Doing this would also allow weapons to be more mission specific since the players would have tactical choice for each drop.
The improvement would be greater gameplay depth and variability with no slowdown since mech selection would take about 10 seconds or less.
The fear some folks have is that knowing the map makes Mech combat more prone to everyone boating one weapon. The truth is that knowing the map makes each map favor a different set of tactics. Or at least that is how it worked in previous MechWarrior multiplayer games. You knew when that fast LB-20X was right or perhaps a slower Gauss Rifle.
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Edited by Lightfoot, 14 April 2018 - 10:15 AM.