360 Radar
#1
Posted 10 May 2018 - 07:47 AM
shoot ya in the face later.
#2
Posted 10 May 2018 - 08:00 AM
Unrelated, 'real life' ground radar doesn't work like you want MWO radar to work either. The '360 radar' you seem to be referring to is an aerial 'dome' that rarely, if ever, covers the ground.
#3
Posted 10 May 2018 - 08:09 AM
Also seismic.
#4
Posted 10 May 2018 - 08:09 AM
Su-35:
Su-47
Pak-FA
Do you see how each of them have those nubbins either between the engines (Su-27/35/37 and Pak-FA) or beside the engines (Su-47), those are rear facing RADAR units...
By contrast most American (and Western units in general) relay on Command and Control units such as AWACS units such as the Boeing E-3 Sentry or wing-men to see what is going on behind them.
It's not that it can't be done, but it would be a separate RADAR display for our mechs to know what was going on behind us.
Edited by Metus regem, 10 May 2018 - 08:10 AM.
#5
Posted 10 May 2018 - 08:16 AM
http://www.sarna.net/wiki/Rifleman_IIC
#6
Posted 10 May 2018 - 08:32 AM
Nightbird, on 10 May 2018 - 08:16 AM, said:
http://www.sarna.net/wiki/Rifleman_IIC
That's not radar, that's a party hat.
#7
Posted 10 May 2018 - 08:38 AM
Nightbird, on 10 May 2018 - 08:16 AM, said:
http://www.sarna.net/wiki/Rifleman_IIC
Oh, I think I'm starting to understand why it is the most wanted clan heavy in that poll.
#8
Posted 10 May 2018 - 08:39 AM
#9
Posted 10 May 2018 - 08:41 AM
https://youtu.be/C3RhfXdgMeE?t=13m26s
Buuuuut it would probably ruin a lot of sneaky light mech gameplay. It's hard to say in general whether the game would benefit from more or less positioning and movement information.
#10
Posted 10 May 2018 - 09:03 AM
And then they limited it to only work while stationary. A decision I didn't like but I can understand the reasoning behind it.
#11
Posted 10 May 2018 - 09:20 AM
#12
Posted 10 May 2018 - 09:21 AM
kapinga, on 10 May 2018 - 07:47 AM, said:
shoot ya in the face later.
We had 360 degree radar in all the past MechWarrior PC games MW2-MW4 and it was great for those pesky back shooting situations because you could react to them before they cored your back out in 3 seconds.
MWO to me is lacking so much good stuff from the past PC IP games MWO is so shallow and weird game play all I can hope is MW5 does not turn out to be a worse MWO.
#13
Posted 10 May 2018 - 09:27 AM
GBxGhostRyder, on 10 May 2018 - 09:21 AM, said:
We had 360 degree radar in all the past MechWarrior PC games MW2-MW4 and it was great for those pesky back shooting situations because you could react to them before they cored your back out in 3 seconds.
MWO to me is lacking so much good stuff from the past PC IP games MWO is so shallow and weird game play all I can hope is MW5 does not turn out to be a worse MWO.
What's so weird about it? What's so critical that's messing?
Edited by MechaBattler, 10 May 2018 - 09:31 AM.
#14
Posted 10 May 2018 - 10:08 AM
Grus, on 10 May 2018 - 08:39 AM, said:
Nowadays, you have two sensor tree nodes that if stacked can push that ability out to 400m. Use as you see fit.
#15
Posted 10 May 2018 - 10:12 AM
#16
Posted 10 May 2018 - 10:51 AM
MechaBattler, on 10 May 2018 - 09:27 AM, said:
What's so weird about it? What's so critical that's messing?
Ok I guess I will take the bait?
#1 A 360 degree radar on each mech
#2 A global Social lobby system that you could chat find games with players and family all over the world.
#3 20 real diverse game modes.
#4 500+ maps 90% made by the community.
#5 20+ private leagues from Solaris to Planetary.
#6 Being able to have saved variables/Loadouts up to 5 for each mech.
#7 Able to pick your mech after map and game mode are known.
#8 A Stock only mech game mode.
#9 Co-op game play with missions.
#10 Mechs were not so lethargic and slow.
#11 Mechs armor really worked.
I could go on for a bit longer list but you can see just by this short list how many things MWO is missing from past PC MechWarrior/BattleTech games.
#17
Posted 10 May 2018 - 11:15 AM
GBxGhostRyder, on 10 May 2018 - 10:51 AM, said:
Ok I guess I will take the bait?
#1 A 360 degree radar on each mech
#2 A global Social lobby system that you could chat find games with players and family all over the world.
#3 20 real diverse game modes.
#4 500+ maps 90% made by the community.
#5 20+ private leagues from Solaris to Planetary.
#6 Being able to have saved variables/Loadouts up to 5 for each mech.
#7 Able to pick your mech after map and game mode are known.
#8 A Stock only mech game mode.
#9 Co-op game play with missions.
#10 Mechs were not so lethargic and slow.
#11 Mechs armor really worked.
I could go on for a bit longer list but you can see just by this short list how many things MWO is missing from past PC MechWarrior/BattleTech games.
Some of those are delibrate balance changes, some of them are false (Really, which Mechwarrior game had 20 meaningful modes? And armor doesn't work?). And some of them are hardly PGI's fault (They wouldn't really be private leagues if PGI ran them).
#18
Posted 10 May 2018 - 11:19 AM
Have you played MW4 recently? The controls suck and the mechs handle like slow garbage. Even the fast mechs handle like a bundle of butt.
#19
Posted 10 May 2018 - 11:43 AM
Prototelis, on 10 May 2018 - 11:19 AM, said:
Have you played MW4 recently? The controls suck and the mechs handle like slow garbage. Even the fast mechs handle like a bundle of butt.
Most people look back at MW4 with these:
Edited by Metus regem, 10 May 2018 - 11:45 AM.
#20
Posted 10 May 2018 - 02:18 PM
GBxGhostRyder, on 10 May 2018 - 10:51 AM, said:
Ok I guess I will take the bait?
#1 A 360 degree radar on each mech
#2 A global Social lobby system that you could chat find games with players and family all over the world.
#3 20 real diverse game modes.
#4 500+ maps 90% made by the community.
#5 20+ private leagues from Solaris to Planetary.
#6 Being able to have saved variables/Loadouts up to 5 for each mech.
#7 Able to pick your mech after map and game mode are known.
#8 A Stock only mech game mode.
#9 Co-op game play with missions.
#10 Mechs were not so lethargic and slow.
#11 Mechs armor really worked.
I could go on for a bit longer list but you can see just by this short list how many things MWO is missing from past PC MechWarrior/BattleTech games.
#1. I think that's a matter of opinion. I feel like not having 360 degree radar rewards people with situational awareness and punishes people who just tunnel vision.
#2. We sorta got that? Faction chat and looking for group thing. Besides plenty of 3rd party communication options.
#3. Twenty seems like a lot. But I agree we should have more and more well thought out modes.
#4. You've seen how some maps do on game performance? They hiccup on even the best of systems.
#5. Well player leagues are up to the players.
#6. Lot of people want that.
#7. Only run optimized builds for maps? So nothing but long range sniping on big maps. Nothing but LRMs on Polar. Etc etc. I'd prefer pure random.
#8. Don't think we have population to divide up more of the population for stock mode.
#9. Mechwarrior 5.
#10. You'd prefer ballerina assaults? Really hurt them the most. And of course the Clans. My crappy IS mechs feel fine though.
#11. Armor does work, it's just weapons are accurate and pin point. Heck they even doubled the armor in beta. And now we have the skill tree and quirks giving more.
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