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360 Radar


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#1 kapinga

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Posted 10 May 2018 - 07:47 AM

so can any fool tell me, why in the year 3025, or whatever, we dont have 360 radar? i mean ya ok you got a hit bar that highlites were your getting hit from, that is so f cheesy. its only 2018 in real life and we have 360 radar i mean what the hell! of course pgi dont, care they just want you to buy there latest mech. thats how they get there real life money, to pay there real life bills. who cares about the game, actually being kinda realistic isnt what this game is all about anyway. just a 15 minit ( if your lucky ) arcade game. just think put this in an arcade at 1.00 a pop **** be makin money.! hmnmmm i wonder.
shoot ya in the face later.

#2 Bombast

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Posted 10 May 2018 - 08:00 AM

It's a gameplay choice, not a realism related one. A fairly basic, and widespread, one. It forces the player to pay more attention, and allows for flanking maneuvers and ambushes.

Unrelated, 'real life' ground radar doesn't work like you want MWO radar to work either. The '360 radar' you seem to be referring to is an aerial 'dome' that rarely, if ever, covers the ground.

#3 Exilyth

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Posted 10 May 2018 - 08:09 AM

Having each player on the team look in a different direction archives the same effect.

Also seismic.

#4 Metus regem

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Posted 10 May 2018 - 08:09 AM

Most, read 90% of combat aircraft do not have rear facing RADAR... Only a few and most of those are Russian, very, very common to the Sukohi family..

Su-35:

Posted Image

Su-47
Posted Image

Pak-FA
Posted Image

Do you see how each of them have those nubbins either between the engines (Su-27/35/37 and Pak-FA) or beside the engines (Su-47), those are rear facing RADAR units...

By contrast most American (and Western units in general) relay on Command and Control units such as AWACS units such as the Boeing E-3 Sentry or wing-men to see what is going on behind them.



It's not that it can't be done, but it would be a separate RADAR display for our mechs to know what was going on behind us.

Edited by Metus regem, 10 May 2018 - 08:10 AM.


#5 Nightbird

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Posted 10 May 2018 - 08:16 AM

Rifleman IIC has it but as you can see it requires extra hardware

http://www.sarna.net/wiki/Rifleman_IIC

#6 Bombast

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Posted 10 May 2018 - 08:32 AM

View PostNightbird, on 10 May 2018 - 08:16 AM, said:

Rifleman IIC has it but as you can see it requires extra hardware

http://www.sarna.net/wiki/Rifleman_IIC


That's not radar, that's a party hat.

Posted Image



#7 Nema Nabojiv

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Posted 10 May 2018 - 08:38 AM

View PostNightbird, on 10 May 2018 - 08:16 AM, said:

Rifleman IIC has it but as you can see it requires extra hardware

http://www.sarna.net/wiki/Rifleman_IIC

Oh, I think I'm starting to understand why it is the most wanted clan heavy in that poll.

#8 Grus

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Posted 10 May 2018 - 08:39 AM

There used to be a mod you could put on your mech "360 target retention" but that only worked at close range and you had to already have them targeted.

#9 process

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Posted 10 May 2018 - 08:41 AM

I like the idea of some sort of passive radar, like in the Space Hulk: Deathwing clip below, that gives you a vague information about enemy direction.

https://youtu.be/C3RhfXdgMeE?t=13m26s

Buuuuut it would probably ruin a lot of sneaky light mech gameplay. It's hard to say in general whether the game would benefit from more or less positioning and movement information.

#10 Nema Nabojiv

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Posted 10 May 2018 - 09:03 AM

We actually had 360 awareness in the beginning, when seismic used to work on the move and was the most useful module.

And then they limited it to only work while stationary. A decision I didn't like but I can understand the reasoning behind it.

#11 Stridercal

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Posted 10 May 2018 - 09:20 AM

Read the lore.

#12 GBxGhostRyder

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Posted 10 May 2018 - 09:21 AM

View Postkapinga, on 10 May 2018 - 07:47 AM, said:

so can any fool tell me, why in the year 3025, or whatever, we dont have 360 radar? i mean ya ok you got a hit bar that highlites were your getting hit from, that is so f cheesy. its only 2018 in real life and we have 360 radar i mean what the hell! of course pgi dont, care they just want you to buy there latest mech. thats how they get there real life money, to pay there real life bills. who cares about the game, actually being kinda realistic isnt what this game is all about anyway. just a 15 minit ( if your lucky ) arcade game. just think put this in an arcade at 1.00 a pop **** be makin money.! hmnmmm i wonder.
shoot ya in the face later.


We had 360 degree radar in all the past MechWarrior PC games MW2-MW4 and it was great for those pesky back shooting situations because you could react to them before they cored your back out in 3 seconds.

MWO to me is lacking so much good stuff from the past PC IP games MWO is so shallow and weird game play all I can hope is MW5 does not turn out to be a worse MWO.

#13 MechaBattler

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Posted 10 May 2018 - 09:27 AM

Me guesses someone got cored from behind and didn't like it. ;3


View PostGBxGhostRyder, on 10 May 2018 - 09:21 AM, said:


We had 360 degree radar in all the past MechWarrior PC games MW2-MW4 and it was great for those pesky back shooting situations because you could react to them before they cored your back out in 3 seconds.

MWO to me is lacking so much good stuff from the past PC IP games MWO is so shallow and weird game play all I can hope is MW5 does not turn out to be a worse MWO.


