Hot-Fix Scheduled For 26-Apr-2018
#21
Posted 26 April 2018 - 01:20 AM
Right now there is none, as far as I know.
At least not functional.
Everyone can play anyone, based on nothing.
Doesn't matter fi someone is in a light or assault, doesn't matter what rating you have, you can be completely fresh and gree and meet with someone with over 250 wins in that division - happened to me a few times.
But what matters most is the bad weight matchmaking.
Lights should be fighting light and medium, mediums should fight lights, medium and some heavies, heavies should fight some mediums and all heavies, assaults should fight some heavies and assaults.
And not that I am dropping with Maddog and I am getting a Kodiak 3 as opponent.
Is this working as intended in your opinion?
#22
Posted 26 April 2018 - 01:30 AM
#23
Posted 26 April 2018 - 01:33 AM
InnerSphereNews, on 25 April 2018 - 04:07 PM, said:
...because it takes people time to decide what Maps they don't want to play on, just as it takes time to decide which maps that people want to play on. The current Pre-HotFix Time of 10 seconds has barely been enough time to decide in my case, and I have constantly felt like 15 seconds would have been better. Anything less is going to result in a lot of missed Map Banning Turns for me, and likely a lot of other people will have trouble with this change as well. Please do NOT decrease the allowed choice time?!?!?
~Mr. D. V. "When one can not choose where choice is given, particularly due to lack of time, only discontent can arise." Devnull
#24
Posted 26 April 2018 - 03:34 AM
Cheers PGI for listening and doing something about it.
#25
Posted 26 April 2018 - 03:53 AM
LordLosh, on 25 April 2018 - 06:38 PM, said:
- Mech division re-arrangements need to happen SOON. NOT in 2 months....
- Nerfs need to happen on Annihilator. at least for Solaris 7 mode
- rematches of the exact same person over and over again. *more a population issue, that could get better if 1st two bullet points are addressed
Abosolutely NO nerf or buffs for ANY mech based off of solaris mode. No. That is a slippery slope and it ends BADLY. If it gets nerfed then nerf it cause it absolutely needs it.....not because of solaris.
#26
Posted 26 April 2018 - 05:10 AM
I wish more developers were as receptive to player feedback. (Don't even get me started on Blizzard's WoW team)
One question for you though: Would it be possible to extend the Fafnir/S7 event a little tiny bit since the servers will be down today? I just got the Fafnir and I was planning on grinding out the event challenge, but that's going to be difficult if the servers are down.
#27
Posted 26 April 2018 - 05:22 AM
#28
Posted 26 April 2018 - 07:11 AM
Is it christmas?!
Honestly, i'm very impressed of that reaction time and these right conclusions!
That's the way to make MWO great again!
Thank you very much o7
#29
Posted 26 April 2018 - 07:40 AM
#30
Posted 26 April 2018 - 08:24 AM
if so - awesomesauce
#31
Posted 26 April 2018 - 08:49 AM
#32
Posted 26 April 2018 - 08:53 AM
#33
Posted 26 April 2018 - 09:29 AM
But:
a) Leave my Urbie aloooone!
Finally fix LB2 and LB5 chainfire sound effects.
#35
Posted 26 April 2018 - 09:50 AM
Though really it makes me wonder if they're being made aware of what the modeling team is doing since they drastically nerfed the Banshee by repositioning hard points lower on the mech. But we don't even get any warning of it in the patch notes. And the devs won't grace us with a why on Banshee hard point changes.
#36
Posted 26 April 2018 - 10:02 AM
Grayson Sortek, on 26 April 2018 - 05:10 AM, said:
Are we two playing the same game, from the same developer??? I play MWO, developed from PGI. What do you play?
Some examples:
Community does NOT want 3rd Person View -> PGI introduces 3rd Person View
Community wants immersive CW -> PGI introduces an ATOMIC BOMB that kills ABSOLUTLY EVERYTHING.
Community wants ATOMIC BOMB to be removed -> PGI makes small changes that are not enough and FINALLY reacts after ONE YEAR.
