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Wvr-7K And Solaris


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#1 Battlemaster56

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Posted 22 April 2018 - 04:10 PM

All I can say I'm just loving this mech in Div.5 so far, just a straight awesome brawl mech to be sure, and it's only limited factors is map coverage and heat (but both are manageable).

So far only two losses with this thing, one from a treb that legged me, and Cataphract with 4 uac2 just dpsing me to death but whatever.

I really recommend this mech in Div.5 especially in maps like Factory, Jungle, and Caves since terrain won't be a hassle.

My build for the mech: https://mwo.smurfy-n...38d36c33f74d143

Just a amazing mech for Solaris.

#2 The Soul Hunter

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Posted 22 April 2018 - 04:25 PM

I would say get rid of the xl and you don't need 4 and a half tons of ammo for 3 srm6s to kill one guy. You probably don't need so many jump jets either. Especially on the maps you're picking except factory.

Edited by The Soul Hunter, 22 April 2018 - 04:26 PM.


#3 Bombast

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Posted 22 April 2018 - 04:29 PM

https://mwo.smurfy-n...0199b9126d6a4ee

LFE275, 1.5 tons of ammo and a jump jet dropped (Could probably drop another one, don't think there's much in the Solaris maps you couldn't jump with only two), ammo moved and the left arm shaved. Makes it a bit leaner and tougher.

Edited by Bombast, 22 April 2018 - 04:30 PM.


#4 Battlemaster56

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Posted 22 April 2018 - 04:52 PM

The reason I kept the xl because Im to lazy to buy a lfe and being unrealistically cheap at the same time, I could drop two jj's and a half ton of ammo and put in a extra dhs. But so far it's get enough for me to use in Sol7. And I can use the L. Arm as a shield when in the duel and then switch right, as I want to keep the srm's long enough for the killing blow.

So far I content and adding a lfe and stripping the L.Arm wont do much and I believe hurt my build in the long run I wont be worrying about xl death but I rarely get XL checked and mostly get CT or leg focus most of the time, plus the extra jump easily get mw out of some mech firing arc giving a nice breather for a couple of seconds.

#5 Athom83

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Posted 22 April 2018 - 05:24 PM

Pft, 7k is overrated. 6K with 4 MPL and a SRM6a is where its at. https://mwo.smurfy-n...1b2c16cea7884da

#6 Darian DelFord

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Posted 22 April 2018 - 05:29 PM

Nah This is where its at

CPLT-C1

They all think it has an XL in it.

It can hold its own against any mech in that division. Key to a Cataphract is limiting his ability to fire on you early. If he targets you to far out your screwed. But if you can wait till you are in SRM range before he has a clear shot you own him.

Edited by Darian DelFord, 22 April 2018 - 05:30 PM.


#7 Bombast

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Posted 22 April 2018 - 05:40 PM

View PostDarian DelFord, on 22 April 2018 - 05:29 PM, said:

CPLT-C1

They all think it has an XL in it.


I'd like to meet the person who'd see that in Solaris and say "Yah, that's XL."

#8 Battlemaster56

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Posted 22 April 2018 - 05:50 PM

View PostAthom83, on 22 April 2018 - 05:24 PM, said:

Pft, 7k is overrated. 6K with 4 MPL and a SRM6a is where its at. https://mwo.smurfy-n...1b2c16cea7884da


I see more 6K's than 7K's but than agian WVR have really drop from the radar they're still decent mechs to run and plus I do 2 lpl and 3 mpl and if im bored a rocket launcher to round it out for a killer punch.

View PostBombast, on 22 April 2018 - 05:40 PM, said:


I'd like to meet the person who'd see that in Solaris and say "Yah, that's XL."


There is alot idiots in gaming and there no leeway in the rule, hell I fell for a zombie MAD IIC, was confused for second but then a lbx fixed all my problems.

#9 Bombast

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Posted 22 April 2018 - 06:03 PM

View PostBattlemaster56, on 22 April 2018 - 05:50 PM, said:

There is alot idiots in gaming and there no leeway in the rule, hell I fell for a zombie MAD IIC, was confused for second but then a lbx fixed all my problems.


I'm assuming that Marauder IIC has more than 10 tons of weaponry on it.

#10 Darian DelFord

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Posted 22 April 2018 - 06:19 PM

View PostBombast, on 22 April 2018 - 05:40 PM, said:


I'd like to meet the person who'd see that in Solaris and say "Yah, that's XL."



Youd bt surprised how many people target the side torsos.


Whats even funnier is when the majority of them target the ears thinking that its going to hinder the build. All you need is 3 to 4 Rounds of the 6's and they have done their job, THe SPL's mop up.

Edited by Darian DelFord, 22 April 2018 - 06:20 PM.


#11 Bombast

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Posted 22 April 2018 - 06:20 PM

View PostDarian DelFord, on 22 April 2018 - 06:19 PM, said:

Youd bt surprised how many people target the side torsos.


It's a Catapult, not a Fafnir. Getting hit in the side torsos is something that happens when you have pretty good hit boxes.

#12 Darian DelFord

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Posted 22 April 2018 - 06:22 PM

View PostBombast, on 22 April 2018 - 06:20 PM, said:


It's a Catapult, not a Fafnir. Getting hit in the side torsos is something that happens when you have pretty good hit boxes.



Posted Image

#13 Battlemaster56

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Posted 22 April 2018 - 06:52 PM

View PostBombast, on 22 April 2018 - 06:03 PM, said:


I'm assuming that Marauder IIC has more than 10 tons of weaponry on it.

Couldn't remember the build but all I know it's a rare thing to catch a std.engine Marauder IIC, especially one in Sol.7.

#14 Burke IV

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Posted 23 April 2018 - 02:24 AM

I see you already have many suggestions op so it may be posted already but i slighty corrected your build without actually changing anything. Here you go.


Also, hopefully not already posted, there is this. Move the ammo and JJs around to your own taste. Cant say if its solaris worthy or not.

Edited by Burke IV, 23 April 2018 - 02:46 AM.


#15 Thorn Hallis

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Posted 23 April 2018 - 03:04 AM

Man, thats why I love Division 5. You see so many variants that are more or lese extinct in other game modes - and they all stand a reasonable chance against each orher (well, outside of the CTF-4X at least).

#16 Racerxintegra2k

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Posted 23 April 2018 - 03:04 AM

View PostDarian DelFord, on 22 April 2018 - 05:29 PM, said:

Nah This is where its at

CPLT-C1

They all think it has an XL in it.

It can hold its own against any mech in that division. Key to a Cataphract is limiting his ability to fire on you early. If he targets you to far out your screwed. But if you can wait till you are in SRM range before he has a clear shot you own him.


I fought against someone with this build, honestly there just wasn't enough firepower to get through my cataphract's armor.

Edited by Racerxintegra2k, 23 April 2018 - 03:04 AM.


#17 Darian DelFord

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Posted 23 April 2018 - 03:48 AM

View PostRacerxintegra2k, on 23 April 2018 - 03:04 AM, said:


I fought against someone with this build, honestly there just wasn't enough firepower to get through my cataphract's armor.


The Phract definitely has the advantage in the matchup. The only time I have been able to beat them is when I am able to close to SRM range BEFORE the phract seems me. If he gets a few shots off before I can close most likely he will win.

As stated earlier. All you need is 3 to 4 shots with the SRM's and a phract will go down with the SPL's finishing it.





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