I Dont Get The Divisions
#1
Posted 25 April 2018 - 03:44 PM
what i think would be way more interesting and fun, is
1. Divisions by weight class Lights, mediums, heavies, assaults.
2. Divisions by chassi. meaning. if you pilot a spider, you will fight a spider.
if you pilot roughneck, you will fight a roughneck
3. Divisions for everything. All chassis and variants are available.
Any thoughts on this?
also if someone can explain to me why the divisions are as they are. please do.
#2
Posted 25 April 2018 - 03:58 PM
d00mchild, on 25 April 2018 - 03:44 PM, said:
what i think would be way more interesting and fun, is
1. Divisions by weight class Lights, mediums, heavies, assaults.
2. Divisions by chassi. meaning. if you pilot a spider, you will fight a spider.
if you pilot roughneck, you will fight a roughneck
3. Divisions for everything. All chassis and variants are available.
Any thoughts on this?
also if someone can explain to me why the divisions are as they are. please do.
It's due to PGI's swivel chair, blindfold, dartboard based sorting process.
#3
Posted 25 April 2018 - 04:56 PM
#4
Posted 25 April 2018 - 06:24 PM
Helsbane, on 25 April 2018 - 03:58 PM, said:
It's due to PGI's swivel chair, blindfold, dartboard based sorting process.
They have a process - it is called spreadsheet warrior...they have stats...tons of them. How they interpret the stats I guess is based on dartboard sorting process....soooo you were right. Ignore me. Carry on
Edited by KevinRenner, 25 April 2018 - 06:24 PM.
#5
Posted 25 April 2018 - 09:26 PM
Edited by Throe, 05 October 2023 - 11:52 AM.
#6
Posted 26 April 2018 - 06:09 AM
I have yet to read a proposal that really is better.
Ok in Solo Div 1 and 3 (maybe 7) the winner is obvious, but that leaves 4 Divisions with multiple "best" builds.
Thats more than was to be expected!
And you have to take 2 vs 2 into consideration. 2 Annihilators get beaten by an Arctic Wolf + something if they know what they do...
So yes some tweaks have to be made, but at the moment there are more than 20 Variants that can win in Solo Solaris, I dont think you get it much higher with 7 divisions!
More than 7 divisions makes it impossible to find a match and less than 7 reduces the number of viable variants, so i would not change that either...
#7
Posted 26 April 2018 - 06:23 AM
Taxxian, on 26 April 2018 - 06:09 AM, said:
I have yet to read a proposal that really is better.
Ok in Solo Div 1 and 3 (maybe 7) the winner is obvious, but that leaves 4 Divisions with multiple "best" builds.
Thats more than was to be expected!
And you have to take 2 vs 2 into consideration. 2 Annihilators get beaten by an Arctic Wolf + something if they know what they do...
So yes some tweaks have to be made, but at the moment there are more than 20 Variants that can win in Solo Solaris, I dont think you get it much higher with 7 divisions!
More than 7 divisions makes it impossible to find a match and less than 7 reduces the number of viable variants, so i would not change that either...
Most of the best alternate proposals I've seen involve weight-based classes, with intermediate classes between them. My proposal was:
Light - 20-30 tons
light-medium 35-40 tons
medium 45-50 tons
medium-heavy 55-60 tons
heavy 65-70 tons
heavy-assault 75-85 tons
assault 90-100 tons
Keeps the same 7 buckets so PGI doesn't have to change the UI. Yes, the assault class would probably be dominated by the ANH, and there are other classes that would have dominant mechs, but it would at least be closer to fair than having hunchbacks vs highlanders or huntsmen vs annihilators.
#8
Posted 26 April 2018 - 07:51 AM
#9
Posted 26 April 2018 - 08:09 AM
#10
Posted 26 April 2018 - 01:42 PM
So I went back into FP/QP, the general consensus on VOIP was that Solaris was broken because of the aforementioned; people were fighting in similar predicaments in other divisions and found it disheartening and disappointing. The only compromise was to go into a match with the heaviest mech available?!?!
