Viktor Drake, on 10 May 2018 - 05:15 AM, said:
Its a rabbit hole because there are alot of problems with AC's.
First all UAC's got nerfed because of 1 mech, the KDK-3 which subsequently was nerfed to the point that it really doesn't need a UAC nerf to rein it in. IS UAC got wrapped up in the C-UAC simply because they came out after the UAC nerfs.
Second, CAC's are STILL a placeholder weapon that PGI just forgot about. No real attempt was made to actually make them useful and they aren't, not even in the slightest. Hell they even take up more crit slots than a C-UAC despite being vastly inferior to them and there is absolute no Battletech equivalent of them so PGI could use artistic license to their hearts content to make them useful.
Three. The Ghost heat on AC/20 and many of its variants came about when it was perceived that a 40 damage pin point alpha was too powerful. This was before we had a 50 damage pin point alpha added to the game in the form of Heavy Gauss. It is also from before the tech upgrade which added a ton of power creep to the game. The concept is now obsolete and really needs to go away. Having ghost heat triggered when using just 2 of these weapons is just too limiting anymore in the face of current builds using other weapons systems. I mean It is pretty easy to pump out 70-80 point alphas, especially with Clan weapons and while those alpha come with duration attached, even if your able to hold your lasers on a target for only part of the beam duration, your still able to apply 40-50 damage before the beams drift off targets.
So yeah, huge rabbit hole. It is pretty much time for a balance pass on ACs in the game.
CAC have an obvious role. They are more heat effective when compared to the UAC. Especially the CAC10 which is 5 damage per heat when compared to 3.33 DPH for IS AC10 and ~2.6 for UAC.
Also 4 x CAC10 KDK 3 exists because CAC 10 have relaxed GH rules.
Edited by lazorbeamz, 10 May 2018 - 09:23 AM.