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Fafnir. Worth It Or Not?


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#1 Angel of Annihilation

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Posted 19 April 2018 - 06:07 PM

So I just wanted to get a general opinion. Is the Fafnir worth it?

#2 Bombast

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Posted 19 April 2018 - 06:21 PM

I'd say no. The mech does work, mostly due to it's ability to carry a substantial payload and it's pretty decent hard point locations, but otherwise it is fairly lacking. Slow (As all ballistic 100 tonners are), doesn't take damage well, and so on. ECM is novel, but when you're the size of a house, it can only do so much.

It also doesn't really do anything special to separate it from current C-Bill mechs. There are other mechs that can do the builds the Fafnir can, mostly better.

#3 R Valentine

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Posted 19 April 2018 - 06:42 PM

Not. Not even remotely.

#4 CFC Conky

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Posted 19 April 2018 - 06:52 PM

It's serviceable assault-class mech. If you drop with a decent team you can do some good work.

Good hunting,
CFC Conky

#5 R Valentine

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Posted 19 April 2018 - 07:00 PM

View PostCFC Conky, on 19 April 2018 - 06:52 PM, said:

It's serviceable assault-class mech. If you drop with a decent team you can do some good work.

Good hunting,
CFC Conky


You can say that about literally every mech.

#6 process

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Posted 19 April 2018 - 07:06 PM

I dunno what you guys are talking about, the FNR-5 is a beast with dual heavy gauss. As someone who mostly plays mediums and heavies, I'm surprised by how nimble and compact for an assault. It's a bit of a CT magnet, but that just means your precious sides won't blow off easily.

I haven't had this much success and fun in an assault since pre-nerf Kodiaks. Of my first 10 matches, I think 6 or 7 were 1000+ damage.

#7 R Valentine

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Posted 19 April 2018 - 07:16 PM

View Postprocess, on 19 April 2018 - 07:06 PM, said:

I dunno what you guys are talking about, the FNR-5 is a beast with dual heavy gauss. As someone who mostly plays mediums and heavies, I'm surprised by how nimble and compact for an assault. It's a bit of a CT magnet, but that just means your precious sides won't blow off easily.

I haven't had this much success and fun in an assault since pre-nerf Kodiaks. Of my first 10 matches, I think 6 or 7 were 1000+ damage.


There's nothing a Fafnir can do that an Ani won't do better.

#8 FLG 01

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Posted 19 April 2018 - 07:31 PM

The Fafnir is good. Not great, but good. It does well as dual HGR-boat thanks to the 10% CD; the Annihilator btw. lacks such a quirk for the HGR and has worse hardpoint placement.

ECM is not going to hide a 100t Mech, of course, but it is actually somewhat helpful too as it delays the enemy's ability to read target infos, making it more difficult to identify weak spots.

In most roles the Annihilator will serve you better, due to its god-level quirks. So if it is max performance you wish and if you don't like the HGR, the Fafnir is probably not the number one choice.
But if you like HGR, and if you care for the FCCW-lore (in which the Fafnir is very important), the Fafnir is a good choice.

The only truly dissapointing thing about the Fafnir is the anemic sound of its warhorn.

#9 Angel of Annihilation

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Posted 19 April 2018 - 07:34 PM

View PostKiran Yagami, on 19 April 2018 - 07:16 PM, said:


There's nothing a Fafnir can do that an Ani won't do better.


Honestly, sometimes I think people too often judge mechs by comparison rather than on its own merits. Lets try this. If we have to compare, how does the Fafnir compared to the other 100 ton mechs in the game.

Annihilator
Atlas
Kodiak
Direwolf
King Crab


Seems most feel the Annihilator is a better much but how about against the rest/

Also lets remove performance from the equation at least as the primary characteristic judged. Rather I am curious if it is fun to play?

Edited by Viktor Drake, 19 April 2018 - 07:35 PM.


#10 Bombast

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Posted 19 April 2018 - 07:36 PM

View PostFLG 01, on 19 April 2018 - 07:31 PM, said:

The Fafnir is good. Not great, but good. It does well as dual HGR-boat thanks to the 10% CD; the Annihilator btw. lacks such a quirk for the HGR and has worse hardpoint placement.


That quirk only works with regular GRs at the moment. Chris said they are aware of the issue and will resolve it... Sometime.

As for ECM preventing data acqusition... No one needs a mech doll to know where to shoot the Fafnir. CT, all the time, every time.

#11 Y E O N N E

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Posted 19 April 2018 - 07:43 PM

Fafnir's engine sounds like a lawn mower. :x

#12 FLG 01

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Posted 19 April 2018 - 07:44 PM

View PostBombast, on 19 April 2018 - 07:36 PM, said:

That quirk only works with regular GRs at the moment. Chris said they are aware of the issue and will resolve it... Sometime.

It was fixed.
https://mwomercs.com...or-19-apr-2018/

#13 Bombast

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Posted 19 April 2018 - 07:46 PM

View PostViktor Drake, on 19 April 2018 - 07:34 PM, said:


Honestly, sometimes I think people too often judge mechs by comparison rather than on its own merits. Lets try this. If we have to compare, how does the Fafnir compared to the other 100 ton mechs in the game.

