Papaspud, on 25 April 2018 - 02:38 AM, said:
This is what I am talking about, there are "less experienced players" and then there are WTF????? WAAAAAAAAY too many of those now for my taste, but it seems like some people are happy about that.
And to add some icing to the cake, these new players that are getting totally punked over and over -because they have no clue and shouldn't even be in the match, ….. I am pretty sure they won't be turning into paying customers, just a wild guess.
Well, you have below 100 or below 50 dmg dealers in both teams.
You still find matches in roughly the same time I think, but it definitely shows in the end scores that something as changed. In Tier 1 - 2 matches Ive never seen so many ppl getting these kind of stats.
Id play Solaris too, if it would be more sniper friendly, but its too much straightforward brawls that I get bored with too easily, its too one dimensional and doesnt suit my playstyle.
If maps would be about 1,5 to 2 times as big, with more alternate routes and such, more ways to disengage and use mobility....oh....id love doing a lot of solaris. But these tiny maps are best for straight brawlers. Im a sniper at heart or a skirmisher.
That said, you have new/inexperienced players in both teams so I guess its kinda balanced.
But I believe it is most frustrating for those new players.
I mean....it takes about 5 - 7 mins (plus minus 1 - 2 mins) raw time, for heavy and assault mechs to find a match, connect and then reach the prevalent frontlines on maps.
They get really bad results, often times a lot of them deal less dmg than 2 - 3 alphas. That means, they spend lets say 6 mins to find a match, connect, reach front line or reach their respective first contact position to engage team red or be engaged, and then instadie after having landed 1 maybe 2 or maybe 3 alphas. So they have like 10 seconds active shooting time and then its game over for them.
Pgi should not underestimate that that is just frustrating for those players. I dont really care ingame, but I would care if less and less ppl play. And that must be utterly frustrating which is kinda bad for the game.
Its like you play starcraft 2 on gold level, mostly in 2 vs 2s or even 4 vs 4s, and then you face master level players in 1 vs 1 with your skills set. Its a slaughter and that would be way, way too frustrating. Thats not good for the game.
Maybe even longer waiting times to find matches would be the lesser evil. I mean that.
I really think that its better if evybdoy has to wait a bit longer, maybe 30 - 50? % longer, but to then have ppl beside you and opposing you that are more closely to your own experience level.
I mean....seriously. I have never seen so many players - even agile light mechs - ever so slowly turn around, turn their back to me, and then run away in way too weak engines in a straight line? Serously. Im not sure but I honestly doubt i have seen that in Tier 1 matches at all. Not at all on this level.
They dont even realize that your back is the easiest way to just take you out in nanoseconds.
This is no good.
I think they should change the mm. Its better to wait longer than to get slaughtered and lose the fun to play mwo for good.