list of mechs by division yet? You can see it in a store for each one but thats a lot of effort to find what is in each division.

https://mwomercs.com/s7-mech-divisions

#20 Chris Lowrey

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Posted 25 April 2018 - 04:28 PM

View PostEl Bandito, on 23 April 2018 - 07:23 PM, said:

Bear in mind that this is only the first season, and it hasn't been even two weeks post Solaris release, and a lot needs to be ironed out for the next balance pass. Have patience, and continue to offer balance feedbacks. Preferably to Chris on Twitter. https://twitter.com/chris_c_lowrey


There is really no need to try and reach out to me on Twitter. I'm on the forums as well. As its been said, we've been observing the feedback as well as the performance on all the 'Mechs and we will be making changes each season to the divisional seeding. I'm not going to respond either here or on twitter with much more then that, as we want to allow the meta and counter strategies to be tested and settle before we decide what needs to be looked at and what doesn't.





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