New Player, Need Some Help
#1
Posted 10 May 2018 - 06:52 PM
#2
Posted 10 May 2018 - 07:46 PM
Make sure to finish the Academy lessons.
Never sell a mech.
Good time to purchase some MC but save it for mechbays when they go on sale. Regular price 300mc, sale price 150mc. By default players start out with 4 mechbays.
#3
Posted 10 May 2018 - 09:42 PM
#4
Posted 10 May 2018 - 10:23 PM
#5
Posted 11 May 2018 - 01:13 AM
Toomah, on 10 May 2018 - 06:52 PM, said:
MRM60 to MRM80, jump jets and a huge engine. Strip the arms.
Quote
Edited by Horseman, 11 May 2018 - 01:13 AM.
#6
Posted 11 May 2018 - 03:04 AM
Doesnt helps to tell him. try 2 AC10 when he dont know HOW to build in.
For explaining the basics bout heatsinks endo Ferro and how to buld a mech, read this one. Yes its old but the basic stuff is still the same:
Download the beginners guide. All the things with critical slots double heatsinks and more are still the same. Gives you an idea how to build a mech . explains the most impportant stuff.
https://mwomercs.com...s-guide-to-mwo/
then the bwrowser mechlab smurfy(safes Cbills & here you find number infos bout the maps and mechs
:https://mwo.smurfy-net.de/
the browser skilltree.: https://kitlaan.gitlab.io/mwoskill/
In the Academy, there is a ative combat zone where you can trainee against KI mechs, go from spawn over to the Container crane.
In the german forums we offer newbys to trainee and get the basics explained by a veteran player in the Lobby.
, maybe someone has time to group up with you in the lobby and explains and shows you the basics over Teamspeak. Much easier.
Hope the links help a bit. See ya o7
#7
Posted 11 May 2018 - 03:05 AM
If you lower your engines speed , you can free up tons of tonnage for weapons . Most mechs , especially the heavys and assaults are much faster than they really need to be . Your job is to pawn noobs not win races.
What you saw in the video was probably an extra light engine or a mech with less than his average speed , I am betting the latter .
Edited by Pain G0D, 11 May 2018 - 03:06 AM.
#8
Posted 11 May 2018 - 08:07 AM
#9
Posted 11 May 2018 - 08:10 AM
Toomah, on 11 May 2018 - 08:07 AM, said:
Very close, but I think https://mwo.smurfy-n...6c3441eb6d1149f this is probably the optimal build. A little less ammo, and no armor on the arms, but it's faster and can jump.
#10
Posted 11 May 2018 - 08:59 AM
Toomah, on 11 May 2018 - 08:07 AM, said:
MRM40 and 20 don't sync, their cooldowns are different That's why 2x30 is used.
#11
Posted 11 May 2018 - 01:06 PM
Most of all, have fun and welcome to a great game
#12
Posted 11 May 2018 - 01:45 PM
Toomah, on 10 May 2018 - 06:52 PM, said:
This was more of a joke build made as a bit of "Why not?" and "Made because no other Quickdraw can do it."
Twin AC/10, slow XL engine, large laser.
The skill tree shown is dated (and has been replaced with a far more comprehensive tree, but it shows that all I had was Heat Containment [more max heat] and Cool Run [faster cooling]
This isn't a case of being super powerful, just a case of showing up at the right time when so many enemies are weakened and surrounded, and then targeting every weak spot to make quick disables/kills.
Really you could do a lot of things with this. I personally like to use Streaks if I use any missiles at all, as I'm a heavy user of the "Arm" crosshair ( o ) instead of the Torso crosshair ( + ), and lock-on missiles can use either one. LRMs can also use them but if I'm using Autocannon centric builds, the Streaks make a solid anti-light defense. If I'm gearing more against heavies and assaults, a good set of MRMs or strong set of lasers help when used alongside ACs.
In general, it depends on if you want to focus more on speed or firepower. Quickdraws can go pretty fast or hit pretty hard but they are not terribly good at doing both together.
Here's a really basic rapidly hitting, reasonably speedy Light Engine build using twin UAC/5s, a Light PPC and an AMS to help protect you against the LRM rain you might experience. While untested on the IV, I've done similar builds with standard engines on bigger heavies with good success. It's a little weak on anti-light defense, though. If you find them to be a pain you might drop the added punch of the Light PPC and throw a pair of medium lasers or a MPL and ML in the center torso.
Rear armor can be dropped lower when you're confident enough to keep people from getting behind you.
Edited by Koniving, 11 May 2018 - 02:01 PM.
#13
Posted 11 May 2018 - 02:23 PM
I don't mess with the in game ones, I use the software for my mouse/keyboard to turn down the DPI that way.
Generally use just the lowest 3 settings on it. 800(on keyhold only), 1500, 2600, 3700.
It may be awkward at first, but learn to use your arms unlocked. Even if you don't have weapons in them, they can still be used to block some incoming damage.
You can generally lower the rear armor on most mechs.
You're going to die horribly and out of position. Repeatedly.
Learn to watch for red smoke. particularly after a light mech flyby or yolo medium.
The extra consumable slot is 1SP and will let you carry both a strike, and a coolshot or UAV, depending on mech. OR Coolshot/UAV even. They're in the game, might as well learn to use them like others. You don't get any style/martyr points for NOT using them.
#14
Posted 11 May 2018 - 03:56 PM
#15
Posted 11 May 2018 - 09:33 PM
Koniving, on 11 May 2018 - 03:56 PM, said:
The recommended approach is to NOT use the default Arm Lock setup but instead set that button to Toggle Arm Lock. You don't need to hold it then, which makes it much easier to use.
#16
Posted 12 May 2018 - 12:32 AM
Horseman, on 11 May 2018 - 09:33 PM, said:
Personally, since armlock off results in faster torso twisting, I only "tap shift" or old shift to turn Armlock on when I need it, and otherwise keep it off.
I also only have to press left CTRL to take direct control of the arms instead of shift + CTRL if they were already on. Fewer buttons to press at once, leaving me free to turn at will instead of locking two fingers to be able to do a basic function.
Torso twists faster to "catch up" to the arms then it does to "track to the mouse."
#17
Posted 12 May 2018 - 04:26 AM
#18
Posted 12 May 2018 - 08:22 AM
#19
Posted 12 May 2018 - 12:47 PM
Toomah, on 12 May 2018 - 08:22 AM, said:
Funnily enough, if you come in looking for help and/or asking questions you'll generally get good responses(Note: Maybe not the response you were hoping/looking for, but a quality one(or a quality response if original is wrong as well)).
Come in hot and salty, well that's different
#20
Posted 12 May 2018 - 03:10 PM
DFM, on 12 May 2018 - 12:47 PM, said:
Funnily enough, if you come in looking for help and/or asking questions you'll generally get good responses(Note: Maybe not the response you were hoping/looking for, but a quality one(or a quality response if original is wrong as well)).
Come in hot and salty, well that's different
Haha yeah, I play the games for fun not to stress myself out. I like to be positive and constructive with my game time since these days I don't get as much as I'd like. The joys of adulting lol
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