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Duo's Allowed In Quick Play?


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#1 Raidyr

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Posted 24 April 2018 - 05:05 PM

I'm a returning player bringing a friend along and despite having an enjoyable experience when we play Quick Play on our own, the fun immediately ends when we join group play. It seems like, from what I've gathered both ingame and on various community sites, that group play is mostly populated with larger groups of players, typically in clans. This leads to situations where not only are we fighting organized groups of up to 10 players on the other team, but also feeling like the "odd men out" when playing with organized groups on our team and being disconnected from their communications. This has led to us simply not playing in group queue which is disappointing since the very nature of online games makes them more enjoyable to play with friends.

Has there been any discussion to opening up two-person groups to joining quick play? I get that it might upset a lot of dedicated solo players but maybe the matchmaking can work it's magic and balance the two teams with equal amount of duo's, or spread them out amongst lobbies.

#2 Nameless King

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Posted 24 April 2018 - 05:13 PM

Only sometimes, most teams are 2-6. I play 2-3 most of the time right now.

#3 LordBraxton

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Posted 24 April 2018 - 05:14 PM

This is why none of my friends play MWO. Try to get a new player into the game, and they cant play with me cause it throws them to the wolves.

#4 Appogee

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Posted 24 April 2018 - 05:18 PM

We should not put groups of any size in Quick Play, sorry.

#5 Prototelis

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Posted 24 April 2018 - 05:23 PM

Hey, hit me up in game. We have a team speak channel on comstar.

Y'all are more than welcome to come play with us. We're very accepting and welcoming of all peeps even if y'all want to do your own thing.

If you send me a message I'll hook you up with the info.

View PostAppogee, on 24 April 2018 - 05:18 PM, said:

We should not put groups of any size in Quick Play, sorry.


I don't totally agree with this. It would be fine it were restricted to just one group per game and there is a reasonable tonnage restriction for a two man that wants to enter solo queue or something along those lines.

Not being able to buddy up with a friend without facing group queue hurts NPE. Even at slow parts of the day with small groups on average the people in GQ are much more challenging opponents, are generally more aware, and they're running better mechs and builds than a new player has access to. At a minimum GQ players have a better working knowledge of the game.

Edited by Prototelis, 24 April 2018 - 05:36 PM.


#6 Mystere

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Posted 24 April 2018 - 07:09 PM

View PostLordBraxton, on 24 April 2018 - 05:14 PM, said:

This is why none of my friends play MWO. Try to get a new player into the game, and they cant play with me cause it throws them to the wolves.


Well, you can do that now with 2x2 Solaris ... and private matches before that.

#7 Savage Wolf

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Posted 25 April 2018 - 04:03 AM

View PostMystere, on 24 April 2018 - 07:09 PM, said:


Well, you can do that now with 2x2 Solaris ... and private matches before that.

That doesn't really teach people the game. We tried.

#8 Knighthawk26

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Posted 25 April 2018 - 04:31 AM

Private matches are free for everyone now. That is a great way to begin teaching the game. I agree that PGI should consider allowing duos to join QP, but then it would likely be at the tier of the stronger player, and that could also be tough, but better than facing multiple coordinated teams on the other side.

There is a need for more attention to help, encourage and protect new players. I try to do my part, but PGI needs to rethink this as well. New players form both the future and sustainability of the game. Any business that discourages new customers is doomed in the end. That is probably the biggest issue with MWO.

#9 Nema Nabojiv

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Posted 25 April 2018 - 05:10 AM

View PostRaidyr, on 24 April 2018 - 05:05 PM, said:

Has there been any discussion to opening up two-person groups to joining quick play? I get that it might upset a lot of dedicated solo players but maybe the matchmaking can work it's magic and balance the two teams with equal amount of duo's, or spread them out amongst lobbies.

Solo Q will be immediately swarmed by duo+duo+duo syncdrops and it will screw the real solo players big time. So, no.

As a matter of fact [Redacted] been doing it already, probably syncdropping when their chief streams or something.

Edited by draiocht, 27 April 2018 - 02:53 AM.
name & shame


#10 Dragonporn

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Posted 25 April 2018 - 05:18 AM

Best way is to join unit together (or form one) and drop in Group Queue or FP.

