Jay Leon Hart, on 14 May 2018 - 03:27 PM, said:
Dual HGauss = 36 tons, 22 slots, STD engine only, + ammo
Just sayin'
Yeah, he also forgot to take into account the amount of slots and tonnage for the number of heatsinks needed to run dual HLL effectively.
Remember, kids, nothing is free! It's just a matter of which currency you're using.
Ed Steele, on 14 May 2018 - 10:56 PM, said:
HG still does regular Gauss damage out to 630m with no skills applied... there's a bigger picture to look at outside of the optimal range bracket
Sevronis, on 14 May 2018 - 02:39 PM, said:
Actually... yes
I wasn't asking because of meta, I got over the uncreative same build - different player crowd rather quickly and now only fuss at cheapskate LRMers and leggers
I asked because I wanted to figure out how the changes would reflect on your personal in-game experience. And, as I thought, the changes would have worked to your benefit.
You seem to prefer a straight up slugfest in the open, regardless of range, and the changes would have made it so that you wouldn't have to deal with those pesky poptarting, torso-twisting shoot'n'scooters anymore.
They would be forced to play your game and stare you down longer, giving you more opportunity to utilize your brand of heat efficiency (to clarify the brand part - i have several builds that no amount of coolshots would be able to save if you alpha strike even once, and yet i still consider them heat efficient).
So, how far off target am I?