Jump to content

Exposing Player Builds In Solaris Player Card Information


147 replies to this topic

#121 Ensaine

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 831 posts
  • LocationOn a frozen rock .....

Posted 01 May 2018 - 12:46 PM

View PostTarogato, on 27 April 2018 - 03:05 PM, said:

For what it's worth, I'm suddenly getting a lot of pushback comments from people who would rather no information shared at all. To leave it how it is (show weapons list, and nothing else. No mechlab access. No engine, no skill tree, etc.)

These people spent tens of hours perfecting mechlabbing and skill tree'ing technique, and they'd rather keep their secrets to themselves because they put in the time. Or only share the fruits of their efforts as an opportunity for direct social interaction between players, rather than allowing them to be given away for free.

Whether or not more information should be available is not an easy decision to be taken lightly.


First off, Tarogato, as I mentioned already, I liked your layout proposal.

As for those who are pushing back, all I have to say, is, most of THEM learned from someone else. Whether or not their original mentor is still playing is besides the point.......but here they are, several years later, figuring they are the big bang in this game.

We all learn from other people. Some of us remember that, others evidently do not.

If those who are pushing back are so damned firm, let them choke on their little skill tree builds, and where they stick their ammo pods.

When the queues have tumbleweeds blowing through them, at least they can look at their skill tree, and their LFE, and look back........and wait.

In all actuality, they should look not that the reward is keeping their little digital secrets, but that the real reward is a constant queue, with challenging matches.

I could care less. For me, S7 is just something to do for a few matches, then onto other things. I'll just say that S7 has met and exceeded my expectations.

#122 Throe

    Member

  • PipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 1,028 posts

Posted 01 May 2018 - 01:48 PM

[deleted by user]

Edited by Throe, 08 November 2018 - 05:41 PM.


#123 Sjorpha

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 4,478 posts
  • LocationSweden

Posted 01 May 2018 - 03:00 PM

View PostPaul Inouye, on 30 April 2018 - 01:53 PM, said:

That being said... again, EVERYONE who has piped in, thanks for your comments. Continuing to read in here and trying to make sure things are kept fair but at the same time (and I believe this as many of you do) that this REALLY helps lower skilled/newer players learn how to build 'Mechs to not only be competitive, but functional in all areas of MWO.

Now some big news... while I'm not going to detail what I've got done, but my #1 priority design responsibility right now is to get COPY/PASTE and possibly SHARING of 'Mech builds and Skill Tree layouts working as a big quality of life improvement in the UI. Knowing that this is in the pipeline, does that change your thoughts on this?

Again, I'm not going to allow full access to EVERYTHING in another player's build/Skill Tree. But with the ability to potentially share builds/Skill Tree does open up the notion that it's not a huge leap to show the base layout of a 'Mech/Skill Tree for a given player's current Solaris build.


The best QoL improvement you could do there is functions to "export to" and "import from" th Smurfy mechlab. That is what everyone already uses anyways.

#124 Hydrocarbon

    Member

  • PipPipPipPipPipPipPip
  • WC 2017 Qualifier
  • WC 2017 Qualifier
  • 659 posts

Posted 02 May 2018 - 10:25 AM

View PostPaul Inouye, on 30 April 2018 - 01:53 PM, said:

Again, I'm not going to allow full access to EVERYTHING in another player's build/Skill Tree


Why not? 99% of the people want this so they can copy/pasta their OWN mechs. I still have mechs I don't use because I don't want to waste 5 mins doing yet another UNFUN, IDENTICAL skill tree.

It appears you're considering some sort of direct server/API call rather than just translating database info to a link. Smurfy for instance resolves the changes to long alpha-numeric code that carries the data in the URL rather then request it. Making a link friendly to typing is really silly when "copy/paste" is part of the description, so length/complexity shouldn't be a worry.

All we really need is something similar to the annoying "screenshot" method already being used (but better) - one screenie for paper doll, another for skill tree.

Edited by Hydrocarbon, 02 May 2018 - 10:27 AM.


