So Sad
#81
Posted 26 April 2018 - 04:49 AM
#82
Posted 26 April 2018 - 04:58 AM
I'm done with MWO forums. You guys can have fun eating your own and driving people away, I won't participate.
"Screw you guys, I'm goin' home!" ,,!,,
Edited by BlueStrat, 26 April 2018 - 04:58 AM.
#83
Posted 26 April 2018 - 05:02 AM
#84
Posted 26 April 2018 - 07:08 AM
#85
Posted 26 April 2018 - 11:35 AM
Variant1, on 26 April 2018 - 07:08 AM, said:
I have fun winning. I have far less fun, one might even call it anti-fun when I realize that my team believes that boating standard CAC's is an optimal strategy, along with such gems as being unable to move and fire at the same time.
It's a team game. This makes it a mite painful when the team you're handed belongs in a sandbox, ideally playing safely with padded corners and perhaps a few Lincoln Logs if they want to live dangerously.
That being said, it can be entertaining razzing the incompetent. After all, if it's all about your fun for you, then surely you can't possibly be annoyed about how I mine my entertainment from someone's clumsy blundering through the map while seeing how many map squares they can paint with their funbuild's small laser. Just one.
#86
Posted 26 April 2018 - 11:44 AM
The fundamental structure of MWO as it is designed, is a 2 team PVP Mech combat arena "simulation"... which by it's nature is INTRINSICALLY competitive. Every mode is one team vs another with a victory goal. So yeah, most of us, and PGI find PVP competition... fun. That's why we're here. It's the point of the game as it is today.
If you are going to play for "fun", then don't pee and moan about balance, losses, OP mechs or mechanics that are difficult for you to utilize, because you simply shouldn't care, because caring about said things means that you obviously can't separate competition from fun either in MWO (meaning you find losing to be less fun than winning). And by virtue of attempting to do so, you are actually the one's ruining the INTENDED type of fun MWO advertises for and the majority of players expect when they come here. Hot Mech on Mech action in PVP scenarios. Not kids playing with the grass or following butterflies when they are supposed to be playing a team sport, even if it's a pick up game with rando's.
Please note, I am generalizing with the term "you".
Edited by kuma8877, 26 April 2018 - 11:46 AM.
#87
Posted 26 April 2018 - 01:48 PM
Because it’s not much fun for a tater to get roasted by an elite player before they’ve fired three alphas. It’s not much fun for an elite player to stomp inferior competition, or watch his teammates play on a level far, FAR below his own. But there’s not a big enough population to let stock builds have their own queue, or for elite players to have their own queue. In theory there’s a place for taters to have their own queue, but because of the upward bias of PSR and the weakening of the gates, even that’s increasingly gone by the wayside.
#88
Posted 26 April 2018 - 04:30 PM
Brain Cancer, on 26 April 2018 - 11:35 AM, said:
Actually Clan AC10s are really strong right now. Generally better than LBX10s. Especially if you get all the velocity nodes. KDK3 with 4xCAC10 will **** all over 4xLBX10 unless they walk around a corner into each other at 30m. Even then it is, at worst, even.
#89
Posted 26 April 2018 - 04:46 PM
kuma8877, on 26 April 2018 - 11:44 AM, said:
The fundamental structure of MWO as it is designed, is a 2 team PVP Mech combat arena "simulation"... which by it's nature is INTRINSICALLY competitive. Every mode is one team vs another with a victory goal. So yeah, most of us, and PGI find PVP competition... fun. That's why we're here. It's the point of the game as it is today.
If you are going to play for "fun", then don't pee and moan about balance, losses, OP mechs or mechanics that are difficult for you to utilize, because you simply shouldn't care, because caring about said things means that you obviously can't separate competition from fun either in MWO (meaning you find losing to be less fun than winning). And by virtue of attempting to do so, you are actually the one's ruining the INTENDED type of fun MWO advertises for and the majority of players expect when they come here. Hot Mech on Mech action in PVP scenarios. Not kids playing with the grass or following butterflies when they are supposed to be playing a team sport, even if it's a pick up game with rando's.
Please note, I am generalizing with the term "you".
Because when someone is doing something they are not successful at they have very few options. One is to work on getting better and to change what they're doing from 'things that don't work' to 'things that do work'. However that's risky as it A) involves admitting what you were doing before was wrong, which some people can't deal with and B ) feels to some egos like giving in.
So while people who like success and can accept that they've made mistakes and can improve look at challenges and failures as learning experiences to grow and develop from, for other people the very behaviors that drive growth and development are are too scary to adopt. So they have few options.
One is demonization and moralization. You say that everyone who does the things that wins is a bad person for inexplicable reasons and everyone who makes the exact same mistakes as you is a moral person. Trying to adopt a self-proclaimed moral high ground both to justify to yourself why it's okay for you to fail and not improve and to attack the people who are more successful than you.
