Now that Battletech has been out for a while I'm curious as to what builds people are using.
Below is my current favorite build. It's a Grasshopper GHR-5H that I salvaged after despensing swift justice on a war criminal.
I call it the Crit Hopper....
6xML
1xLL
6xMG
2
Share Your Favorite Battletech Mech Builds
Started by s0da72, Apr 29 2018 12:19 PM
7 replies to this topic
#1
Posted 29 April 2018 - 12:19 PM
#2
Posted 29 April 2018 - 02:25 PM
Nice build, will have to try that!
My favourite (even late game) is a FireStarter loaded to the gills with flamers and a Leg++ mod for reduced DFA damage. A decent cockpit pilot injury prevention module is handy too, and a gyro++ with reduced hit chance.
With the jump distance on the FIreStarter, you can pretty much DFA from the last map you played on.
My commander drives one. I named him AAAAAAAAH, as first contact with my lance is inevitably followed up by a screaming light mech to the face of the first enemy he sees. It's surprisingly effective. Pair it with the piloting skill that lets you move after firing, and you have a fantastic shutdown mech.
Make contact, identify a suitable target, MECH TO THE FAAAAACE, set them on fire the next turn, then JJ backwards with your patented FireStarter double flip-off.
Also, if you reserve a light mech until the last turn, you get to move again pretty much straight away next go
I managed to capture my first assault with it - a battlemaster - with a DFA headshot.
My favourite (even late game) is a FireStarter loaded to the gills with flamers and a Leg++ mod for reduced DFA damage. A decent cockpit pilot injury prevention module is handy too, and a gyro++ with reduced hit chance.
With the jump distance on the FIreStarter, you can pretty much DFA from the last map you played on.
My commander drives one. I named him AAAAAAAAH, as first contact with my lance is inevitably followed up by a screaming light mech to the face of the first enemy he sees. It's surprisingly effective. Pair it with the piloting skill that lets you move after firing, and you have a fantastic shutdown mech.
Make contact, identify a suitable target, MECH TO THE FAAAAACE, set them on fire the next turn, then JJ backwards with your patented FireStarter double flip-off.
Also, if you reserve a light mech until the last turn, you get to move again pretty much straight away next go
I managed to capture my first assault with it - a battlemaster - with a DFA headshot.
#3
Posted 29 April 2018 - 02:41 PM
I have two that I really like thus far...
1. Mini version of your Grasshopper with a Firestarter... 2x Medium Laser, 6x MG w/2 tons and 5x JJ.
2. Mini Victor... Centurion with AC/20, 2x Medium Laser and 4x JJ
Really enjoying the game! I rate it a solid A.
1. Mini version of your Grasshopper with a Firestarter... 2x Medium Laser, 6x MG w/2 tons and 5x JJ.
2. Mini Victor... Centurion with AC/20, 2x Medium Laser and 4x JJ
Really enjoying the game! I rate it a solid A.
#4
Posted 29 April 2018 - 03:47 PM
My grasshopper runs 6 ML 1 LL, 4 JJ, and all the heat sinks I can fit in it. Can alpha 3-4 times no problem, and after resting for one turn basically has no heat. Almost all my other mechs I remove the JJ but there have been a few times that the JJ have saved me with a DOA or leaping to an objective. I named it "Medusa" after the pilot who has been in it since day 1.
#5
Posted 29 April 2018 - 04:35 PM
My favorite and most successful 'Mech so far, honestly and without exaggeration, has been the starter Blackjack. I pulled off two jets to add some armor, and swapped out the stock AC/2s for + and ++ variants, but otherwise it's the same machine, and still my Commander's preferred ride. It's a useful little bugger and I'm going to be sad when I finally have to swap it out for something else.
#6
Posted 29 April 2018 - 05:07 PM
As much as I enjoy tweaking new builds in BT, this thread should be in Battletech® forums, not here. https://mwomercs.com...%AE-discussion/
#7
Posted 29 April 2018 - 06:04 PM
El Bandito, on 29 April 2018 - 05:07 PM, said:
As much as I enjoy tweaking new builds in BT, this thread should be in Battletech® forums, not here. https://mwomercs.com...%AE-discussion/
But general discussion is for everything! Remember when the mods tried to lock it all down by removing general? It was ANARCHY! Nobody noticed anything! The forums were a desolate wasteland!
General is the dumping ground, Kaetetôã is the toilet.
#8
Posted 29 April 2018 - 07:23 PM
Its funny the top topics in MWO are about Battletech.. a totally different game haha.
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