#11 Zibmo

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Posted 25 April 2018 - 07:14 AM

View PostRaidyr, on 24 April 2018 - 05:05 PM, said:

I'm a returning player bringing a friend along and despite having an enjoyable experience when we play Quick Play on our own, the fun immediately ends when we join group play. It seems like, from what I've gathered both ingame and on various community sites, that group play is mostly populated with larger groups of players, typically in clans. This leads to situations where not only are we fighting organized groups of up to 10 players on the other team, but also feeling like the "odd men out" when playing with organized groups on our team and being disconnected from their communications. This has led to us simply not playing in group queue which is disappointing since the very nature of online games makes them more enjoyable to play with friends.

Has there been any discussion to opening up two-person groups to joining quick play? I get that it might upset a lot of dedicated solo players but maybe the matchmaking can work it's magic and balance the two teams with equal amount of duo's, or spread them out amongst lobbies.


You're pissing in the wind. This has been "a thing" for over two years, since they removed the capability for small groups to play in QP. I have a friend that would like to play the game. I can't teach him unless I don't play and just monitor his game play remotely - great for performance.

I sincerely doubt they are going to yield on this. The furor over it when 2-3 person teams could do it was so extreme.

And, really, now that they have gone to a tier system, it would screw it up even worse if you are, say, T3 and your new friend is T5. Not that the tier system works very well...

#12 MischiefSC

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Posted 25 April 2018 - 07:26 AM

Private matches.

2 v 2 Solaris.



#13 process

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Posted 25 April 2018 - 07:40 AM

2 seems like a reasonable limit. There's only so much a well coordinated tag team can do against a 12-man meatbag. Even if you get multiple 2 man groups per team, it's not like they'll congeal into a larger group. I also think you're also just as likely to have effective groups as you are to have groups of MIAs, and that's not so far from where QP is now.

I think the strongest argument against groups is if it messed with the matchmaker, i.e. lopsided tonnage.

#14 CygnusX7

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Posted 25 April 2018 - 07:55 AM

3-2-1-click.

No don't, it's against the rules and you don't always end up on the same team.

#15 Mystere

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Posted 25 April 2018 - 09:04 AM

View PostSavage Wolf, on 25 April 2018 - 04:03 AM, said:

That doesn't really teach people the game. We tried.


Private matches, 2x2 Solaris, or both?

Edited by Mystere, 25 April 2018 - 09:04 AM.


#16 Mister Glitchdragon

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Posted 25 April 2018 - 09:42 AM

Another one of these?

"I can't do group queue with two people but I don't want to get 3 or 4 more and make a larger group. I don't want to do private matches. I don't want to do 2v2 Solaris. No, the only thing that will do is me and my friend getting to drop with solo players. Why can't we have this?"

I'm always taken by the utter cognitive dissonance at play. After going on about how larger groups make GQP no fun for 2-man groups, the solution is to allow groups into the solo queue (solo... look it up!) because that will somehow make the game more fun for the solo players who now have to drop with coordinated groups.

No.

#17 Abisha

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Posted 25 April 2018 - 09:45 AM

failure is the best teacher, I only see people with this sort posts trying to abuse the system so no premades EVER no mater the settings.

#18 Raidyr

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Posted 26 April 2018 - 12:55 PM

For the people just saying that I should join a clan, play 2v2 Solaris, or do Private matches; That is clearly not what I'm asking for in the original post but I appreciate how often it has been repeated, thanks.

[Redacted]

View PostAbisha, on 25 April 2018 - 09:45 AM, said:

failure is the best teacher, I only see people with this sort posts trying to abuse the system so no premades EVER no mater the settings.

What do you mean by abuse the system?

View PostMister Glitchdragon, on 25 April 2018 - 09:42 AM, said:

Another one of these?

"I can't do group queue with two people but I don't want to get 3 or 4 more and make a larger group. I don't want to do private matches. I don't want to do 2v2 Solaris. No, the only thing that will do is me and my friend getting to drop with solo players. Why can't we have this?"

I'm always taken by the utter cognitive dissonance at play. After going on about how larger groups make GQP no fun for 2-man groups, the solution is to allow groups into the solo queue (solo... look it up!) because that will somehow make the game more fun for the solo players who now have to drop with coordinated groups.