Annihilator
Atlas
Kodiak
Direwolf
King Crab

Seems most feel the Annihilator is a better much but how about against the rest/

Also lets remove performance from the equation at least as the primary characteristic judged. Rather I am curious if it is fun to play?


The Fafnir is essentially an Annihilator with ECM and the most atrocious hitbox imaginable. It handles ridges better than the Anni, and does virtually everything else worse.

As far as the rest go, compare what the Anni can generally carry (Baring 5+ AC5 boat builds) to them yourself to see where the Fafnir sits offensive wise. Defensively, the Fafnir is weaker than pretty much all of those mechs (Maybe better than the Dire. Maybe). That's how bad the CT is.

As for fun... I don't think it's very fun. You have basically zero control over the matches your in and are relient on both your team setting you up for success, and the enemy being potato enough to not core you the moment you show up to the fight. If you like running annis you'll probably enjoy it somewhat, but I doubt you'll like it more than the Anni itself.

View PostFLG 01, on 19 April 2018 - 07:44 PM, said:



Oh, neat. Thought that would take longer.

Edited by Bombast, 19 April 2018 - 07:49 PM.


#14 Kiiyor

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Posted 19 April 2018 - 09:04 PM

I'm finding that it stays viable longer than my Annihilators.

The Anni's torsos pop easily compared to it's CT, in my experience anyways. That's usually a pretty big loss of firepower.

With the Fatnir, despite it's ludicrous ST hitboxes, the CT takes damage more readily, which strangely enough allows me more opportunity to use my torsos to spread damage when I really commit to shielding with them. Had to move some crap off my mousemat though so I had enough desk real estate to do the twisting.

It's rare that I lose an ST before the CT, and when my CT does go, the ST's are usually orange or red at that time anyway, and i'm still at 100% firepower.

Still, it's pretty early. I'm enjoying having the firepower of an Annihilator without feeling like i'm in a submarine with the worst designed periscope in history.

#15 Angel of Annihilation

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Posted 20 April 2018 - 05:23 AM

Thanks for the input so far. I am debating on buying a standard pack to goof around in but after mechs like the Nightstar, Uziel and a few others, I am not sure if I want to spend the money. Of course as always the variant that most interests me is part of the Reinforcement Pack <sigh>. I guess buying it will depend on how bored I get this weekend.

#16 Christophe Ivanov

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Posted 20 April 2018 - 05:32 AM

Sad to say, my Dire Wolfs carry much more and work better as the Fafnir's main problem to me is relying on ballistics too much.

#17 Angel of Annihilation

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Posted 20 April 2018 - 06:39 AM

View PostChristophe Ivanov, on 20 April 2018 - 05:32 AM, said:

Sad to say, my Dire Wolfs carry much more and work better as the Fafnir's main problem to me is relying on ballistics too much.


The Direwolf has some pretty major flaws though. Hit boxes are probably the worst in the game and it has very little range of motion or speed on its torso. Also unlike every other big assault with massive hit boxes, the Direwolf gets no armor quirks making it probably one of the most fragile mechs in the game. Had to imagine anything worse than a Direwolf at 100 tons.

#18 FLG 01

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Posted 20 April 2018 - 06:57 AM

All I can say is that I am doing well in it; it's the best dual HGR unit for me. If anything it is a little limited, but I can't second the notion that it is a bad Mech. After reading the forums and not playing it myself the first two days, I prepared for the worst, but it turned out the Fafnir does not even remotely deserve its reputation. I surely take it over Atlas, King Crab, Kodiak and Daishi any day, and in some situations even over the Annihilator.

I am not blind to its weaknesses, either, and I am definitely not going to argue. I merely made my statement and enjoy the ride.

#19 R Valentine

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Posted 20 April 2018 - 07:23 AM

View PostKiiyor, on 19 April 2018 - 09:04 PM, said:

I'm finding that it stays viable longer than my Annihilators.

The Anni's torsos pop easily compared to it's CT, in my experience anyways. That's usually a pretty big loss of firepower.

With the Fatnir, despite it's ludicrous ST hitboxes, the CT takes damage more readily, which strangely enough allows me more opportunity to use my torsos to spread damage when I really commit to shielding with them. Had to move some crap off my mousemat though so I had enough desk real estate to do the twisting.

It's rare that I lose an ST before the CT, and when my CT does go, the ST's are usually orange or red at that time anyway, and i'm still at 100% firepower.

Still, it's pretty early. I'm enjoying having the firepower of an Annihilator without feeling like i'm in a submarine with the worst designed periscope in history.


I'd have to disagree. There is no angle from the front or side of the mech that you can't hit the CT on. At least the Anni can twist away from CT death, but I don't even have a problem to landing 90-100% of my MRMs on the Fafnir CT from the side. It protrudes way too far. Twisting off damage is virtually impossible, and since it doesn't have the Anni's armor quirks the mech folds really early into battles. Even on wins, they don't survive til the end.

#20 Christophe Ivanov

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Posted 20 April 2018 - 10:14 AM

Yes I know the DW series are not the best. But like some if not all mech pilots, we all have a preference chassis to use. I just happen to like using my DW's and play well with them and like the challenge presented to me. Yeah I wish PGI would fix the DW, but looks like PGI wont ever address the screw ups they did to the Assaults anyway.

Edited by Christophe Ivanov, 20 April 2018 - 10:14 AM.






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