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Early Blood Asp Screenshots


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#41 Thorn Hallis

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Posted 09 May 2018 - 12:40 AM

One would think that this is a poster child for ST armor quirks, espescially given the reduced health of cGauss. But as it is a Clan'Mech and the developer is not Blizzard I'm seeing structure quirks incoming (if any).

#42 Vellron2005

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Posted 09 May 2018 - 04:06 AM

View PostNightbird, on 08 May 2018 - 03:47 PM, said:

It got bigger since concept art:

Posted Image



Posted Image


So did the cockpit itself I think..

It should both be about 10% smaller, towards the lower part of the hitbox..

Although, the shoulder cannons seem shorter overall (they don't stick so much in front of the cockpit), and a bit stockier in their placement into the shoulders..

Edited by Vellron2005, 09 May 2018 - 04:09 AM.


#43 Orion ji

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Posted 09 May 2018 - 04:19 AM

View PostVellron2005, on 08 May 2018 - 12:53 AM, said:

A slightly different angle from their Facebook page:

Posted Image



wow, the FIRST time I preorder and whadayaknow it's not what I ordered. Lesson learned. Thanks PGI. Ya think you could make those arms more massive?

#44 CK16

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Posted 09 May 2018 - 04:37 AM

View PostOrion ji, on 09 May 2018 - 04:19 AM, said:



wow, the FIRST time I preorder and whadayaknow it's not what I ordered. Lesson learned. Thanks PGI. Ya think you could make those arms more massive?


They look about the same as the concept art imo. I think it is just the angle here making them look yuge.

#45 Nightbird

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Posted 09 May 2018 - 06:11 AM

Arms look good to me. They take up volume.

#46 Grus

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Posted 09 May 2018 - 06:45 AM

Im not going to be shooting the arms...

#47 Antares102

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Posted 09 May 2018 - 08:46 AM

View PostOrion ji, on 09 May 2018 - 04:19 AM, said:



wow, the FIRST time I preorder and whadayaknow it's not what I ordered. Lesson learned. Thanks PGI. Ya think you could make those arms more massive?

I think those arms are GREAT.
Those arms will be perfect for shielding your torso (if the Blood Asp gets >=75° torso yaw).

#48 WhineyThePoo

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Posted 09 May 2018 - 08:57 AM

Arms and shoulders are waaaay too chunky. Whats wrong with the OG sleek shoulders?

#49 BTGbullseye

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Posted 09 May 2018 - 08:58 AM

Indeed the arms look perfect... The torso pods are the only ones that are off.

#50 Humpday

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Posted 09 May 2018 - 11:41 AM

View Postkapusta11, on 07 May 2018 - 11:05 PM, said:

Another image:

Posted Image


Man that a bad arse looking thing.
I like how it looks.

#51 Angel of Annihilation

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Posted 09 May 2018 - 12:00 PM

View PostOrion ji, on 09 May 2018 - 04:19 AM, said:



wow, the FIRST time I preorder and whadayaknow it's not what I ordered. Lesson learned. Thanks PGI. Ya think you could make those arms more massive?


Well there is a reason why they call it "Concept Art" because it is just a concept, not the final product. As long as this game has been around the final product has always been slightly different than the final product and quite honestly, I don't really recall concept art from any game being exactly as the final product so you shouldn't really be surprised at the slight differences.

View PostAntares102, on 09 May 2018 - 08:46 AM, said:

I think those arms are GREAT.
Those arms will be perfect for shielding your torso (if the Blood Asp gets >=75° torso yaw).



Yeah the big arms do mean better shielding potential but I don't think it is going to matter on this mech because the ST is going to be massively exposed due to those shoulder mounts. Also PGI is traditionally very unfriendly to Clan mechs when it comes to mobility and agility stats or quirks, especially when those mechs can mount significant amounts of firepower and/or have high mounts. The fact that it not only can mount significant amounts of firepower and has high mounts Plus those high mounts are primarily ballistic mounts further reduces the likelyhood PGI will allow even decent mobility, agility and/or quirks to be added.



#52 Athom83

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Posted 09 May 2018 - 02:28 PM

View PostNightbird, on 08 May 2018 - 03:47 PM, said:

It got bigger since concept art:

Except you can't really directly measure angled versus flat on for size. Though the ST pods definitely got a little bigger.

View PostOrion ji, on 09 May 2018 - 04:19 AM, said:

wow, the FIRST time I preorder and whadayaknow it's not what I ordered. Lesson learned. Thanks PGI. Ya think you could make those arms more massive?

... except that massive arms is usually a good thing?

#53 Nightbird

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Posted 09 May 2018 - 02:31 PM

View PostAthom83, on 09 May 2018 - 02:28 PM, said:

Except you can't really directly measure angled versus flat on for size. Though the ST pods definitely got a little bigger.



As long as I'm not claiming XY% larger I think I'm good.

#54 kapusta11

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Posted 10 May 2018 - 09:50 AM

Wow, those hardpoints look like SH*T. Shoulder gun with energy weapon looks smaller too, wtf.

Mech itself looks great but man those hardpoints.

Posted Image

Posted Image

Edited by kapusta11, 10 May 2018 - 09:53 AM.


#55 Banshee2X

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Posted 10 May 2018 - 10:06 AM

View Postkapusta11, on 10 May 2018 - 09:50 AM, said:

Wow, those hardpoints look like SH*T. Shoulder gun with energy weapon looks smaller too, wtf.

Mech itself looks great but man those hardpoints.

Posted Image

Posted Image

I’m so depressed about this now whoever was the main designer needs to be fired!

#56 kapusta11

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Posted 10 May 2018 - 10:18 AM

Suggested fix:

Tall and stubby guns gtfo.

Posted Image

Same size gun for energy shoulder. Flipped gauss. Second weapon uses empty space in the shoulder pod.

Posted Image

Edited by kapusta11, 10 May 2018 - 10:48 AM.


#57 Nema Nabojiv

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Posted 10 May 2018 - 10:34 AM

Damn those gunpods are fukhueg. Can as well stick a cathedral or two between them and send it to defend Cadia.

Posted Image

#58 C E Dwyer

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Posted 10 May 2018 - 10:42 AM

View PostvDark, on 10 May 2018 - 10:06 AM, said:

I’m so depressed about this now whoever was the main designer needs to be fired!

fired is a bit harsh, but the build quality is shite .

#59 Vanguard836

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Posted 10 May 2018 - 10:43 AM

Definitely looks like the pods are too big and short :(

#60 Jackal Noble

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Posted 10 May 2018 - 10:51 AM

Those side torso pods are stupid.
They make the mech stupid looking.
This is stupid.
PGI pls fix stupid.

At the very least take everything to the energy pod dimensions. Will still be big but that's to be expected with the basp. Just not OMFG that's stupid levels of big.
ST quirks absolutely otherwise.





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