What's so weird about it? What's so critical that's messing?

Edited by MechaBattler, 10 May 2018 - 09:31 AM.


#14 A Man In A Can

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Posted 10 May 2018 - 10:08 AM

View PostGrus, on 10 May 2018 - 08:39 AM, said:

There used to be a mod you could put on your mech "360 target retention" but that only worked at close range and you had to already have them targeted.

Nowadays, you have two sensor tree nodes that if stacked can push that ability out to 400m. Use as you see fit.

#15 Christophe Ivanov

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Posted 10 May 2018 - 10:12 AM

If you ask me, for the same reason we do not have rear viewing on MWO. Posted Image

#16 GBxGhostRyder

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Posted 10 May 2018 - 10:51 AM

View PostMechaBattler, on 10 May 2018 - 09:27 AM, said:

Me guesses someone got cored from behind and didn't like it. ;3




What's so weird about it? What's so critical that's messing?


Ok I guess I will take the bait?
#1 A 360 degree radar on each mech
#2 A global Social lobby system that you could chat find games with players and family all over the world.
#3 20 real diverse game modes.
#4 500+ maps 90% made by the community.
#5 20+ private leagues from Solaris to Planetary.
#6 Being able to have saved variables/Loadouts up to 5 for each mech.
#7 Able to pick your mech after map and game mode are known.
#8 A Stock only mech game mode.
#9 Co-op game play with missions.
#10 Mechs were not so lethargic and slow.
#11 Mechs armor really worked.

I could go on for a bit longer list but you can see just by this short list how many things MWO is missing from past PC MechWarrior/BattleTech games.Posted Image

#17 Bombast

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Posted 10 May 2018 - 11:15 AM

View PostGBxGhostRyder, on 10 May 2018 - 10:51 AM, said:


Ok I guess I will take the bait?
#1 A 360 degree radar on each mech
#2 A global Social lobby system that you could chat find games with players and family all over the world.
#3 20 real diverse game modes.
#4 500+ maps 90% made by the community.
#5 20+ private leagues from Solaris to Planetary.
#6 Being able to have saved variables/Loadouts up to 5 for each mech.
#7 Able to pick your mech after map and game mode are known.
#8 A Stock only mech game mode.
#9 Co-op game play with missions.
#10 Mechs were not so lethargic and slow.
#11 Mechs armor really worked.

I could go on for a bit longer list but you can see just by this short list how many things MWO is missing from past PC MechWarrior/BattleTech games.Posted Image


Some of those are delibrate balance changes, some of them are false (Really, which Mechwarrior game had 20 meaningful modes? And armor doesn't work?). And some of them are hardly PGI's fault (They wouldn't really be private leagues if PGI ran them).

#18 Prototelis

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Posted 10 May 2018 - 11:19 AM

Armor worked exactly the same way in MW4, only it mattered less because all of the lasers were hit scan.

Have you played MW4 recently? The controls suck and the mechs handle like slow garbage. Even the fast mechs handle like a bundle of butt.

#19 Metus regem

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Posted 10 May 2018 - 11:43 AM

View PostPrototelis, on 10 May 2018 - 11:19 AM, said:

Armor worked exactly the same way in MW4, only it mattered less because all of the lasers were hit scan.

Have you played MW4 recently? The controls suck and the mechs handle like slow garbage. Even the fast mechs handle like a bundle of butt.



Most people look back at MW4 with these:

Posted Image

Edited by Metus regem, 10 May 2018 - 11:45 AM.


#20 MechaBattler

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Posted 10 May 2018 - 02:18 PM

View PostGBxGhostRyder, on 10 May 2018 - 10:51 AM, said:


Ok I guess I will take the bait?
#1 A 360 degree radar on each mech
#2 A global Social lobby system that you could chat find games with players and family all over the world.
#3 20 real diverse game modes.
#4 500+ maps 90% made by the community.
#5 20+ private leagues from Solaris to Planetary.
#6 Being able to have saved variables/Loadouts up to 5 for each mech.
#7 Able to pick your mech after map and game mode are known.
#8 A Stock only mech game mode.
#9 Co-op game play with missions.
#10 Mechs were not so lethargic and slow.
#11 Mechs armor really worked.

I could go on for a bit longer list but you can see just by this short list how many things MWO is missing from past PC MechWarrior/BattleTech games.Posted Image


#1. I think that's a matter of opinion. I feel like not having 360 degree radar rewards people with situational awareness and punishes people who just tunnel vision.
#2. We sorta got that? Faction chat and looking for group thing. Besides plenty of 3rd party communication options.
#3. Twenty seems like a lot. But I agree we should have more and more well thought out modes.
#4. You've seen how some maps do on game performance? They hiccup on even the best of systems.
#5. Well player leagues are up to the players.
#6. Lot of people want that.
#7. Only run optimized builds for maps? So nothing but long range sniping on big maps. Nothing but LRMs on Polar. Etc etc. I'd prefer pure random.
#8. Don't think we have population to divide up more of the population for stock mode.
#9. Mechwarrior 5.
#10. You'd prefer ballerina assaults? Really hurt them the most. And of course the Clans. My crappy IS mechs feel fine though.
#11. Armor does work, it's just weapons are accurate and pin point. Heck they even doubled the armor in beta. And now we have the skill tree and quirks giving more.





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