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Assault Mechs Need Some Attention


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#41 ACH75

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Posted 23 April 2018 - 05:33 PM

Let's enable reasonable Collision Damage and KNOCKBACK (but NOT Knockdown like in the past) based on mass/velocity difference, Cursor and Cockpit shake on collisions!
This should solve the problem of lights blocking Assault's movements, improve realism, mitigate other problems like allies attached at your back blocking your reverse path to cover forcing people to pay more attention during the driving Posted Image

Edited by ACH75, 23 April 2018 - 10:33 PM.


#42 PocketYoda

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Posted 23 April 2018 - 06:02 PM

View PostApache1990, on 23 April 2018 - 05:32 PM, said:


That's why I mentioned using freelook, you can turn the camera to see them even if the torso won't go that far.

Some assaults even with freelook cannot still see the piranha, commando etc at all.. as they are so small the assaults pitch cannot see them.. at all.

So unless you move backwards (if you can) they have a free kill..

#43 Zergling

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Posted 23 April 2018 - 06:57 PM

View PostSamial, on 23 April 2018 - 04:46 PM, said:

Makes no difference.. if you cannot see them when they run up to you no amount of arm unlock will help. they are off the screen you cannot hit them. Moving backwards makes no difference as they move closer..


I'm hitting them just fine even when I can't see em, because when they are up that close I already know exactly where they are.

#44 Kiiyor

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Posted 23 April 2018 - 09:48 PM

View PostZergling, on 23 April 2018 - 10:55 AM, said:

Arm mounts, use em.


QF all the Truth in the universe.

People keep complaining about the specific vulnerabilities of Assault mechs against Lights, without wanting to do anything specifically to address the issue.... except demand a change in game mechanics.

"You mean I have to put weapons in my ARMS? THOSE THINGS I SHAVE ALL THE ARMOUR OFF SO I CAN FIT MORE AMMO? AND YOU WANT ME TO TURN OFF ARM LOCK? But then how can I ensure all my outrageous pinpoint damage goes to the same spot? AND YOU WANT ME TO ACTUALLY MOVE FRONT ARMOUR TO MY REAR? Then how would I honorably face tank other assaults at exactly 400m, with no torso twisting, LIKE A GENTLEMAN? NAY. NAY, I SAY, it's not me that needs to change, it's the game mechanics!"[/laid_it_on_a_little_thick_with_the_hyperbole]

#45 JP Josh

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Posted 23 April 2018 - 10:13 PM

sounds like we need knock downs to come back....... and dfa's

#46 Mystere

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Posted 23 April 2018 - 11:15 PM

View PostCMDR Sunset Shimmer, on 23 April 2018 - 11:09 AM, said:

What would you want to change for lights in return for better pitch for assaults? I'm willing to hash this out.


Bigger maps with very high and concealed perches. Posted Image

#47 Mystere

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Posted 23 April 2018 - 11:22 PM

View PostJP Josh, on 23 April 2018 - 10:13 PM, said:

....... and dfa's


JJs -- especially for heavies and assaults -- need to be vastly improved.

#48 PocketYoda

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Posted 24 April 2018 - 01:42 AM

View PostZergling, on 23 April 2018 - 06:57 PM, said:


I'm hitting them just fine even when I can't see em, because when they are up that close I already know exactly where they are.

I've unlocked my arms and a piranha can still hit me with no issues in my Mauler as the mech cannot bend down that far, i cannot even see the mech hitting me..

So i'm not sure wtf you are doing..

#49 lazorbeamz

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Posted 24 April 2018 - 02:39 AM

Considering how 100 tonners basically laugh at 60-85 tonners i think we need some rock paper scossors balancing for the assaults. And while 100 tonners are rocks, the lights are papers.

#50 CMDR Sunset Shimmer

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Posted 24 April 2018 - 03:11 AM

View PostKiiyor, on 23 April 2018 - 09:48 PM, said:


QF all the Truth in the universe.

People keep complaining about the specific vulnerabilities of Assault mechs against Lights, without wanting to do anything specifically to address the issue.... except demand a change in game mechanics.

"You mean I have to put weapons in my ARMS? THOSE THINGS I SHAVE ALL THE ARMOUR OFF SO I CAN FIT MORE AMMO? AND YOU WANT ME TO TURN OFF ARM LOCK? But then how can I ensure all my outrageous pinpoint damage goes to the same spot? AND YOU WANT ME TO ACTUALLY MOVE FRONT ARMOUR TO MY REAR? Then how would I honorably face tank other assaults at exactly 400m, with no torso twisting, LIKE A GENTLEMAN? NAY. NAY, I SAY, it's not me that needs to change, it's the game mechanics!"[/laid_it_on_a_little_thick_with_the_hyperbole]


Jesusfuckchrist.