Another is the "Texas Sharpshooter". It's a reference to shooting a bunch of holes in a wall then drawing on the target to make them all bullseyes. Since they're not winning they're trying to change what qualifies as a win. Hence the 'having fun' bit and trying to imply it's different from winning. Ironic given that the basic complaint is that the people winning are 'ruining the fun' of the people who are losing and that they should make the same poor choices so they lose and the people making the poor choices can win.
Finally you have the Illusionary Effort argument. It's the idea that doing what works takes some insane amount of effort that only people who practice and work at it 20 hours a day, avoiding sleep and living on Mountain Dew and meth can accomplish. In reality there's no more effort to making a good mech than a bad one and getting on Teamspeak to coordinate with people isn't any harder than opening up Steam before you launch MWO or turning the TV on in the background. 'GIT GUD' in MWO largely consists of behaviors that are significantly less complicated than making a left turn on a residential street. However they have to be blown out of proportion to justify why the person who is scared of change (and the risk of failure) can't possibly do it.
So you have a lot of potatoes who would rather uninstall than make smart decisions in the game because trying to make smart decisions and still failing is terrifying for a huge number of people in the world. Which is sort of why the world can be so incredibly stupid and ****** up.
#90
Posted 26 April 2018 - 06:31 PM
MischiefSC, on 26 April 2018 - 04:30 PM, said:
Actually Clan AC10s are really strong right now. Generally better than LBX10s. Especially if you get all the velocity nodes. KDK3 with 4xCAC10 will **** all over 4xLBX10 unless they walk around a corner into each other at 30m. Even then it is, at worst, even.
I wish. I'm getting the ones that think a CAC/2 build on a Timber Wolf is superior tech.
#91
Posted 26 April 2018 - 08:20 PM
MischiefSC, on 26 April 2018 - 04:46 PM, said:
Because when someone is doing something they are not successful at they have very few options. One is to work on getting better and to change what they're doing from 'things that don't work' to 'things that do work'. However that's risky as it A) involves admitting what you were doing before was wrong, which some people can't deal with and B ) feels to some egos like giving in.
So while people who like success and can accept that they've made mistakes and can improve look at challenges and failures as learning experiences to grow and develop from, for other people the very behaviors that drive growth and development are are too scary to adopt. So they have few options.
One is demonization and moralization. You say that everyone who does the things that wins is a bad person for inexplicable reasons and everyone who makes the exact same mistakes as you is a moral person. Trying to adopt a self-proclaimed moral high ground both to justify to yourself why it's okay for you to fail and not improve and to attack the people who are more successful than you.
Another is the "Texas Sharpshooter". It's a reference to shooting a bunch of holes in a wall then drawing on the target to make them all bullseyes. Since they're not winning they're trying to change what qualifies as a win. Hence the 'having fun' bit and trying to imply it's different from winning. Ironic given that the basic complaint is that the people winning are 'ruining the fun' of the people who are losing and that they should make the same poor choices so they lose and the people making the poor choices can win.
Finally you have the Illusionary Effort argument. It's the idea that doing what works takes some insane amount of effort that only people who practice and work at it 20 hours a day, avoiding sleep and living on Mountain Dew and meth can accomplish. In reality there's no more effort to making a good mech than a bad one and getting on Teamspeak to coordinate with people isn't any harder than opening up Steam before you launch MWO or turning the TV on in the background. 'GIT GUD' in MWO largely consists of behaviors that are significantly less complicated than making a left turn on a residential street. However they have to be blown out of proportion to justify why the person who is scared of change (and the risk of failure) can't possibly do it.
So you have a lot of potatoes who would rather uninstall than make smart decisions in the game because trying to make smart decisions and still failing is terrifying for a huge number of people in the world. Which is sort of why the world can be so incredibly stupid and ****** up.
Bang on the money and quoted for truth.
Only thing I want to add is that, for some reason, it seems like MWO attracts a disproportionately large number of such players.
#92
Posted 26 April 2018 - 08:35 PM
Brain Cancer, on 26 April 2018 - 11:35 AM, said:
It's a team game. This makes it a mite painful when the team you're handed belongs in a sandbox, ideally playing safely with padded corners and perhaps a few Lincoln Logs if they want to live dangerously.
That being said, it can be entertaining razzing the incompetent. After all, if it's all about your fun for you, then surely you can't possibly be annoyed about how I mine my entertainment from someone's clumsy blundering through the map while seeing how many map squares they can paint with their funbuild's small laser. Just one.
If you come to win in QP, then im afraid i have some bad news for you...