No.

I'll take this one down piece by piece because I find it just needlessly combative.

1) I'm sorry if it's been asked before. The last thread I found when I searched was several months old though and I figured it would be better etiquette to make a new thread than bump an old one.

2) I used to play in a group of 4 or 5 others but they all quit and we gradually stopped playing. I'm coming back to the game again with a friend (please read the OP before posting next time) and neither of us frankly have the desire or time to look for a group of people to play MWO with. We just want to play MWO together without getting kicked in the teeth by two 5 man drops on the other team while the two 5 man drops on our team are ignoring us (or worse, berating us) for not being on their Discord

3) Of course private matches and Solaris matches won't do. I don't even understand why I have to explain this. If I said I wanted to play CTF with a friend and people recommended that I just play Deathmatch that would be absurd. I want to play "traditional" MWO.

4) It's not about "getting to drop against solo players" because obviously the times when I play quick play I'll be matches against opposing duos as well. Again I feel like you are making really needlessly combative assumptions but my intent here.

Finally, you speak of cognitive dissonance but I think the only person here suffering from that is you. There is no conflict at all with having the position that large groups make small groups hard to play in group queue, and that duo's in Quick Play (look it up) wouldn't make things particularly rough on solo players. Group queue allows groups from 2 to 12 to drop with and against each other which is a massive swing in levels of coordination (which in this game is just as important as positioning and more important than aim) compared to my proposal, which would let two man teams join quick play teams that would obviously be spaced evenly between matches and teams.

I appreciate the response but please in the future read more and assume less, thanks.

Edited by draiocht, 30 April 2018 - 03:01 PM.
discussing exploit, Quote Clean-Up


#19 ANOM O MECH

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Posted 26 April 2018 - 02:00 PM

View PostRaidyr, on 26 April 2018 - 12:55 PM, said:

For the people just saying that I should join a clan, play 2v2 Solaris, or do Private matches; That is clearly not what I'm asking for in the original post but I appreciate how often it has been repeated, thanks.

[Redacted]

What do you mean by abuse the system?

I'll take this one down piece by piece because I find it just needlessly combative.

1) I'm sorry if it's been asked before. The last thread I found when I searched was several months old though and I figured it would be better etiquette to make a new thread than bump an old one.

2) I used to play in a group of 4 or 5 others but they all quit and we gradually stopped playing. I'm coming back to the game again with a friend (please read the OP before posting next time) and neither of us frankly have the desire or time to look for a group of people to play MWO with. We just want to play MWO together without getting kicked in the teeth by two 5 man drops on the other team while the two 5 man drops on our team are ignoring us (or worse, berating us) for not being on their Discord

3) Of course private matches and Solaris matches won't do. I don't even understand why I have to explain this. If I said I wanted to play CTF with a friend and people recommended that I just play Deathmatch that would be absurd. I want to play "traditional" MWO.

4) It's not about "getting to drop against solo players" because obviously the times when I play quick play I'll be matches against opposing duos as well. Again I feel like you are making really needlessly combative assumptions but my intent here.

Finally, you speak of cognitive dissonance but I think the only person here suffering from that is you. There is no conflict at all with having the position that large groups make small groups hard to play in group queue, and that duo's in Quick Play (look it up) wouldn't make things particularly rough on solo players. Group queue allows groups from 2 to 12 to drop with and against each other which is a massive swing in levels of coordination (which in this game is just as important as positioning and more important than aim) compared to my proposal, which would let two man teams join quick play teams that would obviously be spaced evenly between matches and teams.

I appreciate the response but please in the future read more and assume less, thanks.


The hostility might be in part that you seem to have looked up a topic...didn't read through it, then decided it needed to be brought up again in spite of it being one of the topics that has been brought up repeatedly.

It's a bad idea, it will never be considered and for more information go re-read the old posts.

Edited by draiocht, 30 April 2018 - 03:03 PM.
Quote Clean-Up


#20 Ghogiel

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Posted 26 April 2018 - 02:06 PM

The MM doesn't work for crap as is. Being able to remove a pugtato and replace it with a 99.9% player you can work with would be farmtastic and broken.



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