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Shields Anyone?


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#41 Khobai

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Posted 29 April 2018 - 07:24 AM

modular armor is a bad idea

because there would be no reason not to use it on any mech with spare tonnage (which also hurts lights that cant spare the tonnage)

theres no real downside, especially since the penalties dont stack for using multiple modular armors

a better idea would be introducing new armor types with both advantages and equally bad drawbacks. having handheld shields could work too, since they would have appropriate drawbacks.

Edited by Khobai, 29 April 2018 - 07:27 AM.


#42 Brain Cancer

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Posted 29 April 2018 - 09:31 AM

View PostKhobai, on 29 April 2018 - 07:24 AM, said:

modular armor is a bad idea

because there would be no reason not to use it on any mech with spare tonnage (which also hurts lights that cant spare the tonnage)

theres no real downside, especially since the penalties dont stack for using multiple modular armors

a better idea would be introducing new armor types with both advantages and equally bad drawbacks. having handheld shields could work too, since they would have appropriate drawbacks.


Well, aside from the lower speed, the crit space it steals with every location (and only one per, you can't stack multiple), the inefficiency of weight-armor point ratio (1t = 10 (20 in MWO terms) armor, considerably less than the 1t = 32 points even standard armor gets), etc. etc. And the piloting penalty equals agility loss (turning, pitch/yaw) across the board in MWO.

Explains the VIP Atlas in Escort though. It's got hardened (doubles maximum armor protection) plus modular armor plates across all locations, making it superslow even compared to a regular 48kph Fat-las.

#43 ShiverMeRivets

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Posted 30 April 2018 - 03:45 AM

View PostKhobai, on 29 April 2018 - 07:24 AM, said:

modular armor is a bad idea

because there would be no reason not to use it on any mech with spare tonnage (which also hurts lights that cant spare the tonnage)

theres no real downside, especially since the penalties dont stack for using multiple modular armors

a better idea would be introducing new armor types with both advantages and equally bad drawbacks. having handheld shields could work too, since they would have appropriate drawbacks.

There are a lot of reasons not to use it, especially in numerous components. You just mentioned a few. While it is true that lights have less tonnage to spare, heavies are often very limited in crit slots - they carry bigger weapons, especially the ballistics ones. Also remember that each point of armor is worth more to a light. 10 points to a component that already is close to 80 armor, or could be 120 for CTs makes less difference than extra 10 armor to those 25 armor you get in a light's weapon arm without it.

#44 Spare Parts Bin

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Posted 30 April 2018 - 04:00 PM

Would be interesting to see how PGI would balance Modular Armour.

#45 Throe

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Posted 30 April 2018 - 04:27 PM

[deleted by user]

Edited by Throe, 09 June 2022 - 11:51 AM.


#46 Brain Cancer

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Posted 30 April 2018 - 05:23 PM

Quote

This actually has some interesting possibilities as concerns current weapons. I don't see any reason they couldn't add Reflective Armor and Hardened Armor at the same time. Hardened Armor would be more effective against Ballistics and perhaps also Missiles. Reflective would be more effective against Energy Weapons. Both types would simply use slots without granting any additional protection against other damage types, and neither would grant any weight savings.


Reflective and Reactive have two different lineages.

MW4 reflective and reactive are anti-energy and anti-ballistic respectively. Tabletop reflective and reactive are anti-energy and anti-MISSILE respectively. Go figure.

Hardened is just how you effectively double maximum armor capacity, as it takes two points of damage to deal 1 damage to HA. Thus, 32 points of HA absorbs 64 damage (barring some funky AC ammo and such, which doesn't exist in MWO because HA-HA NO AMMO SWITCHING!).

Reactive and reflective armors take up 10 crit spaces and give armor points equal to standard armor per-ton...but of course do better vs the proper weapon types.

But again, screw energy shields. Honestly:

Posted Image

Just no. The armor options up there will do plenty instead.

#47 Khobai

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Posted 01 May 2018 - 01:19 PM

Quote

There are a lot of reasons not to use it, especially in numerous components. You just mentioned a few. While it is true that lights have less tonnage to spare, heavies are often very limited in crit slots - they carry bigger weapons, especially the ballistics ones. Also remember that each point of armor is worth more to a light. 10 points to a component that already is close to 80 armor, or could be 120 for CTs makes less difference than extra 10 armor to those 25 armor you get in a light's weapon arm without it.


disagree. there is no reason for clans not to use it. they always have the spare crit slots. at worst you have to give up a DHS for extra CT and ST armor. worth it.

Quote

This actually has some interesting possibilities as concerns current weapons. I don't see any reason they couldn't add Reflective Armor and Hardened Armor at the same time. Hardened Armor would be more effective against Ballistics and perhaps also Missiles. Reflective would be more effective against Energy Weapons. Both types would simply use slots without granting any additional protection against other damage types, and neither would grant any weight savings.


also a bad idea. it would screw over omnimechs big time. unless you allowed omnimechs to change armor types...