Its a team game yes you can communicate maybe try to strategize but like all online games it comes down to if they want to listen or not. Premades and playing with units will give you the wins that you so crave my friend since they also play to win. After all mechwarriors mechlab is all about building whatever, and as long as it does dmg then its okay in qp, maybe no premades or fp but definently in the land of pugs
#93
Posted 26 April 2018 - 09:02 PM
MischiefSC, on 26 April 2018 - 04:30 PM, said:
Exactly, my quad CAC10 KDK-3 is having a good show in Solaris Div 2. The lowered heat for all CACs few patches ago means Clans now have the option of equipping cool running ACs that are more pin point than LBXs.
Edited by El Bandito, 26 April 2018 - 09:04 PM.
#94
Posted 26 April 2018 - 09:16 PM
Papaspud, on 24 April 2018 - 11:49 AM, said:
Thanks PGI, I wanted to just play a casual FUN team game, but we are now into the game of 1v1 or 2v2, not interested. Time to take a break before I just uninstall, hopefully MWO doesn't curl up and die, making more ques was the stupidest thing PGI has ever done- what MM, and that says a lot.
Probably cause a ton of people are off playing BattleTech like I've been doing. I think maybe thats why PGI released the 1vs1 and 2vs2 Solaris. Personally I think they should get rid of group play. If you want to play in groups you can go to faction or competitive play.
#95
Posted 27 April 2018 - 12:33 PM
Variant1, on 26 April 2018 - 08:35 PM, said:
I even have fun when the team tries to win.
When you get a team that so thoroughly ignores even the effort of playing via horrid chassis construction, abominable and obvious tactical errors (if you're in my game, you've been on Grim Plexus more times than you can count already and should know better about things like "don't go into the basin on Frozen City in your 48kph assault") and cannot even manage basic functions of the game in any combination...
...well, there's a failure somewhere in the system, except that the "failure" is deliberate on the designer's part.
#96
Posted 27 April 2018 - 12:41 PM
I hope s7 does well so they can keep the lights on, at least for a little while longer, too bad I have no interest in playing it.
WaNNA BUY A MECHPACK?
#97
Posted 27 April 2018 - 02:40 PM
Papaspud, on 27 April 2018 - 12:41 PM, said:
I hope s7 does well so they can keep the lights on, at least for a little while longer, too bad I have no interest in playing it.
WaNNA BUY A MECHPACK?
I thought you were being a bit hyperbolic at first.....but I have noticed that outside of prime time it can be quite bad. I had a few matches yesterday that were horrific for one side or the other.
1st match on Mining, my team had 8 players under 200 and only 1 over 300 (I actually had a good game with 800). Surprisingly we only lost 12-6 so we must have been focusing fire
2nd match on Polar we won 12-2. Enemy team had 6 mechs under 100 pts dmg, 9 under 200 and none over 400.
3rd match on River City we won 12-1. Enemy had 6 mechs under 200, but I think the bigger hurt was 3 of those were in the assault lance and 2 of them couldn't break 100 pts dmg.
Hopefully it will all shake out. But ideally we'd have a better matchmaker to at least even out the skill range on each side of the equation. I don't mind playing with new/bad/drunk players as long as each team gets their share.
#98
Posted 27 April 2018 - 09:02 PM
Brain Cancer, on 27 April 2018 - 12:33 PM, said:
When you get a team that so thoroughly ignores even the effort of playing via horrid chassis construction, abominable and obvious tactical errors (if you're in my game, you've been on Grim Plexus more times than you can count already and should know better about things like "don't go into the basin on Frozen City in your 48kph assault") and cannot even manage basic functions of the game in any combination...
...well, there's a failure somewhere in the system, except that the "failure" is deliberate on the designer's part.
Well i think they are like me, who prefer fun first and win second. Of course win or lose are just conditions for a match to end but in the end fun is what matters most not winning. And if you see an assault derp into the bassin just folow with him, derp together not alone teamwork
Sometimes its just best to roll with the fail and lose yourself in the choas of matches
#99
Posted 28 April 2018 - 03:20 AM
Papaspud, on 27 April 2018 - 12:41 PM, said:
Looking down on your team mates because of their damage?
Careful buddy, you're turning into an e-peen warrior.
#100
Posted 28 April 2018 - 10:06 AM
Luminis, on 28 April 2018 - 03:20 AM, said:
Careful buddy, you're turning into an e-peen warrior.
It's not even e-peen. It's a fundamental fail at hitting the target when you're watching heavies/assaults repeatedly explode before dealing significant damage. That is, in a team game, you are failing at contributing anything meaningful to the team besides locating the enemy with your burning giant robot wreckage.
I generally apologize for failing a team if I manage double-digit numbers, because I've helped turn their potential fun game into a stomp.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users






