I put weapons in my arms, but guess what, what would normally kill lights, they simply shrug off due to the "game mechaincs" you so wonderfully cling to.

When I have an arcitc wolf, run at me, eat 3 shots of AC20 + 3 SRM6, SHRUG THAT DAMAGE OFF, then chew my legs off after taking additional shots from 4mals splashed in with the AC20/SRM shots... you're goddamned right I have a platform to be salty over.

Full stop, do not pass ******* go, do not collect 200cbills.

all but 1 hardpoint in my mech is filled, and that's one extra missile point. that's it... which means my arms ARE utilized jackass.

oh, and I'll add... screw armlock, armlock is a blight on this game.

Edited by CMDR Sunset Shimmer, 24 April 2018 - 03:15 AM.


#51 mogs01gt

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Posted 24 April 2018 - 06:27 AM

View PostCMDR Sunset Shimmer, on 24 April 2018 - 03:11 AM, said:

Jesusfuckchrist.
I put weapons in my arms, but guess what, what would normally kill lights, they simply shrug off due to the "game mechaincs" you so wonderfully cling to.
When I have an arcitc wolf, run at me, eat 3 shots of AC20 + 3 SRM6, SHRUG THAT DAMAGE OFF, then chew my legs off after taking additional shots from 4mals splashed in with the AC20/SRM shots... you're goddamned right I have a platform to be salty over.
Full stop, do not pass ******* go, do not collect 200cbills.
all but 1 hardpoint in my mech is filled, and that's one extra missile point. that's it... which means my arms ARE utilized jackass.
oh, and I'll add... screw armlock, armlock is a blight on this game.

No reason to argue with the white knights of MWO. They'll always support bad game mechanics if it supports their idea of how the game-play of MWO should be.

#52 AaronWolf

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Posted 24 April 2018 - 06:48 AM

View PostCMDR Sunset Shimmer, on 24 April 2018 - 03:11 AM, said:


Jesusfuckchrist.

I put weapons in my arms, but guess what, what would normally kill lights, they simply shrug off due to the "game mechaincs" you so wonderfully cling to.

When I have an arcitc wolf, run at me, eat 3 shots of AC20 + 3 SRM6, SHRUG THAT DAMAGE OFF, then chew my legs off after taking additional shots from 4mals splashed in with the AC20/SRM shots... you're goddamned right I have a platform to be salty over.

Full stop, do not pass ******* go, do not collect 200cbills.

all but 1 hardpoint in my mech is filled, and that's one extra missile point. that's it... which means my arms ARE utilized jackass.

oh, and I'll add... screw armlock, armlock is a blight on this game.


The problem is specific lights, not all lights. People keep forgetting this all the time it seems.

No way in hell does my Raven 2X take "3 shots of AC20 + 3 SRM6" without being on deaths door or very freaking dead. Unless the pilot is exceptionally bad at shooting and fire when I roll my torso. Let alone I can't bodyhug so you can't see me either. Even in an Annihilator I can see a Raven like that.

Same for Firestarters. Hell, a lot of lights really suck now, except a select few.

That doesn't change that things need to be worked on. Increasing pitch would be good, adding collision again (rightly, not what we had before) would be good, and making lights their actual size again along with giving back some of their mobility, would probably help the issue in the long run.

I miss the good ol'dance of death in a light versus a assault. Where I had to turn circles, dart in and out of cover...nowadays its a freaking joke. Paper thin armor versus high pinpoint damage is just death for any Light that isn't tiny and immeasurably fast. What has happened has essentially invalidated a lot of my mechs (Spiders, Ravens, Firestarters, hell, Jenners too!) from being 'worth running', as I have been repeatedly reminded by drop buddies to people in QP. The only ones I don't get flak for using are Locusts. Still has made me just swap up to using my Awesomes more.

If there is to be changes, there needs to be changes across the board to the two classes at the same time.

#53 Alexander of Macedon

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Posted 24 April 2018 - 08:51 AM

View PostCMDR Sunset Shimmer, on 24 April 2018 - 03:11 AM, said:


Jesusfuckchrist.

I put weapons in my arms, but guess what, what would normally kill lights, they simply shrug off due to the "game mechaincs" you so wonderfully cling to.

"I can't aim, what can I blame?"

