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#41 Zergling

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Posted 25 April 2018 - 03:42 AM

View PostPapaspud, on 25 April 2018 - 01:40 AM, said:

You will have to point out where I asked for the ques to be subdivided more, go ahead- so that the MM would become non existent. Was I happy about all the toxic players leaving QP- hell yes, am I happy that the game that I have enjoyed playing for almost 6 years is going to crap- hell no!



You seem to be happy that other people aren't enjoying this fragmentation of MWO, are you so eager to see it's decline into oblivion? Rock on epeen warriors, I hope you are the ones with wide open wallets.





The 'toxic players' leaving QP is the reason your enjoyment of the game has gone down. Quite simply, it was the good players that produced quality battles.



View PostBlueStrat, on 25 April 2018 - 02:24 AM, said:

The only reason I've even made it to T3 is because of my prior multiple years of piloting experience and patience that many lack, and which in many cases ended with those pilots regretting their impatience while setting off my warhorn. Posted Image


No, the only reason you made it to Tier 3 is because PGI gave PSR a very strong upward bias, so anyone playing above the level of the bottom 5-10% will end up with a Tier better than 5.

I'm sorry, but that requires very little ability to achieve.

#42 Luminis

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Posted 25 April 2018 - 04:03 AM

View PostPapaspud, on 25 April 2018 - 01:40 AM, said:


You will have to point out where I asked for the ques to be subdivided more, go ahead- so that the MM would become non existent. Was I happy about all the toxic players leaving QP- hell yes, am I happy that the game that I have enjoyed playing for almost 6 years is going to crap- hell no!


Additional queues are just the means to the end. You might not have asked for that, but if you want us "epeeners" gone, you better deal with the fact that the replacement is gonna be drafted from the lower tiers. I mean, simple math dictates that getting rid of "us" creates a vacancy that needs filling.

View PostPapaspud, on 25 April 2018 - 01:40 AM, said:

You seem to be happy that other people aren't enjoying this fragmentation of MWO, are you so eager to see it's decline into oblivion? Rock on epeen warriors, I hope you are the ones with wide open wallets.


I'm happy indeed. Not because others can't enjoy the game, though. Far from it.

I'm happy to see the dude who's been overjoyed by the absence of "epeeners" whine about having to play with worse players, though. We call it "Schadenfreude" in German.

Enjoy your sub-100 match score team mates, friend. Beats having metards and tryhards on your team, I'm sure.

That said, MWO isn't going to crap from my point of view. I can play to win without being annoyed by anyone and, more importantly, without annoying you lot with my attempts to be decent at the game. Sounds fine to be.

Edited by Luminis, 25 April 2018 - 04:09 AM.


#43 El Bandito

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Posted 25 April 2018 - 04:44 AM

View PostBlueStrat, on 25 April 2018 - 02:24 AM, said:

I doubt I'll ever move beyond T3 even though I've played Mechwarrior since MW2 and even won a trophy as a light pilot in the old MW4/Veng/BK/Mercs GameZone ladder-leagues. I'm now 60 and disabled with reaction times to match and I have a potato for a PC that's lucky to maintain 12-20 FPS in-game at minimum resolution and quality settings.

The only reason I've even made it to T3 is because of my prior multiple years of piloting experience and patience that many lack, and which in many cases ended with those pilots regretting their impatience while setting off my warhorn. Posted Image


If you truly have the age and patience that you claimed, then your should be far above giving a **** about the average pug's shenanigans in QP. Chill and enjoy. Not only we have 12v12, we also have 4v4 Scouting, and 1v1/2v2 Solaris--your options are not limited to QP.

#44 BrotherEJ

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Posted 25 April 2018 - 05:02 AM

Interesting thread. I think QP has gotten better. I see more new players actually playing really well. Had some of the best matches in 6 years this last two weeks.

I got the new Battletech game. I get why the fanbois are bitter with PGI about their beloved Franchise. I am the same way with Warhammer40k. However, tough @#$%!!!!, QP is getting better and better.

OP here is what you do. When you are on the all spuds team. Try to lead them to the enemy, if they follow, you're in for a good fight. If they cower like armored cows, then simply, bait the enemy, into attacking the herd, its great fun. And you will get some killer scores. No wins but killer score. Also maybe take a break form QP, It shouldn't make you stressed.

Be well friends Video Games shouldn't make you mad unless they were made by UBisoft!!!

See you all in game!!!!!

