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New Clan Hybrid Missile Load Outs


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#1 JRcam4643

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Posted 08 March 2018 - 04:51 PM

When it comes to clan missiles there is the argument if LRMs are better than ATMs. I have always sided with LRMs but I began to wonder what would happen if I used them together, and it gets more fun when you add SSRMs to the mix. These videos are early testing results.

I also encourage folks to check this out as well here on the forums https://mwomercs.com...66#entry6041166




Edited by JRcam4643, 08 March 2018 - 05:13 PM.


#2 The6thMessenger

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Posted 08 March 2018 - 04:54 PM

I used to hybrid SSRMs and LRMs, try those too.

#3 El Bandito

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Posted 08 March 2018 - 05:11 PM

I suppose people can try out hybrid SRM+MRM on the IS side.

#4 SeventhSL

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Posted 08 March 2018 - 05:40 PM

Mixing missile types has been somewhat popular since ATMs were added to the game. Most notably on the SVN to try and get ATM through the AMS shield using LRM.

I've played arround with it a lot myself. In the end I came back to pure builds. The reason is I play very differently depending on what missiles I have.

For example an LRM Mad Dog really wants to be back arround the 600m mark where it can use its speed and high cockpit to work flanks, gain locks and angles on the enemy. Even add some additional fire with ER lasers. By contrast my ATM armed Mad Dog wants to be arround 200m adding MPL to the mix.

With a mixed build I just always seem to have an issue with one of the weapon system. Trajectory to low for ATM or to high for LRM. Backup weapons sub par choice for the range etc.

Anyway that's my experience.



#5 Helsbane

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Posted 08 March 2018 - 05:54 PM

I've got a Cyclops that has 2xMRM30 and 3xSRM6. It's a great 1-2 punch up close and has enough range to reach out past brawling range.

#6 roekenny

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Posted 08 March 2018 - 06:03 PM

So you put 2 medium to long range splash weapons together and have zero backup (token smalls are not backups that's a dinner bell to lights) While can respect OP more than most lrm pilots by been in front lines and that does minimize getting flanked by lights you till have a massive 120M hole where you can't do ****. IS can pull it off with mrms but clanners not so much.

Edited by roekenny, 08 March 2018 - 06:03 PM.


#7 Brain Cancer

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Posted 08 March 2018 - 08:49 PM

LRM/ATM was decent, though the thorough reaming of LRMs usually means strapping more ATMs on is better than LRMs. Or better secondary guns. They do act as a screen to get the more damaging ATMs through AMS flak, though.

ATM/Streak works pretty darn well, though, but pack an LAP/Active probe. I run that on a Hunchback IIC and lights tend to not enjoy the results if they think you're just a pure ranged boat. ATM + LRM + Streak is just too much to actually properly position most of the time, though. At least on a 60-tonner. Pick two.

But I'd also suggest heavy smalls instead of ER smalls. Pack as much punch into those tiny secondary lasers as you can, you'll appreciate it when being hugged.

Edited by Brain Cancer, 08 March 2018 - 08:59 PM.


#8 N0ni

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Posted 08 March 2018 - 09:12 PM

View PostEl Bandito, on 08 March 2018 - 05:11 PM, said:

I suppose people can try out hybrid SRM+MRM on the IS side.

MRMs, SRMs, SURPRISE ROCKETS and NARC just to boop someone for your clan hybrid.

I think we learned something from all this, IS has better dumbfire while clans have better lock-ons. Dumbfire missiles being better overall, CLANS ARE NOT OP AFTERALL from that statement. We finally have the answer to the outstanding question. I'll stop fueling the fire now. Posted Image

#9 Lightfoot

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Posted 08 March 2018 - 09:14 PM

LRMs and SSRMs are too nerfed for me. SSRMs are not even simulated missiles, it's a random chance roll, 14% chance to hit any mech section except the head and 16% chance to hit the center torso, sorry that is just sad for a Mech-Sim.

#10 MW Waldorf Statler

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Posted 08 March 2018 - 09:17 PM

seeing to many Mechs thats in the Middle of a Match out of Ammunition ...never use only Ammunition Weapons

#11 Khobai

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Posted 08 March 2018 - 09:29 PM

Id rather they just increased ATM missile health

So you dont have to run a frankenmissilemech

ATMs also need damage dropoff under 120m too because ATMs should not do less damage under 120m than LRMs. ATMs are supposed to be better than LRMs at close range.

Edited by Khobai, 08 March 2018 - 09:32 PM.


#12 Yosharian

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Posted 08 March 2018 - 09:47 PM

SSRMs and LRMs might as well not exist as far as my loadouts are concerned

ATMs are fun for a joke drop occasionally but hardly a serious loadout

SRMs are ok I guess, I'd rather take MRMs if it's an IS mech

#13 JRcam4643

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Posted 19 April 2018 - 01:36 PM

As a side note here are my thoughts on the Solaris issues.



#14 Yosharian

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Posted 19 April 2018 - 01:48 PM

no

mixing ATM/LRM is ****, because LRMs are ****

if you're running ATMs, run them very close, together with brawling weapons

otherwise they do not perform anywhere near other meta weaponry... i mean they still don't generally, but in some situations they will

#15 ANOM O MECH

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Posted 19 April 2018 - 01:51 PM

What you are suggesting is probably great fun for quick play.

However they are absolute trash builds.

#16 Bowelhacker

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Posted 19 April 2018 - 04:16 PM

Isn't there something in the lore from the 3100's about some sort of mixed tactical missile weapons?

#17 sycocys

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Posted 19 April 2018 - 04:25 PM

LRMs + MRMs is a funny combo to use. People break the lock the first time or two, then remember LRMs are mostly trash and run right at you while you start to add in the MRMs.

Entertainment factor is high anyhow.

#18 Asym

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Posted 19 April 2018 - 04:42 PM

View PostSeventhSL, on 08 March 2018 - 05:40 PM, said:

Mixing missile types has been somewhat popular since ATMs were added to the game. Most notably on the SVN to try and get ATM through the AMS shield using LRM.

I've played arround with it a lot myself. In the end I came back to pure builds. The reason is I play very differently depending on what missiles I have.

For example an LRM Mad Dog really wants to be back arround the 600m mark where it can use its speed and high cockpit to work flanks, gain locks and angles on the enemy. Even add some additional fire with ER lasers. By contrast my ATM armed Mad Dog wants to be arround 200m adding MPL to the mix.

With a mixed build I just always seem to have an issue with one of the weapon system. Trajectory to low for ATM or to high for LRM. Backup weapons sub par choice for the range etc.

Anyway that's my experience.

I with you. My MDD is LRM's (2-10's) and Streaks (4 streaks) with lasers...... I also have an ATM/SRM versions as well.

#19 Burke IV

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Posted 20 April 2018 - 10:36 PM

Here you go.
Huntsman

This build can be recombined in a few different ways, mostly involving tag/light tag or artemis on the SRM. There is definatly scope to fiddle with this one a bit

huntsman huntsman

One more, take it in solaris see if it works.

Edited by Burke IV, 20 April 2018 - 10:41 PM.


#20 Hauptmann Keg Steiner

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Posted 21 April 2018 - 05:51 AM

If you have a spare hardpoint and tonnage, running one LRM with a bunch of ATMs as an AMS decoy isn't the worst idea ever; AMS prioritizes eating LRMs over any other kind of missile, far as I can tell.





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