View PostCMDR Sunset Shimmer, on 24 April 2018 - 03:11 AM, said:

When I have an arcitc wolf, run at me, eat 3 shots of AC20 + 3 SRM6, SHRUG THAT DAMAGE OFF, then chew my legs off after taking additional shots from 4mals splashed in with the AC20/SRM shots... you're goddamned right I have a platform to be salty over.

That's not even a light 'mech OMEGALUL, this is definitely user error now.

View PostCMDR Sunset Shimmer, on 24 April 2018 - 03:11 AM, said:

all but 1 hardpoint in my mech is filled, and that's one extra missile point. that's it... which means my arms ARE utilized jackass.

Which doesn't matter if you're spotlighting with 4x MLas because you can't hold a burn.

View PostCMDR Sunset Shimmer, on 24 April 2018 - 03:11 AM, said:

oh, and I'll add... screw armlock, armlock is a blight on this game.

Oh lord please tell me you're complaining about shinhumping when you're playing with armlock on, please tell me that's what this semi-coherent rant meant.

#54 El Bandito

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Posted 24 April 2018 - 08:52 AM

View PostCMDR Sunset Shimmer, on 23 April 2018 - 10:51 AM, said:

Primarily, they need better up/down pitch on their waist... a small light shouldn't be able to exclusively face hug an assault to death in Solaris.

without the ability to properly address this, having light mechs fighting assaults in say Div2, is going to be a problem, especially when all they have to do is hug an atlas's leg, and fire away.


My Anni had no issue dispatching leg humpers with its two AC5s in the arms, in (MS) 1v1 event. If your Atlas cannot win vs. leg humpers, use Streaks. Or better yet, change mechs.

Edited by El Bandito, 24 April 2018 - 08:55 AM.


#55 AaronWolf

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Posted 24 April 2018 - 09:15 AM

View PostAlexander of Macedon, on 24 April 2018 - 08:51 AM, said:

That's not even a light 'mech OMEGALUL, this is definitely user error now.


I am assuming he meant the Arctic Cheater-I mean, Cheetah. :P

#56 Alexander of Macedon

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Posted 24 April 2018 - 09:26 AM

View PostAaronWolf, on 24 April 2018 - 09:15 AM, said:


I am assuming he meant the Arctic Cheater-I mean, Cheetah. Posted Image

The Atlases are in Div2 with the Arctic Wolves, not Div3 with the Cheetahs. Except for the Boar's Head, which doesn't match his description of his weapon load.

#57 AaronWolf

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Posted 24 April 2018 - 09:29 AM

View PostAlexander of Macedon, on 24 April 2018 - 09:26 AM, said:

The Atlases are in Div2 with the Arctic Wolves, not Div3 with the Cheetahs. Except for the Boar's Head, which doesn't match his description of his weapon load.


Hm, good point! Did not make that connection!

#58 Christophe Ivanov

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Posted 24 April 2018 - 10:43 AM

The way I see it, unlock arms, add heavy weapons, change skill agility, and free look just to aim, shoot and kill piranhas? In some cases, you only have a few seconds before that mech kills you and you going to do all This? How about just giving us back the kick feature?
Assaults should NOT have to do all the above just to take care of piranhas! As it's been said, the piranha is the brainchild of PGI and not lore. They knew what it was capable of and even today refuse to do anything about it.

As for you light pilots who strap on a piranha, congrats and have fun as it's you taking advantage of the game mechanics created by PGI in this matter. If I was in one I too would do this, but no, I like piloting my assaults if abet less than I have been before. If PGI is serious about this online game, I'm pretty sure they will do something other than release a new mech and stop nerfing this and buffing that adjust fix what's already there.

#59 Flutterguy

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Posted 24 April 2018 - 10:56 AM

View PostChristophe Ivanov, on 24 April 2018 - 10:43 AM, said:

The way I see it, unlock arms, add heavy weapons, change skill agility, and free look just to aim, shoot and kill piranhas? In some cases, you only have a few seconds before that mech kills you and you going to do all This?

Do you think that actually sounds unreasonable? Assaults are already favored against mediums and heavys by default and you're whining that you could kill the specific lights who might have an advantage but it would take a little effort and you shouldn't have to bother.

#60 yrrot

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Posted 24 April 2018 - 11:08 AM

http://www.sarna.net/wiki/Piranha

Not PGI's brain child. Roughneck and Sunspider are PGI's designs.

Of course, I don't think you can set the whole Assault vs Light balance on the Piranha's performance. It's DPS is the highest for a light in the game. Buffing assaults just because the Piranha exists just makes other lights disproportionately weaker against assaults.

My feeling is that light mech scales need tweaked a bit, with the Piranha and Locust getting slightly larger and other lights losing a bit of size.





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