#45 Angel of Annihilation

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Posted 25 April 2018 - 05:37 AM

You know I think alot of it depends on the tier your playing in. Many of the issues people are describing don't exist in the QP game I play. LRM's for example aren't all that common when I am dropping QP. I mean yes, sometimes you get LRMaggedon but maybe only once out of 20-30 drops.

Also since Solaris dropped, I have been having more fun with the game than I had in years because it seems people are actually starting to use new tactics and I am even seeing fights taking place in areas of the map we don't normally fight over. instead of rushing the citadel and nascaring we actually decided to hold up on the far side of the river, kind of deep in the city. We sniped them as they cross the river and the fight evolved into a face to face, building to building, chaotic urban brawl that was amazing. We lost in the end but the fight was a close 10-12 kills at the end. Everyone was commenting in chat how awesome of battle it was.

So from my perspective, at least at Tier 1, maybe it is a good thing all the elite, meta maniac, uber competitive players have migrated over to Solaris. If this is what it takes to bring back the fun matches I had back when the game was new, before the competitive min/max meta dominated the game, I am all for it and good riddance.

#46 MischiefSC

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Posted 25 April 2018 - 06:07 AM

So after all the tears over people who actually care if they win and put in half a teaspoon of effort for years..... then they leave for Solaris and now rage over nobody carrying all the terribads.

Quick, someone tweet Russ! QP is less fun when you're playing badly in bad mechs and you don't have enough people able to carry you around!

We need to ditch PSR and just have 3 Tiers.

Poo, Water and Bucket.

Bucket Tier is players who carry.

Poo Tier is stinky, has no real intrinsic value and needs carried by Buckets.

Water Tier is easy to carry, happy to be in a bucket and dilutes all the Poo so it's not quite as stinky.

You need all 3 Tiers in every match!

That way people can keep being Poo and being diluted and carried and still win, even though they say winning doesn't matter.

Bucket Tier. Made To Carry.

Edited by MischiefSC, 25 April 2018 - 06:08 AM.


#47 InspectorG

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Posted 25 April 2018 - 06:12 AM

View PostMischiefSC, on 25 April 2018 - 06:07 AM, said:


We need to ditch PSR and just have 3 Tiers.

Poo, Water and Bucket.

Bucket Tier is players who carry.

Poo Tier is stinky, has no real intrinsic value and needs carried by Buckets.

Water Tier is easy to carry, happy to be in a bucket and dilutes all the Poo so it's not quite as stinky.

You need all 3 Tiers in every match!

That way people can keep being Poo and being diluted and carried and still win, even though they say winning doesn't matter.

Bucket Tier. Made To Carry.


Need a 4th tier: enzyme.

Enzyme Tier extracts the Salt from the Poo-Water.

#48 Cnaiur

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Posted 25 April 2018 - 06:37 AM

View PostSsamout, on 25 April 2018 - 01:02 AM, said:

Once your awareness of the game increases, you will notice that it gets harder and harder to enjoy QP casually. So much stupid going around.


I’ve found it to be the complete opposite for me. As my understanding of the game improves, my ability to influence the outcomes of my QP matches improves. Better understanding and awareness leads to better game play, better game play leads to higher match scores, higher match scores lead to more wins. And I like winning.

Get your average match score around 300 and you will win more than you lose. Get it over 350 and you’ll win a LOT more than you lose.



#49 Akillius

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Posted 25 April 2018 - 06:44 AM

OP I'm currently leveling up mechs and I see little difference in QP, I also do QP for the casual fun + chaotic challenge.
Welllll, the chat and voip has lost some of the angry salty vitrol spewing ranters and the leeroy jenkin + backseat driver that appear like something loathsome every few matches.
It seems most QP matches now start with some talk/text and within 2 minutes its back to silence. And sometimes someone will start calling targets and go silent after a minute or so, or after their mech goes down.
But usually if theres someone calling targets and keeps calling throughout entire match then very often its a win.

Suggest trying to call targets and you'll soon find out what your teams is made of by how they react.
Don't be afraid to change how you are leading depending if it feels like your herding squirrels, cats, cows, or dogs.

#50 Boris the Bulletdodger

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Posted 25 April 2018 - 07:01 AM

QP has always been bad, but after Solaris patch went live it went from BAD to HELL in like a few hours, and still is like that. I guess a lot of new players and old casual ones returning and actually being rather clueless about the new maps and weapons etc.Or generally still being clueless about how to play.

