Fafnir. Worth It Or Not?
#1
Posted 19 April 2018 - 06:07 PM
#2
Posted 19 April 2018 - 06:21 PM
It also doesn't really do anything special to separate it from current C-Bill mechs. There are other mechs that can do the builds the Fafnir can, mostly better.
#3
Posted 19 April 2018 - 06:42 PM
#4
Posted 19 April 2018 - 06:52 PM
Good hunting,
CFC Conky
#6
Posted 19 April 2018 - 07:06 PM
I haven't had this much success and fun in an assault since pre-nerf Kodiaks. Of my first 10 matches, I think 6 or 7 were 1000+ damage.
#7
Posted 19 April 2018 - 07:16 PM
process, on 19 April 2018 - 07:06 PM, said:
I haven't had this much success and fun in an assault since pre-nerf Kodiaks. Of my first 10 matches, I think 6 or 7 were 1000+ damage.
There's nothing a Fafnir can do that an Ani won't do better.
#8
Posted 19 April 2018 - 07:31 PM
ECM is not going to hide a 100t Mech, of course, but it is actually somewhat helpful too as it delays the enemy's ability to read target infos, making it more difficult to identify weak spots.
In most roles the Annihilator will serve you better, due to its god-level quirks. So if it is max performance you wish and if you don't like the HGR, the Fafnir is probably not the number one choice.
But if you like HGR, and if you care for the FCCW-lore (in which the Fafnir is very important), the Fafnir is a good choice.
The only truly dissapointing thing about the Fafnir is the anemic sound of its warhorn.
#9
Posted 19 April 2018 - 07:34 PM
Kiran Yagami, on 19 April 2018 - 07:16 PM, said:
There's nothing a Fafnir can do that an Ani won't do better.
Honestly, sometimes I think people too often judge mechs by comparison rather than on its own merits. Lets try this. If we have to compare, how does the Fafnir compared to the other 100 ton mechs in the game.
Annihilator
Atlas
Kodiak
Direwolf
King Crab
Seems most feel the Annihilator is a better much but how about against the rest/
Also lets remove performance from the equation at least as the primary characteristic judged. Rather I am curious if it is fun to play?
Edited by Viktor Drake, 19 April 2018 - 07:35 PM.
#10
Posted 19 April 2018 - 07:36 PM
FLG 01, on 19 April 2018 - 07:31 PM, said:
That quirk only works with regular GRs at the moment. Chris said they are aware of the issue and will resolve it... Sometime.
As for ECM preventing data acqusition... No one needs a mech doll to know where to shoot the Fafnir. CT, all the time, every time.
#11
Posted 19 April 2018 - 07:43 PM
#12
Posted 19 April 2018 - 07:44 PM
Bombast, on 19 April 2018 - 07:36 PM, said:
It was fixed.
https://mwomercs.com...or-19-apr-2018/
#13
Posted 19 April 2018 - 07:46 PM
Viktor Drake, on 19 April 2018 - 07:34 PM, said:
Honestly, sometimes I think people too often judge mechs by comparison rather than on its own merits. Lets try this. If we have to compare, how does the Fafnir compared to the other 100 ton mechs in the game.
Annihilator
Atlas
Kodiak
Direwolf
King Crab
Seems most feel the Annihilator is a better much but how about against the rest/
Also lets remove performance from the equation at least as the primary characteristic judged. Rather I am curious if it is fun to play?
The Fafnir is essentially an Annihilator with ECM and the most atrocious hitbox imaginable. It handles ridges better than the Anni, and does virtually everything else worse.
As far as the rest go, compare what the Anni can generally carry (Baring 5+ AC5 boat builds) to them yourself to see where the Fafnir sits offensive wise. Defensively, the Fafnir is weaker than pretty much all of those mechs (Maybe better than the Dire. Maybe). That's how bad the CT is.
As for fun... I don't think it's very fun. You have basically zero control over the matches your in and are relient on both your team setting you up for success, and the enemy being potato enough to not core you the moment you show up to the fight. If you like running annis you'll probably enjoy it somewhat, but I doubt you'll like it more than the Anni itself.
FLG 01, on 19 April 2018 - 07:44 PM, said:
https://mwomercs.com...or-19-apr-2018/
Oh, neat. Thought that would take longer.
Edited by Bombast, 19 April 2018 - 07:49 PM.
#14
Posted 19 April 2018 - 09:04 PM
The Anni's torsos pop easily compared to it's CT, in my experience anyways. That's usually a pretty big loss of firepower.
With the Fatnir, despite it's ludicrous ST hitboxes, the CT takes damage more readily, which strangely enough allows me more opportunity to use my torsos to spread damage when I really commit to shielding with them. Had to move some crap off my mousemat though so I had enough desk real estate to do the twisting.
It's rare that I lose an ST before the CT, and when my CT does go, the ST's are usually orange or red at that time anyway, and i'm still at 100% firepower.
Still, it's pretty early. I'm enjoying having the firepower of an Annihilator without feeling like i'm in a submarine with the worst designed periscope in history.
#15
Posted 20 April 2018 - 05:23 AM
#16
Posted 20 April 2018 - 05:32 AM
#17
Posted 20 April 2018 - 06:39 AM
Christophe Ivanov, on 20 April 2018 - 05:32 AM, said:
The Direwolf has some pretty major flaws though. Hit boxes are probably the worst in the game and it has very little range of motion or speed on its torso. Also unlike every other big assault with massive hit boxes, the Direwolf gets no armor quirks making it probably one of the most fragile mechs in the game. Had to imagine anything worse than a Direwolf at 100 tons.
#18
Posted 20 April 2018 - 06:57 AM
I am not blind to its weaknesses, either, and I am definitely not going to argue. I merely made my statement and enjoy the ride.
#19
Posted 20 April 2018 - 07:23 AM
Kiiyor, on 19 April 2018 - 09:04 PM, said:
The Anni's torsos pop easily compared to it's CT, in my experience anyways. That's usually a pretty big loss of firepower.
With the Fatnir, despite it's ludicrous ST hitboxes, the CT takes damage more readily, which strangely enough allows me more opportunity to use my torsos to spread damage when I really commit to shielding with them. Had to move some crap off my mousemat though so I had enough desk real estate to do the twisting.
It's rare that I lose an ST before the CT, and when my CT does go, the ST's are usually orange or red at that time anyway, and i'm still at 100% firepower.
Still, it's pretty early. I'm enjoying having the firepower of an Annihilator without feeling like i'm in a submarine with the worst designed periscope in history.
I'd have to disagree. There is no angle from the front or side of the mech that you can't hit the CT on. At least the Anni can twist away from CT death, but I don't even have a problem to landing 90-100% of my MRMs on the Fafnir CT from the side. It protrudes way too far. Twisting off damage is virtually impossible, and since it doesn't have the Anni's armor quirks the mech folds really early into battles. Even on wins, they don't survive til the end.
#20
Posted 20 April 2018 - 10:14 AM
Edited by Christophe Ivanov, 20 April 2018 - 10:14 AM.
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