#125 Liveish

    Member

  • PipPipPipPipPipPipPip
  • CS 2022 Referee
  • CS 2022 Referee
  • 843 posts
  • LocationDarwin

Posted 02 May 2018 - 05:20 PM

View PostPaul Inouye, on 30 April 2018 - 01:53 PM, said:



Now some big news... while I'm not going to detail what I've got done, but my #1 priority design responsibility right now is to get COPY/PASTE and possibly SHARING of 'Mech builds and Skill Tree layouts working as a big quality of life improvement in the UI. Knowing that this is in the pipeline, does that change your thoughts on this?



In my mind no, i understand why some people don't want to share their builds.

But if it means newer or less skilled players start playing meta builds there might be a chance they go from a low skilled to a med skilled or a med skill to high skill player, which to means better games.

Sharing builds is great, but if the build you are getting are from some of the Steam and facebook groups that are not min maxed and being share as "great" builds it does more harm to the skill gap. ( let's face it, no one going to stick around and get smashed over and over again)

2 of the same builda the player with the more skill will win, 1 Min max build v one of every weapon build is not fun.

Targo card, gives the players a chance to look up better players builds and try them out, if the worst that happens is they start to win games..... is that not a good thing for everyone that wants to play?


Has anyone noticed how bad Solo Q is since metamechs died?

Edited by live1991, 02 May 2018 - 05:21 PM.


#126 Frosk177

    Member

  • Pip
  • Bad Company
  • Bad Company
  • 14 posts
  • LocationAustralia

Posted 02 May 2018 - 06:11 PM

Perhaps you shouldn't be able to view others builds (or at least the builds of the opposing team in 2v2) before or during (I haven't given Solaris a go yet so I'm not entirely sure how it works, I still need to get a loadout set up for it) the match and instead make it so that once the match is over you may view the builds of the other players?

#127 kilgor

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 348 posts

Posted 02 May 2018 - 06:44 PM

I think it would be sufficient just to see a list of weapons on the 'Mech. If you can see where someone places their ammo, then that could become a focal point for an opponent.

#128 Throe

    Member

  • PipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 1,028 posts

Posted 03 May 2018 - 09:26 AM

[deleted by user]

Edited by Throe, 08 November 2018 - 05:31 PM.


#129 Lims Cragma

    Member

  • Pip
  • The Messenger
  • The Messenger
  • 18 posts

Posted 04 May 2018 - 02:58 PM

I am fine with letting others see my mech's loadout. It can be figured out anyway, but nor my Skill Tree. This should remain private. More importantly, please remove Anihilators
CT armor quirks! Just look at a Leaderboard and you will see why. This creates a huge disbalance in S7, kills diversity of the mechs used and, ultimately, makes the whole game mode predictable and ourights boring

#130 Jettrik Ryflix

    Member

  • PipPipPipPipPip
  • The Star
  • The Star
  • 183 posts
  • LocationCanada, eh?

Posted 05 May 2018 - 02:32 PM

I think the intended implementation is fine. See what weapons are on the mech, and where they're placed.

Ammo placement is probably the biggest problem with seeing more than that, as others have said. Instead of using that info to build your own 'mech, you're more likely to use it against said opponent.

Essentially then, the player that does the most "research" has the advantage...

#131 Le Scronge

    Rookie

  • 4 posts

Posted 05 May 2018 - 10:12 PM

So, how do I find the loadouts for the mechwarrior I just played against? Using the SSR isn't working for me, and there is no way to search by name or rank. My leaderboard seems to be somewhat corrupted as well. I can't filter for some divisions because the region info overlays the division choices.

#132 Fae Puka

    Member

  • PipPipPipPipPip
  • 168 posts

Posted 06 May 2018 - 12:29 AM

Keep it. If it were Solaris, then the MechWarrior's crew would soon find out what load outs had been used in previous matches. Would a sports team now a days go into a match not knowing who was on the other side and generally what tactics they used; would viewing replays of the match be illegal or impossible?

Solaris has, as predicted turned into a meta mode, so seeing which mechs perform best just shortens by one or two matches the drift to conformity and boredom.

Edited by MummyPig, 06 May 2018 - 12:30 AM.