Even some streamers commented on it so yeah, it has become worse.

#51 MischiefSC

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Posted 25 April 2018 - 07:01 AM

View PostInspectorG, on 25 April 2018 - 06:12 AM, said:


Need a 4th tier: enzyme.

Enzyme Tier extracts the Salt from the Poo-Water.


That's a Forum Warrior Only Tier.

I need an Enzyme Tier forum badge.

#52 Ssamout

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Posted 25 April 2018 - 07:50 AM

View PostCnaiur, on 25 April 2018 - 06:37 AM, said:

I’ve found it to be the complete opposite for me. As my understanding of the game improves, my ability to influence the outcomes of my QP matches improves. Better understanding and awareness leads to better game play, better game play leads to higher match scores, higher match scores lead to more wins. And I like winning.

Get your average match score around 300 and you will win more than you lose. Get it over 350 and you’ll win a LOT more than you lose.

I got no problems getting 350 avg matchscore, carrying qp matches solo or winning a lot.

#53 MischiefSC

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Posted 25 April 2018 - 07:59 AM

View PostSsamout, on 25 April 2018 - 07:50 AM, said:

I got no problems getting 350 avg matchscore, carrying qp matches solo or winning a lot.


Which is the crux of the issue. I went all in on it a couple of months ago. Drove wins, etc. My w/l went up but my enjoyment went down.

Last couple of months I just brushed up on mechs and playstyles I don't normally play to get ready for Solaris.

The reality is that QP is full of bads and the better you get the clearer that becom3s. They're not just bads but people who've specialized in playing in a way that boosts their damage/KDR a little bit sometimes at a cost of reducing their teams odds of winning every time. It's matches full of people happy to throw a match for the team if it means they take a little less damage early (before getting focused down by the other team later).

QP is less about teams doing what wins as it is about which team does what loses harder.

#54 Cnaiur

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Posted 25 April 2018 - 08:06 AM

View PostSsamout, on 25 April 2018 - 07:50 AM, said:

I got no problems getting 350 avg matchscore, carrying qp matches solo or winning a lot.


I know you don’t, and I understand that carrying the bads could eventually get old. But there are a lot of people in this thread and in general who like to gripe about QP but don’t seem to understand or accept that they could have a considerable impact on all those taters they’re complaining about dragging them down. Your numbers are proof that good players win a lot more than they lose despite the taters.



#55 BlueStrat

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Posted 25 April 2018 - 08:21 AM

View PostYondu the Ravager, on 25 April 2018 - 03:12 AM, said:

And that's why I'm T4 with only 1 game of QP under my belt. Come to FP, the average FP regular is much more capable than these back-exposing, nascar-around-everything, lurm-boating terribads. As long as you don't mind getting roflstomped once a while.


Not possible here. At my FPS attempting to pilot a light or even faster mediums is like watching a slideshow at times.

Can't build a drop-deck without lights/mediums. I *could* just use Trial lights/mediums to fill out a drop deck I suppose, but it wouldn't be fair to those I dropped with if I'm close to zero combat effectiveness in those 'mechs.

#56 LowSubmarino

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Posted 25 April 2018 - 08:29 AM

View PostPapaspud, on 25 April 2018 - 02:38 AM, said:


This is what I am talking about, there are "less experienced players" and then there are WTF????? WAAAAAAAAY too many of those now for my taste, but it seems like some people are happy about that.


And to add some icing to the cake, these new players that are getting totally punked over and over -because they have no clue and shouldn't even be in the match, ….. I am pretty sure they won't be turning into paying customers, just a wild guess.


Well, you have below 100 or below 50 dmg dealers in both teams.

You still find matches in roughly the same time I think, but it definitely shows in the end scores that something as changed. In Tier 1 - 2 matches Ive never seen so many ppl getting these kind of stats.

Id play Solaris too, if it would be more sniper friendly, but its too much straightforward brawls that I get bored with too easily, its too one dimensional and doesnt suit my playstyle.

If maps would be about 1,5 to 2 times as big, with more alternate routes and such, more ways to disengage and use mobility....oh....id love doing a lot of solaris. But these tiny maps are best for straight brawlers. Im a sniper at heart or a skirmisher.

That said, you have new/inexperienced players in both teams so I guess its kinda balanced.

But I believe it is most frustrating for those new players.

I mean....it takes about 5 - 7 mins (plus minus 1 - 2 mins) raw time, for heavy and assault mechs to find a match, connect and then reach the prevalent frontlines on maps.

