

Solaris 7 Piranha Does It Again
#1
Posted 22 April 2018 - 02:31 PM
but seriously lights against assaults head to knee cap -- WTF no knock downs, for anyone who takes a light in against assaults your gonna win just get in close not even in back and your single machine gun can chew them up.. wtf I saw a tractor trailer that could not stop at a stop light and Volkswagen beetle once, hell there was just a mess but the tractor trail only had some scratches on it.
a machine gun on an atlas would be a fracken AC20 on these tiny mechs. this game is fun until those little (*&&*^%#^ show up and ruin it. Bring back some friggen knock downs and fall downs back those pieces of crap need to be afraid of larger mechs like that beetle vs he tracto trailer.
am I whinning YUP. thank god battletech is release on the horizon.
HEY why not sell powerups so you can knock those little crap mechs across the arena!
#2
Posted 22 April 2018 - 02:38 PM
If only you could choose to play a more balanced mech instead of an assault mech that has trouble with light mechs
TL;DR:
#3
Posted 22 April 2018 - 02:59 PM
Maybe your tears will wash away those naughty, naughty light mechs so you don't lose to a mech 1/5th your weight because "It's OP". Couldn't possibly be your failure to adapt and overcome, no, it's the light that is wrong.
Edited by Catten Hart, 22 April 2018 - 03:01 PM.
#4
Posted 22 April 2018 - 03:16 PM
#5
Posted 22 April 2018 - 03:16 PM
GIT GUD- or be forced to play mechs you don't want- meta or go home......hahahaha, great responses have fun.
#6
Posted 22 April 2018 - 03:19 PM
#7
Posted 22 April 2018 - 03:53 PM
PoPuP, on 22 April 2018 - 02:31 PM, said:
but seriously lights against assaults head to knee cap -- WTF no knock downs, for anyone who takes a light in against assaults your gonna win just get in close not even in back and your single machine gun can chew them up.. wtf I saw a tractor trailer that could not stop at a stop light and Volkswagen beetle once, hell there was just a mess but the tractor trail only had some scratches on it.
a machine gun on an atlas would be a fracken AC20 on these tiny mechs. this game is fun until those little (*&&*^%#^ show up and ruin it. Bring back some friggen knock downs and fall downs back those pieces of crap need to be afraid of larger mechs like that beetle vs he tracto trailer.
am I whinning YUP. thank god battletech is release on the horizon.
HEY why not sell powerups so you can knock those little crap mechs across the arena!
[redacted]
#8
Posted 22 April 2018 - 04:51 PM
#9
Posted 22 April 2018 - 05:56 PM
Catten Hart, on 22 April 2018 - 02:59 PM, said:
Maybe your tears will wash away those naughty, naughty light mechs so you don't lose to a mech 1/5th your weight because "It's OP". Couldn't possibly be your failure to adapt and overcome, no, it's the light that is wrong.
Edited by Christophe Ivanov, 22 April 2018 - 05:57 PM.
#10
Posted 22 April 2018 - 05:57 PM
#11
Posted 22 April 2018 - 06:27 PM
Edited by Matt2496, 22 April 2018 - 06:28 PM.
#12
Posted 22 April 2018 - 06:38 PM
Papaspud, on 22 April 2018 - 03:16 PM, said:
GIT GUD- or be forced to play mechs you don't want- meta or go home......hahahaha, great responses have fun.
I don't know about anyone else, but I'm no 'epeen warrior'. I'm definitely not good enough at the game to be...not even close.
At the end of the day, if dude wants to run an Atlas in solo Solaris 7, he can. But if he wants to reliably fend off lights in an Atlas? He's going to need to pick a variant, pick a loadout and then a strategy to use when up against lights.
Or go with another mech. It's his choice.
But let's be honest here...knockdown isn't coming back, no matter how many light mech pilots touch him in his naughty place.
He's got better stats in Div2 than I thought he'd have, but I didn't expect to see a D-DC, or to see this particular build (I wont post his stats):