#133 Pfuscher1

    Member

  • PipPip
  • Ace Of Spades
  • 46 posts

Posted 09 May 2018 - 02:01 PM

The Preview kills the diversity. Everybody is just playing the top 3 player's mechs.
Show no Weapons nor mechs at all.

Edited by Pfuscher1, 09 May 2018 - 02:02 PM.


#134 Blackwater Social Media

    Member

  • Pip
  • The 1 Percent
  • The 1 Percent
  • 10 posts

Posted 09 May 2018 - 03:03 PM

I think it helped jump start Solaris 7 by players being able to review the top comp builds and give them a shot. Most pilots just don't have time to invest hours of research and testing, when all the really want is a fair fight against an equally skilled player. I think people who come up with sick builds deserve respect, but keeping their work secret seems like a waste of their talent, right?

#135 Kanil

    Member

  • PipPipPipPipPipPipPipPip
  • 1,068 posts

Posted 13 May 2018 - 12:51 PM

One thing I really liked was seeing someone's (S) 'mech and admiring it's livery in game.

It'd be really wonderful if you could somehow use this to allow people to mechlab any 'mech in the game. I'm always a little curious about the new 'mechs, and would especially love to examine more closely the (S) liveries -- seeing them in game and playing with recoloring is a lot more informative than just looking at the concept art on the store page.

#136 RaptorRage

    Member

  • PipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 133 posts
  • LocationLB-79

Posted 15 May 2018 - 05:36 PM

Is it intended in this latest patch for there to be no Mech or weapon information displayed at all when selecting the player names in the leaderboard?

#137 BEARDOOM

    Member

  • PipPipPipPipPip
  • Shredder
  • Shredder
  • 163 posts
  • LocationBelgrade

Posted 17 May 2018 - 02:35 PM

It MUST be secret, without showing enemy. And you must give VOIP for dirty talk.
Some assoults afraid of lights, and stay with back on the wall, on start of map.


#138 Peace2U

    Member

  • PipPipPipPipPipPip
  • 368 posts

Posted 18 May 2018 - 02:08 AM

I just started playing Solaris, and am sorry I missed out on viewing other player builds.
I'm not a very good pilot, and was hoping to get some insight by learning from better players, but it seems that page has turned.
PGI must have decided to block viewing the info that was available before.
I guess, I'll leave the Solaris mode to the better competitors more elite players (I was going to call them competitors, but since they have decided to shroud their data instead of sharing it, they must not like competition)
(the gauntlet drops - - - )
Peace - Out

#139 Horseman

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 4,738 posts
  • LocationPoland

Posted 18 May 2018 - 05:26 AM

View PostPeace2U, on 18 May 2018 - 02:08 AM, said:

I just started playing Solaris, and am sorry I missed out on viewing other player builds.
I'm not a very good pilot, and was hoping to get some insight by learning from better players, but it seems that page has turned.
PGI must have decided to block viewing the info that was available before.
I guess, I'll leave the Solaris mode to the better competitors more elite players (I was going to call them competitors, but since they have decided to shroud their data instead of sharing it, they must not like competition)
(the gauntlet drops - - - )
Peace - Out
Nothing very secret about it, knowing the weapons and some rudimentary knowledge of commonly used build rules is enough to recreate the builds.

#140 Lurm God

    Member

  • PipPipPip
  • CS 2022 Gold Champ
  • CS 2022 Gold Champ
  • 78 posts

Posted 20 May 2018 - 04:25 AM

View PostPeace2U, on 18 May 2018 - 02:08 AM, said:

I just started playing Solaris, and am sorry I missed out on viewing other player builds.
I'm not a very good pilot, and was hoping to get some insight by learning from better players, but it seems that page has turned.
PGI must have decided to block viewing the info that was available before.
I guess, I'll leave the Solaris mode to the better competitors more elite players (I was going to call them competitors, but since they have decided to shroud their data instead of sharing it, they must not like competition)
(the gauntlet drops - - - )
Peace - Out

Did you miss the big clickable names on the leaderboards that shows their weapon loadouts still...





4 user(s) are reading this topic

0 members, 4 guests, 0 anonymous users