They get really bad results, often times a lot of them deal less dmg than 2 - 3 alphas. That means, they spend lets say 6 mins to find a match, connect, reach front line or reach their respective first contact position to engage team red or be engaged, and then instadie after having landed 1 maybe 2 or maybe 3 alphas. So they have like 10 seconds active shooting time and then its game over for them.

Pgi should not underestimate that that is just frustrating for those players. I dont really care ingame, but I would care if less and less ppl play. And that must be utterly frustrating which is kinda bad for the game.

Its like you play starcraft 2 on gold level, mostly in 2 vs 2s or even 4 vs 4s, and then you face master level players in 1 vs 1 with your skills set. Its a slaughter and that would be way, way too frustrating. Thats not good for the game.

Maybe even longer waiting times to find matches would be the lesser evil. I mean that.

I really think that its better if evybdoy has to wait a bit longer, maybe 30 - 50? % longer, but to then have ppl beside you and opposing you that are more closely to your own experience level.

I mean....seriously. I have never seen so many players - even agile light mechs - ever so slowly turn around, turn their back to me, and then run away in way too weak engines in a straight line? Serously. Im not sure but I honestly doubt i have seen that in Tier 1 matches at all. Not at all on this level.

They dont even realize that your back is the easiest way to just take you out in nanoseconds.

This is no good.

I think they should change the mm. Its better to wait longer than to get slaughtered and lose the fun to play mwo for good.

#57 Ssamout

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Posted 25 April 2018 - 08:33 AM

View PostMischiefSC, on 25 April 2018 - 07:59 AM, said:

Which is the crux of the issue. I went all in on it a couple of months ago. Drove wins, etc. My w/l went up but my enjoyment went down.

Last couple of months I just brushed up on mechs and playstyles I don't normally play to get ready for Solaris.

Yeah, I like to drop to QP with test builds, fun builds that are so bad that they are no use in gq, fp or solaris, or just to warm up before something else. But its hard to do more than few matches without serious intoxication and even then I rather solo drop in fp.

View PostMischiefSC, on 25 April 2018 - 07:59 AM, said:

The reality is that QP is full of bads and the better you get the clearer that becom3s. They're not just bads but people who've specialized in playing in a way that boosts their damage/KDR a little bit sometimes at a cost of reducing their teams odds of winning every time. It's matches full of people happy to throw a match for the team if it means they take a little less damage early (before getting focused down by the other team later).

QP is less about teams doing what wins as it is about which team does what loses harder.

Agreed.

#58 GabrielSun

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Posted 25 April 2018 - 09:06 AM

View PostVariant1, on 24 April 2018 - 12:09 PM, said:

Dont play qp to win, play for fun. After all the game matches random people with random people. The best thing to do is enjoy and have fun, and if you do alot of dmg and kills then good on you as long as you had fun doing so


This is the best advice. I get salty when I see people doing incredibly stupid things, but then I remember not everyone can be a genius like I am.

#59 Mister Glitchdragon

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Posted 25 April 2018 - 09:13 AM

I know what I miss regarding pre-solaris QP is the level of good position play. It's not (in my opinion) the lack of damage or that I'm playing with "bads." It's that few teammates know the maps or understand how to herd the team. So you get a lot of the bad tactics that occur when a team of PUGs is striking out blind.

On the other hand, it is fun to see some different things being tried in solo QP these days. Also, people seem a lot nicer. Some players hate the random nature of solo QP, but speaking for myself, there's nothing like the transformation of a dozen randos from around the world into a digital mechanized kill squad that calls targets, trades well, pushes smart, rotates its front line, and as a result just rolls the opfor up like a burrito and smokes it.

I'd like to see some of the better players return to QP more often because for all of the above, I miss those good matches with and against good players, in which every kill and every misstep count and you don't know who is going to win until the very end.

#60 Mystere

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Posted 25 April 2018 - 09:17 AM

View PostSamial, on 25 April 2018 - 01:11 AM, said:

... the factions are unbalanced the weapons ...


Unless you're into CW -- and we are talking about solo QP here, right? -- then factions have no meaning.


View PostSamial, on 25 April 2018 - 01:11 AM, said:

Tiers are a joke, PSR is a joke.


As for these, their stated purpose is to separate experienced players from new ones, as the current queue population would allow. If people attached more meaning into them than what was intended, that's entirely on those people.

Edited by Mystere, 25 April 2018 - 09:22 AM.






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