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Assault Mechs Need Some Attention


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#61 Iron Heel

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Posted 24 April 2018 - 11:10 AM

How is a slow brawler build supposed to deal with a fast light that uses an AC2/UAC2 at range and wont engage me at my weapons loadout optimal range?

Something needs to be done about weapons range in Solaris 7!

#62 Kiiyor

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Posted 24 April 2018 - 11:28 AM

View PostCMDR Sunset Shimmer, on 24 April 2018 - 03:11 AM, said:


Jesusfuckchrist.

I put weapons in my arms, but guess what, what would normally kill lights, they simply shrug off due to the "game mechaincs" you so wonderfully cling to.

When I have an arcitc wolf, run at me, eat 3 shots of AC20 + 3 SRM6, SHRUG THAT DAMAGE OFF, then chew my legs off after taking additional shots from 4mals splashed in with the AC20/SRM shots... you're goddamned right I have a platform to be salty over.

Full stop, do not pass ******* go, do not collect 200cbills.

all but 1 hardpoint in my mech is filled, and that's one extra missile point. that's it... which means my arms ARE utilized jackass.

oh, and I'll add... screw armlock, armlock is a blight on this game.


I thought my hyperbole was excessive.

It's pretty rare that I encounter the shenanigans you mention, hitreg has been pretty darn good to me for probably... well, 2 years, really, even with typical Australian ping. I manage to slaughter most lights that try to hug me (or at the very least scare them off), even with UAC10's in the arms of my MadCat - and if i'm using LBX20's, they've 0 chance.

As for the above, sounds like bad luck. Was the light in this scenario fresh? SRM's are crap against lights though. Most can put on a dance recital in the spread pattern of the missiles and barely get hit. Same goes for lasers. Unless you have a steady hand, you're going to spread those 4 MLAS all over the place, especially at close range.

Ah well.

#63 Khobai

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Posted 24 April 2018 - 11:41 AM

Quote

Then don't run an Atlas with just 2 arm hardpoints?


if an atlas cant fight lights then an atlas shouldnt be in the same division as lights

again it all goes back to mechs being in divisions they shouldnt be in

there shouldnt be any lights in division 2. the highest division you should see lights in is division 4.

Edited by Khobai, 24 April 2018 - 11:42 AM.


#64 Requiemking

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Posted 24 April 2018 - 11:41 AM

View Postyrrot, on 24 April 2018 - 11:08 AM, said:

http://www.sarna.net/wiki/Piranha

Not PGI's brain child. Roughneck and Sunspider are PGI's designs.

Of course, I don't think you can set the whole Assault vs Light balance on the Piranha's performance. It's DPS is the highest for a light in the game. Buffing assaults just because the Piranha exists just makes other lights disproportionately weaker against assaults.

My feeling is that light mech scales need tweaked a bit, with the Piranha and Locust getting slightly larger and other lights losing a bit of size.

Locust was a complete joke back before Rescale, and it took a major size decrease plus the nerfing of nearly every other Light in game to bring it out of that state, and Piranhas are bigger with less quirks. From where I'm standing, it's a simple case of people being lazy. If an LB40X Hunchie IIC can vaporise a Locust in one salvo, what will it do to a Piranha I wonder? Just a thought for you all.

#65 Dragonporn

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Posted 24 April 2018 - 04:30 PM

Here we go again... Assaults are fine, they don't need any tweaks to be better suited to fight Lights, because they AREN'T SUPPOSE TO. Lights exist to chew up slow big tonners. While any average Assault spins his arms, regular Light can make about 3 circles around him, while staying mostly out of his vision cone. This must stay that way, but pitting mutually exclusive classes which were designed as counter and victim is stupid idea. MWO balance design is pure rock-paper-scissors, and with Solaris there are lots of situations where "paper" is pitted against "scissors", and then, "paper" starts to complain...

#66 Mechsniper

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Posted 24 April 2018 - 04:47 PM

The idea that lights are meant to be assault killers is laughable to anyone who oh... ever played any MechWarrior game since the 1990's. They are meant to have speed advantages to use cover to peek shoot at heavies.. NEVER to be able to face hug an atlas to win. No military in any fashion would bother to have any assaults or heavies at all with what we see called "balance" (ha, haha Muhaaaahhhaaaahhaaaa!) in this game (hehe), no i'm (bwaahhahaaahaaa!) good now. Whew! (balance.. heh!)

#67 El Bandito

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Posted 24 April 2018 - 07:17 PM

View PostIron Heel, on 24 April 2018 - 11:10 AM, said:

How is a slow brawler build supposed to deal with a fast light that uses an AC2/UAC2 at range and wont engage me at my weapons loadout optimal range?

Something needs to be done about weapons range in Solaris 7!



Hahahahaha, vote for the right map, mate. Only Steiner Colosseum is great for long range.

Edited by El Bandito, 24 April 2018 - 07:18 PM.


#68 Nightbird

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Posted 24 April 2018 - 07:43 PM

After we buff the strongest weight class in MWO, can we nerf lights again? <3

#69 Wil McCullough

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Posted 25 April 2018 - 01:36 AM

Lore is such a poor excuse for nerfs/balance.

In bv based lore, a player could field an entire lance of lights to face a single assault mech.
In lore, a single round coild pierce the cockpit and kill the pilot.
In lore, a single clan mech could take on up to three is mechs of the same weight class.
In lore, assault mechs were rare.
In lore, modified mechs were even more rare.

If lore is the reason to increase the atlas's torso range, then let's accompany that by buffing all.clan mechs to become three time as powerful as they are now, restrict assault mechs to only 10% of the players, allow only 5% of players the ability to use non-stock loadouts and let light mechs have the ability to disable assaults with one lucky shot to the cockpit.

How's that for lore?

#70 Knighthawk26

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Posted 25 April 2018 - 04:51 AM

Maybe just include a Chlorine gas F.A.R.T. system on all Assault mechs. Like an arty strike only with green smoke.

#71 Daveman

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Posted 25 April 2018 - 07:38 AM

Just wait for the flea and then you will be really see a light mech that will hugging your "buttocks" or leg and you can not do a thing about it because of how small it is.

#72 Vonbach

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Posted 25 April 2018 - 05:23 PM

Its almost like the engine de sink totally killed assault mechs. Yeah. Get rid of that and give knock down
to mechs to one higher weight class or more. There you go assaults are scary again.

#73 Wil McCullough

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Posted 25 April 2018 - 06:48 PM

I really DO NOT understand how people are still crying that assaults need buffs when they're literally topping the tables for every division in s7 while having the highest average scores in qp/gp.

Meanwhile the same people moan about lights. Yes, the worst performing mech class in the game.

Seriously. Some people.

Edited by Wil McCullough, 25 April 2018 - 07:23 PM.






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