Not sure I'd run a DDC. Especially if you're worried about lights. Or this build. But whatever.
I looked through the top 10 in Div2, there's a bunch of Assaults/Heavies dominating...and two players with Piranhas. KIPPERS and Promessa don't even have arm weapons (but those paintjobs though!) ScoutDerek seems to be doing fine on the Orion IIC.
Point is, some people call the Piranha OP...and it is represented here (2 in the top 10?)...but assaults and a couple heavy builds (SplatOrionIIC, Boomhammer) seem to be dominating more than lights in general are. Calling for bringing knockdown back because an (arguably) overpowered light mech cornered him? C'mon, now...that's just silly.
#13
Posted 22 April 2018 - 06:39 PM
Christophe Ivanov, on 22 April 2018 - 05:56 PM, said:
No, they leave because they suck at the game and refuse any and all advice to improve themselves, claiming that it's unconstructive criticism. 'git gud' isn't advice, but advice like "Back up, use your arm-mounted weapons, and remain calm' is stated frequently and yet people STILL complain.
There is a reason MWO is full of people who can't figure out basic countermeasures against a target that vexes them, and it sure as hell isn't my fault that the OP isn't getting his head out of his shell long enough to realize "Hey, maybe I should look up anti-light tips and actually try to improve my strategy instead of posting another thread that displays my need for the waaaaambulance.".
Does it change the fact that I didn't give advice? No. But if I did give advice, it would be to stop blaming other people for the shortcomings you make for yourself in this game.
Edited by Catten Hart, 22 April 2018 - 06:43 PM.
#14
Posted 22 April 2018 - 06:42 PM
#15
Posted 22 April 2018 - 06:58 PM
It's not a deficiency in the game, the mechs or your skills or playing style. It's a trade-off. You can't meta for everything in your division, so just set up your build to counter the builds that most of your opponents are running and when you come up against the rare match up that hard-counters your build, just play your best, then shrug and accept the outcome as the cost of optimizing for the most frequent scenario.
And try going a few rounds in the light mech of your choice - maybe in a div you don't care about. It's fun and educational too. You might learn how hard that piranha pilot has to work to take down your robot juggernaut.
#16
Posted 22 April 2018 - 06:58 PM
Catten Hart, on 22 April 2018 - 02:59 PM, said:
Maybe your tears will wash away those naughty, naughty light mechs so you don't lose to a mech 1/5th your weight because "It's OP". Couldn't possibly be your failure to adapt and overcome, no, it's the light that is wrong.
Its not that the 'light mech' is OP..
Its the 100% broken, and likely never going to be fixed by PGI, game-mechanic where There are no 'risks' involved for a 30ton mech to run head-first into the legs of a 100ton beast.
Which puts it 'under the guns' of that heavier mech, leaving it 100% free to any danger from the heavier mech.
And with Lights like the Piranha able to 'boat' 10+ HMG's, which chew threw ARMOR as if its chewing threw Structure.. you have a 100% broken system.
And for those saying 'back up and use arm weapons' that ONLY works if the Light is trying to circle you. I know that because i use that tactic ALL the time, even in my Heavy mech's.
The problem is when those lights are driving strait into you at full speed and using 'your' mech to keep them standing still.
No Assault, or evne heavy mech, is going to 'back up' faster than a light can run forward. Hense why they can 'cheese' wins against Assault and even some Heavy mech's by simply running into them.
There's 0 risk to them doing that.
At one time we HAD A collision system in MWO.. Mech's running into heavier mech's would fall flat on their arses and have to get back up befor they could fight again.
This was removed because of looping animation's and such and because of things like Dragonbowling (dragon's could bowl over everyone without getting knocked down at one point.. even Assaults

Unfortunately they have yet to put anything like that 'back' in. And untill they do, Lights will ALWAYS be able to take out Assaults by simply running into them and continuing to 'run forward' because nothing the Assault can do will counter that.
I actually have a idea for a 'kick' drawn up here on the forums, that would actually 'use' most of the code PGI already has in-game to create a 'counter' to Lights in the form of a kick attack.. but i doubt they'd ever use it. (link for those currious: https://mwomercs.com...90#entry6075790 )
#17
Posted 22 April 2018 - 07:03 PM
Gwydion Ward, on 22 April 2018 - 06:58 PM, said:
Its the 100% broken, and likely never going to be fixed by PGI, game-mechanic where There are no 'risks' involved for a 30ton mech to run head-first into the legs of a 100ton beast.
Which puts it 'under the guns' of that heavier mech, leaving it 100% free to any danger from the heavier mech.
And with Lights like the Piranha able to 'boat' 10+ HMG's, which chew threw ARMOR as if its chewing threw Structure.. you have a 100% broken system.
And for those saying 'back up and use arm weapons' that ONLY works if the Light is trying to circle you. I know that because i use that tactic ALL the time, even in my Heavy mech's.
The problem is when those lights are driving strait into you at full speed and using 'your' mech to keep them standing still.
No Assault, or evne heavy mech, is going to 'back up' faster than a light can run forward. Hense why they can 'cheese' wins against Assault and even some Heavy mech's by simply running into them.
There's 0 risk to them doing that.
At one time we HAD A collision system in MWO.. Mech's running into heavier mech's would fall flat on their arses and have to get back up befor they could fight again.
This was removed because of looping animation's and such and because of things like Dragonbowling (dragon's could bowl over everyone without getting knocked down at one point.. even Assaults

Unfortunately they have yet to put anything like that 'back' in. And untill they do, Lights will ALWAYS be able to take out Assaults by simply running into them and continuing to 'run forward' because nothing the Assault can do will counter that.
I actually have a idea for a 'kick' drawn up here on the forums, that would actually 'use' most of the code PGI already has in-game to create a 'counter' to Lights in the form of a kick attack.. but i doubt they'd ever use it. (link for those currious: https://mwomercs.com...90#entry6075790 )
Put weapons in the arms of your assault.... problem solved.
#18
Posted 22 April 2018 - 07:13 PM
Then there is another aspect to consider: Rock beats scissor, but gets wiped by paper. I get quite annoyed when Rock complains about paper being 'OP' to be honest, but seems to forget that Scissors can rip up paper apart with ease. In MWO the same principle applies, but everything is slightly more fluid, involving skills and tactics, actually making it possible for Rock to beat paper.
The community will provide you with excellent advice on how to tackle those pesky fishes or immortal kitfoxes.
#19
Posted 22 April 2018 - 07:32 PM
If lights were really op, they'd be dominating the divisions. But so.far, it seems like the assaults are the ones doing the stomping.
It may be a hard pill to swallow, but chances are you just got beaten by a better pilot.
#20
Posted 22 April 2018 - 08:13 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users