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This actually has some interesting possibilities as concerns current weapons. I don't see any reason they couldn't add Reflective Armor and Hardened Armor at the same time. Hardened Armor would be more effective against Ballistics and perhaps also Missiles. Reflective would be more effective against Energy Weapons. Both types would simply use slots without granting any additional protection against other damage types, and neither would grant any weight savings.
Reflective and Reactive have two different lineages.
MW4 reflective and reactive are anti-energy and anti-ballistic respectively. Tabletop reflective and reactive are anti-energy and anti-MISSILE respectively. Go figure.
Hardened is just how you effectively double maximum armor capacity, as it takes two points of damage to deal 1 damage to HA. Thus, 32 points of HA absorbs 64 damage (barring some funky AC ammo and such, which doesn't exist in MWO because HA-HA NO AMMO SWITCHING!).
Reactive and reflective armors take up 10 crit spaces and give armor points equal to standard armor per-ton...but of course do better vs the proper weapon types.
But again, screw energy shields. Honestly:
Just no. The armor options up there will do plenty instead.