Edited by Khobai, 01 May 2018 - 01:22 PM.


#48 Requiemking

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Posted 02 May 2018 - 09:20 AM

View PostEl Bandito, on 28 April 2018 - 07:37 AM, said:


Of course shields should add weight.

There is also the inherent mobility penalties that come with most shields. Medium shields lower you'r mech's mp by 1, and Large shields do the same and also deny your mech the ability to jump till you dump it.

Edited by Requiemking, 02 May 2018 - 09:53 AM.


#49 GrimRiver

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Posted 02 May 2018 - 11:46 AM

I'd rather have the Blue Shield Particle Field Damper, it even fit with current timeline.

http://www.sarna.net...le_Field_Damper

#50 Andrewlik

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Posted 18 December 2023 - 03:50 PM

View PostDaveman, on 24 April 2018 - 06:48 PM, said:

We seen LPPC and HPPC but no BattleMech Shields yet.

http://www.sarna.net/wiki/Shield


What do you think?

add it need to be added to the game?

do not add it to the game?

Put in a testing ground to see what happens?

extreme necropost here, but the Legendary Centurion variant the Onix has a shield as a fixed item!

#51 SolCrusher

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Posted 18 December 2023 - 07:41 PM

They should make 1 ton of armor equal 40 points

#52 w0qj

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Posted 20 December 2023 - 10:59 PM

Actually the first mech with shields was the Stone Rhino SR-6 and also it’s Aksum Legendary/Hero mech. It was just not advertised as such!

Edited by w0qj, 21 December 2023 - 03:11 AM.


#53 Abisha

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Posted 21 December 2023 - 01:22 AM

found it already weird you can't add more armor to a mech

you can add armor to a tank even if it already have armor, or why can't we not add adaptive armor or anti thermal armor.
all exist 1200 years before this timeline.....

and don't start with BT lore and crap the balance is in the bin LONG ago

Edited by Abisha, 21 December 2023 - 01:23 AM.


#54 Curccu

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Posted 21 December 2023 - 05:48 AM

View PostAbisha, on 21 December 2023 - 01:22 AM, said:

found it already weird you can't add more armor to a mech

you can add armor to a tank even if it already have armor, or why can't we not add adaptive armor or anti thermal armor.
all exist 1200 years before this timeline.....

and don't start with BT lore and crap the balance is in the bin LONG ago


But I wanna start...

How about mechs like Charger 1A1? With uber quirks for small lazors, pretty formidable mech with just those with weight of 3,5 tons out of 80 tons.
Take XL325 still go over 72kph before speed tweak. few extra DHS so you pretty much "never" overheat.

What to do with that free space and tonnage? all 48,5 of it? Well add armor, 36 points for ton... total 1746, add skill trees additional armor % to that and no that would not be stupidly OP at all.
Almost 3 times normal armor with quirks but without skills.

#55 Abisha

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Posted 21 December 2023 - 06:16 AM

View PostCurccu, on 21 December 2023 - 05:48 AM, said:


But I wanna start...

How about mechs like Charger 1A1? With uber quirks for small lazors, pretty formidable mech with just those with weight of 3,5 tons out of 80 tons.
Take XL325 still go over 72kph before speed tweak. few extra DHS so you pretty much "never" overheat.

What to do with that free space and tonnage? all 48,5 of it? Well add armor, 36 points for ton... total 1746, add skill trees additional armor % to that and no that would not be stupidly OP at all.
Almost 3 times normal armor with quirks but without skills.


if you think your gonna be good with a few small phew phews, and have 40 tons left for armor why not?.
it's not like your disbalance the game any more with the amount of long range damage that being dis out or LRM rain.

have you seen the Creal? it's not like something already exist like this. only 10 Heavy machine guns +4 SRM totally not broke nah not at all.

#56 Curccu

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Posted 21 December 2023 - 06:56 AM

View PostAbisha, on 21 December 2023 - 06:16 AM, said:


if you think your gonna be good with a few small phew phews, and have 40 tons left for armor why not?.
it's not like your disbalance the game any more with the amount of long range damage that being dis out or LRM rain.

have you seen the Creal? it's not like something already exist like this. only 10 Heavy machine guns +4 SRM totally not broke nah not at all.


You clearly haven't checked how good charger quirks are...

edit ps. Yes I have Crael, spread damage with short range, usually loses legs pretty quickly.
and that craels total armor 502 is like 1244 LESS than that charger if we could just add armor until tonnage is full.

Edited by Curccu, 21 December 2023 - 07:07 AM.


#57 martian

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Posted 24 December 2023 - 12:08 AM

View PostAbisha, on 21 December 2023 - 06:16 AM, said:

have you seen the Creal? it's not like something already exist like this. only 10 Heavy machine guns +4 SRM totally not broke nah not at all.
A big 'Mech with vulnerable arms that carries Machine Guns with all disadvantages like short range, the necessity to carry lots of ammo, etc.





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