Well, it's now been 19.75 pages of conversation, with too much of it being people tearing each other's heads off. It's sad when a Monthly Patch Discussion gets like this.
Anywho, having read through all of it, only one good solution stuck out to me...
Increasing the Base Armor/Structure Values to an additional multiple
of TableTop, on the order of at least '4x TT Values', in order to properly
increase the Time-To-Kill on Mechs during any given Match.
...as doing so would also allow an overload of the Nerfs that have happened to finally be undone. This would mean that things like...
- Increased Mission Clock Time (on the order of 20 Minutes for Quick Play & Scouting, More for Invasion Matches)
- Increasing LRM Baseline Range by 50 Meters
- Increasing ALL Missile Weapon Health
- Narrowing Missile Spread back to more viable and useful values
- Energy Weaponry being returned more to TableTop Levels (Less Heat, better Cooldowns/Durations/Damage!)
- Decreased Ghost Heat Penalties
- Unlinking of Ghost Heat Penalty Groups
- Restoration of 3x Range Limits on multiple Ballistic Weapons, particularly on the Clan Side
- <<A Metric 100 Tons more of things I haven't listed here because they're not coming to my mind right now!!!>>
...could then all be allowed to happen rather easily. Frankly, I think that lengthening out matches through the manner of Adding Armor/Structure to those extents could make MWO far more capable of being a Tactical "Thinking Man's" Shooter than it ever has been. This game has been suffering endlessly from everyone trying to rush things, yet it was the longer length of time available in Missions back in MW2/MW3 (
and probably the other ones as well) which removed the "Pressure Cooker" feeling and made those older games rather enjoyable. I would like to see that great level of enjoyability come to MWO, and put an end to this Balancing Insanity that keeps happening. Right now, everything's such an overly speed-loaded rush that it's hurting the growth of the Player Base (
as well as retaining older players, who feel like they're bashing their heads off a stone wall) because those incoming can't spend time learning properly in order to be able to play well with others.
I've said my piece now, and I'm tired out for a bit, so after I post this I will be stepping out for a bit. I have to admit, even with the Warning on the incoming Solaris City map, I still want to check it out and try to help PGI tune it up. And it will be fun to check out the Solaris Mode maps on the Testing Grounds too. Then there's tearing up people who are freshly checking out their Blood Asp Mechs, to which I hope there will be a corresponding Event added both for those who purchased and those who will be hunting them down. Anywho, pardon me, for I'm going to scoot now. <*suddenly falls over*> *facefloor*
~Mr. D. V. "
Really only seeing one ultimate solution to all the madness..." Devnull
(
p.s.: By the way, I'm not trying to ram this opinion at anyone. Please do NOT take it that way. I'm just mentally overloaded after trudging through more than 395 posts.)