The most noticeable comment by people during discussions in VOIP were they wouldn't play Solaris again until the divisions were sorted by weight.
#11
Posted 26 April 2018 - 01:52 PM
#12
Posted 26 April 2018 - 10:42 PM
#13
Posted 27 April 2018 - 12:49 AM
Eisenhorne, on 26 April 2018 - 06:23 AM, said:
Most of the best alternate proposals I've seen involve weight-based classes, with intermediate classes between them. My proposal was:
Light - 20-30 tons
light-medium 35-40 tons
medium 45-50 tons
medium-heavy 55-60 tons
heavy 65-70 tons
heavy-assault 75-85 tons
assault 90-100 tons
Keeps the same 7 buckets so PGI doesn't have to change the UI. Yes, the assault class would probably be dominated by the ANH, and there are other classes that would have dominant mechs, but it would at least be closer to fair than having hunchbacks vs highlanders or huntsmen vs annihilators.
Well you could do that, but it would make the games MUCH more predictable und 2 vs 2 much more boring... (if you manage to find a match) You only have to be prepared to fight someone with roughly the same speed and size...
Something else I like about PGIs divisions:
MRBC: we play best Light, best Medium, best Heavy...
FW: we play maximum effectiveness per ton
Quickplay: we levels mechs, or play the best in their weight class to improve Jarls List standing^^
PGIs divisions are not Weight based, so Mechs like King Crab, Vindicator, Zeus, Centurion, (not Sleipnir)Cyclops are suddenly top of the dung heap, you almost never see these mechs in other game modes! I like that!
And after x month PGI shuffles the divisions, and 10 other mechs you normally never see rise to power and get played again... thats great! (OK and the Anni gets nerfed cause you cant shuffle it upwards^^)
#14
Posted 27 April 2018 - 09:47 AM
#15
Posted 27 April 2018 - 10:58 AM
But overall i like the idea that i have to fight lights in assaults. I had a rude awakening when a good pilot killed my king crab with his wolfhound.
I also killed an annihilator and an atlas with my orion iic easily.
It will get more balanced over time i hope. If the did the divisions based on quickplay or factionplay statistics they are not accurate of course.
But i think even now it is possible to win every solaris fight if you are a skillful pilot, though some will be very tough, but also very rewarding.
#16
Posted 27 April 2018 - 07:12 PM
Edited by Throe, 05 October 2023 - 11:52 AM.
#17
Posted 07 May 2018 - 06:10 AM
d00mchild, on 25 April 2018 - 03:44 PM, said:
what i think would be way more interesting and fun, is
1. Divisions by weight class Lights, mediums, heavies, assaults.
2. Divisions by chassi. meaning. if you pilot a spider, you will fight a spider.
if you pilot roughneck, you will fight a roughneck
3. Divisions for everything. All chassis and variants are available.
Any thoughts on this?
also if someone can explain to me why the divisions are as they are. please do.
From my understanding and I think what I have read panel of private players with devs put together it from strenuous testing. A lot of it makes sense if you understand how to abuse some things but only issue is they heavily mistook the strength of DPS and damage per heat unit. Which happens when the players picked probably do not play mechs of this variety. They also rated Heavy Gauss way to highly which is why some poorer 1v1 mechs were placed in higher tiers. EG Thanatos or Warhammer 6r. Whereas any mech with 3-4 ballistic, 3-4 SRMS, dozen small pulse lasers etc and enough available tonnage will just put on the w key and steamroll while the dual HGG mech recharges its heavy gauss and glares menacingly.
Edited by Lurm God, 07 May 2018 - 06:13 AM.
#18
Posted 07 May 2018 - 01:21 PM
Edited by Kingdom Come, 07 May 2018 - 01:22 PM.
#19
Posted 09 May 2018 - 10:07 PM
BECAUSE THAT'S THE ONLY WAY THE ANKLEBITERS CAN EVER COMPETE
#20
Posted 10 May 2018 - 08:17 PM
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