

Nice Meta Vindicator You Have There. Be A Shame If Something Happens To It.
#21
Posted 28 April 2018 - 03:17 PM
The solaris build is sub-par for QP sure, but it takes all of 2 minutes to make it viable by switching to LMG's and spl's to Mpl's.
find the space for a extra ton of MRM ammo and have at it.
#22
Posted 28 April 2018 - 03:25 PM
Hazeclaw, on 28 April 2018 - 02:22 PM, said:
Two LB10-Xs was my first speculative build last night but I didn't have a good choice for engines. With the stock engine plus the guns, you fill your tonnage right out.
#23
Posted 28 April 2018 - 03:33 PM
2x LBX10 can actually be cooled and do the job.
#24
Posted 28 April 2018 - 04:12 PM
#25
Posted 28 April 2018 - 04:48 PM
#26
Posted 28 April 2018 - 05:04 PM
Hazeclaw, on 28 April 2018 - 02:22 PM, said:
I think I only dropped in it once or twice because the build makes me feel a bit dirty, but I did beat a Vindicator with a 2xLB10X Blackjack on Mech Factory so the build will chew up a mech nicely. I've also beat a Vindi with a 2xAC2, 4xSPL Blackjack in Steiner Coliseum.
#28
Posted 28 April 2018 - 06:00 PM
Dragonporn, on 28 April 2018 - 04:12 PM, said:
And I will be there to find counters for some of them, then rake in the win streak.

#29
Posted 29 April 2018 - 03:10 AM
Ruccus, on 28 April 2018 - 05:04 PM, said:
It'll certainly chew up a D7 type 'Mech. 2xLBX10 are used as primary firepower on some heavy 'Mech builds and are half of what shotgun Kodiaks/Annihilators strike with.
Playing with Smurfy it does require modding the stock Uziel champion engine one way or another to clear weight for the ammo.
#31
Posted 29 April 2018 - 05:08 AM
#32
Posted 29 April 2018 - 10:31 AM
#33
Posted 29 April 2018 - 01:38 PM
#34
Posted 29 April 2018 - 04:15 PM
#35
Posted 29 April 2018 - 04:22 PM
RickySpanish, on 29 April 2018 - 04:15 PM, said:
Were you trying to use them from >300m? LB10X are a reasonably short-ranged brawling weapon, even if they claim they've got a 500ish meter range. The closer you are, the smaller the spread, and the more effective they are.
#36
Posted 29 April 2018 - 04:51 PM
Seranov, on 29 April 2018 - 04:22 PM, said:
Were you trying to use them from >300m? LB10X are a reasonably short-ranged brawling weapon, even if they claim they've got a 500ish meter range. The closer you are, the smaller the spread, and the more effective they are.
usually at close range, with two LB10-Xs strapped to the Uziel it inevitably ends up in a brawl if the other player wants it. Against Vindicators it was just not putting enough damage into the torso, and even the legs were tricky. Homestly something seemed a little off with it all.
#38
Posted 30 April 2018 - 01:17 AM
El Bandito, on 27 April 2018 - 09:05 PM, said:

[Redacted]
Nice example of adapt and overcome rather then doing exactly what the mainstream is doing!
Do you think that with some time people will actually radicaly change course as for solaris gameplay and build strategies?
Im mostly playing in division 5 with my SPL Locust 1E and have been facing nothing but cataphracts and rifleman with the ocassional exception for something different. Both the phract and rifleman play the ranged game and i have had many occasion where my opponent was just waiting for me turret mode with back against the wall..
So i changed my strategy and build a Pirates Bane with double light ppc’s just to beat these kind of opponents and with good succes. Some were good sports but i already received alot of “compliments” for fielding something they hardly can defeat. A few just stopped playing and surrendered, and some others just plainly loose it and start harrasing via chat.
Anyway, this Pirates Bane is a specialist anwser to ranged and/or much slower opponents but against speedier opponents its pretty weak and will propably not work well.
I wonder if these kind of (specialist) anwsers to mainstream builds and strategies will actually encourage the mass to find something that works well against whatever comes out of the gates in solaris. I think with some time there will actually be a few meta builds with corresponding strategies for each division, sort of rock paper scissors in the end.
What do you think?
Edited by draiocht, 30 April 2018 - 10:02 AM.
Quote Clean-Up
#39
Posted 30 April 2018 - 02:40 AM
B3R3ND, on 30 April 2018 - 01:17 AM, said:
What do you think?
It is my hope as well that eventually there will be a rock-paper-scissors in most divisions. Not in Div 1 though, as Anni is just way too good there. However, even if a mech is only slightly better than others in a certain division compared with others, due to players' mind set, a lot of them will choose to bandwagon that particular mech and snowball its popularity. Which makes it easy for people who knows how to exploit that certain mech's weakness and beat it regularly, as in my case against Vindicators.
Basically, yes there can be rock-paper-scissors effect, especially after PGI shuffles some mechs around and further balances weapons for Solaris mode only. However, most players will still hop onto one or two mechs that are ahead of the others in a division, instead of thinking for themselves.
#40
Posted 30 April 2018 - 02:59 AM
Personally, i've beat and been beaten with a shadow hawk GD, anansi,spider 5d and the free uziel (3xuac2). It's all about the pilot. Although, with equal skill, i'd bet my money on the guy in the 1X.
On that note, why is the under general? Should be in the solaris section.
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