NOBODY asked for a new mini map -> PGI introduces a new mini map, and TOTALLY screws everything
Community does not want events, that depend on sheer luck factor, like make a victory on therra therma (at that time you where not able to vote for maps)
-> PGI makes constantly events that depend on sheer luck factor. (at this time).
I hope I convinced you. Otherwise I could probably go on for days. Maybe with the help of some forum-members.
Edited by tee5, 26 April 2018 - 10:03 AM.
#37
Posted 26 April 2018 - 10:25 AM
Sucks... its fun with 4.
#38
Posted 26 April 2018 - 10:36 AM
Brakkar, on 26 April 2018 - 01:20 AM, said:
Is this working as intended in your opinion?
Not sure if trolling or not, but if you are serious, here is the division list. Your Maddog is in div2 and will get any other mech from div2 as opponent. This is intended, but divisons may be adjusted in two months
https://mwomercs.com/s7-mech-divisions
#39
Posted 26 April 2018 - 12:00 PM
#40
Posted 26 April 2018 - 12:04 PM
tee5, on 26 April 2018 - 10:02 AM, said:
Are we two playing the same game, from the same developer??? I play MWO, developed from PGI. What do you play?
Ah yes, let's start this conversation off with an adversarial tone.
Like I put in my example, this developer (PGI) is listening to the community and making changes/adjustments. They've come a long way from a couple of years ago, and I'm glad they have Matt working on community events and listening to players.
Comparatively;look at Blizzard and their wonderful level scaling that also arbitrarily tripled all mob HP, reduced dungeon XP, reduced heirloom stats, killed the RAF bonus, and a number of other scummy things to force people to buy level boosts. There is a thread that has almost 2,000 responses as of this posting, with 98 PAGES of responses... and not a word. Instead the developer responds to fluff posts about "what would your character's theme song be".
Some examples:
Community does NOT want 3rd Person View -> PGI introduces 3rd Person View
Right off the bat I would have to argue that you do not represent the community.
I'm fine with a 3rd person view, it's how I played MW4 online. The only thing I don't like is that the drone has a blinking red light. I'm fine with there being a visible drone to indicate a player, but a blinking red light that can be seen across the map? PGI: If I were a MechWarrior I would put some duct tape or electrical tape over that.
Community wants immersive CW -> PGI introduces an ATOMIC BOMB that kills ABSOLUTLY EVERYTHING.
I will agree that CW was a disappointment. I'm also hoping that they've learned some lessons and that they are going to revisit this after they've gotten Solaris out of their system.
Community wants ATOMIC BOMB to be removed -> PGI makes small changes that are not enough and FINALLY reacts after ONE YEAR.
NOBODY asked for a new mini map -> PGI introduces a new mini map, and TOTALLY screws everything
Again, you're attempting to speak for everyone. I'm fine with the new mini-map, I actually prefer it to the old one... I can get a LOT more information at a glance.
Community does not want events, that depend on sheer luck factor, like make a victory on therra therma (at that time you where not able to vote for maps)
Again, you don't speak for the community. My only problem with events back in the day is that they were only focused on Kills and so you had a bunch of people raging about kill stealing, it was toxic and fostered a poisonous community. I used to absolutely hate events and didn't want to have anything to do with them. Then PGI started engaging with their community and we were able to talk directly to staff (Matt) about what we wanted to see and lo and behold we were actually seeing it in the game! That's insane, direct conversations with the staff that change the game.
-> PGI makes constantly events that depend on sheer luck factor. (at this time).
I'm going to argue this. I think they've done a pretty good job varying the objectives and goals. They've encouraged me to step outside of my comfort zone (mediums and heavies) a number of times for lights and assaults and to do things other than kill the enemy team. It actually inspired me to make a build series on YouTube that focuses on fun and diverse builds that aren't just more of the "meta".
I hope I convinced you. Otherwise I could probably go on for days. Maybe with the help of some forum-members.
I know PGI hasn't put out a perfect product like The Witcher 3 or something. However, I think for a smaller studio they've been able to do some pretty awesome stuff. Have they over-reached, over-promised? Have they had negative interactions with their community, yes... several come to mind that I can name off the top of my head. However, I think they are honestly trying to turn it around.
Edited by Grayson Sortek, 26 April 2018 - 12:05 PM.
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