Patch Notes - 1.4.169 - 15-May-2018
#161
Posted 12 May 2018 - 02:13 AM
#162
Posted 12 May 2018 - 02:18 AM
suffocater, on 12 May 2018 - 02:13 AM, said:
"
Russ Bullock @russ_bullock 6 Std.
Just do it before Tuesday release"
Enough said, lol, so may russ have to rethink his balancing team now? Yes? No?
P.s im still glad, i cancel both Fafnir & Blood Asp ulti-pack last month. And buy a new 1070OC. Seems, that i will not miss anything
Edited by Ivie, 12 May 2018 - 02:32 AM.
#163
Posted 12 May 2018 - 02:38 AM
CRYENGINE 5.4.0 this??
This is true I hope to better performance a lot more . Why I already use in other games not the penultimate version. It has better FPS than MWO my PC and old man. I'm waiting to see. More MWO work .... Do not kill the game because MW5
#164
Posted 12 May 2018 - 02:39 AM
I just wonder you don't have enough data on this already.
#165
Posted 12 May 2018 - 02:52 AM
#167
Posted 12 May 2018 - 03:06 AM
PGI, if you are not playing then maybe you could just ask those who are?
#168
Posted 12 May 2018 - 03:09 AM
It will take the balancing master mind Paul Inouye at least one year to find out what to do next. (no I won't spoiler)
#169
Posted 12 May 2018 - 03:13 AM
just buff the Atlas armor instead of redistribute armor from CT and leave anni god damn it
Edited by corcell72, 12 May 2018 - 03:27 AM.
#170
Posted 12 May 2018 - 03:21 AM
#171
Posted 12 May 2018 - 03:23 AM
#172
Posted 12 May 2018 - 03:25 AM
Please RECONSIDER PGI.
This is coming from mostly a spheroid player.
#173
Posted 12 May 2018 - 03:28 AM
I need to buy a BlackKnight now haha. 60 alpha is OP.
#174
Posted 12 May 2018 - 03:31 AM
#175
Posted 12 May 2018 - 03:34 AM
Grus, on 11 May 2018 - 06:00 PM, said:
please explain how the erml and medpl is doing 40% more per shot?..... not only do you guys need to learn how to balance with out gutting an entire play style, but some math would be nice too...
Erm...
5 x 1.4 = 7
So yeah, 40% higher for ERMLs
MPL are only 17% higher and could use a boost back to their pre-nerf 8 damage, which would put them 33% higher.
While they're at it, PGI should probably unlink Small & Medium laser groups for Clan and return the SPL to at least 5 damage, though probably not 6 just yet.
#176
Posted 12 May 2018 - 03:44 AM
Grus, on 11 May 2018 - 06:12 PM, said:
HGauss again, really?
Unless I'm running a brawler or playing like an idiot (which is pretty often), HGauss are not an issue. I can count on one hand the number of deaths I've had from HGauss since Civil War. I can't say the same thing for any other weapon introduced in Civil War, not even RACs. Well, maybe Rockets. Yeah, OK, HGauss & Rockets
Count Jester, on 11 May 2018 - 06:15 PM, said:
Probably
Grus, on 11 May 2018 - 06:39 PM, said:
Sucks? Rocks? OP? UP?
Tell us how you really feel...
Holy Jackson, on 11 May 2018 - 07:23 PM, said:
Because loads of other weapons require you to run a STD engine and can only be torso mounted, right?
#177
Posted 12 May 2018 - 03:52 AM
Edited by Cadoazreal, 12 May 2018 - 04:11 AM.
#178
Posted 12 May 2018 - 03:55 AM
#179
Posted 12 May 2018 - 03:55 AM
kapusta11, on 12 May 2018 - 01:03 AM, said:
Surely it'd be better than what we got?
Plus I live in hope of getting the Raptor / Komodo / Black Hawk-KU some day, so 8 ML w/o GH would be lovely.
Edited by Jay Leon Hart, 12 May 2018 - 03:56 AM.
#180
Posted 12 May 2018 - 04:07 AM
12 user(s) are reading this topic
0 members, 12 guests, 0 anonymous users