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Patch Notes - 1.4.169 - 15-May-2018


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#481 P0607

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Posted 15 May 2018 - 07:32 PM

It says
"Please note that due to compression differences the Steam patch size may be larger than the standalone client patch size."

But does it really need to gobble up whole 15gb in process of changing/adding 1gb of data? That just doesn't feel right. And It also takes forever to do so. That just doesn't feel right.

#482 Mikayshen

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Posted 15 May 2018 - 08:20 PM

I like the new map, a lot. Though there's a few small details I think would improve people's experiences on it, especially with the information about how it's processor intensive.
1. Remove the blimp. It's cool but it's an unnecessary thing that wastes resources. No one will be looking up during matches and unless you do you'll never see it.
2. Take out about half of the billboards on buildings, they're also unnecessary though they do add to the atmosphere.
3. Get the people of Solaris more food options, I think I saw over 12 'Triple F' burger joints and a small number of Kuritian Restaurants and a few pizza shops.

#483 NocturnalBeast

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Posted 15 May 2018 - 10:00 PM

View PostMikayshen, on 15 May 2018 - 08:20 PM, said:

I like the new map, a lot. Though there's a few small details I think would improve people's experiences on it, especially with the information about how it's processor intensive.
1. Remove the blimp. It's cool but it's an unnecessary thing that wastes resources. No one will be looking up during matches and unless you do you'll never see it.
2. Take out about half of the billboards on buildings, they're also unnecessary though they do add to the atmosphere.
3. Get the people of Solaris more food options, I think I saw over 12 'Triple F' burger joints and a small number of Kuritian Restaurants and a few pizza shops.


Yeah, were are the Marik gyros?

#484 Steel Raven

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Posted 15 May 2018 - 10:09 PM

Solaris City is amazing, the amount of detail is Insane!

You can actually hear music at the entrance of the Interstellar Hotel, the stand alone 98o and at the big FFF burger. The animated billboards are also a real nice touch, it's Vegas meets Blade Runner with the opening to Akira tossed in. Well done!

#485 Warschnuffel

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Posted 15 May 2018 - 11:23 PM

View PostDoc Shmol, on 15 May 2018 - 12:31 PM, said:

Try this: delete 1 point of armor in each arm. If you are lucky the alert will disappear and you will able to modify your armor and save.

Saved my Day :) THX!

#486 Tier5 Kerensky

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Posted 15 May 2018 - 11:52 PM

If you are having problems with Jenners, Stalker, Jagermech and was it one more arm adjusted mech, then it's because your arms have too much armor, remove it and then place more on ST and/or CT.


If I recall my Jenner IICs got 4 armor removed from each arm, and each was 2 over max. Previously it had max arm armor. So don't remove just one, you got to remove enough, and until you do, the "max armor" displayed on the mechlab, is incorrect. If you are over real max, it will display max armor as the amount you have. So just remove enough. It might vary depending on how much survival nodes you have, too.


View PostP0607, on 15 May 2018 - 07:32 PM, said:

It says
"Please note that due to compression differences the Steam patch size may be larger than the standalone client patch size."

But does it really need to gobble up whole 15gb in process of changing/adding 1gb of data? That just doesn't feel right. And It also takes forever to do so. That just doesn't feel right.


It depends how it's done.

The portal at least creates a new copy of all affected files, and when it's done with the patching, it will replace original files with those modified ones. As the files are large this requires at lot of extra space. Another way of doing the same outcome is directly modifying the original files. The reason PGI is not using this is because if portal crashes the files can be in invalid state then. I think a lot of patchers use first method, but how much extra space is required depends on the size of files.

There are other peculiar but common oddoties of patchers, like it's nearly universal to download first a patch, then apply it. But downloading and applying as you go would be faster because your computer can do perfectly several things all at once, sometimes very significantly the larger the patch is.


And there are far more worse implementations in related fields. The worst one I know is Fallout 4 HD resolution pack. Or patch or wharever. See, it replaced many textures with more detailed ones fit for 4k playing. And you have to download that, was it 55 GB of textures. But, the stupidity is a lot of the textures are original. The real amount of changed textures is far less, but you have to download all of them even though you have many of them already. It's so absurdy lazy not to include only the changed ones.

And when someone made an unofficial pack containing only the new changed textures, Bethesda had it removed of course due to copyright. On slower to medium connection downloading 55 GBs takes enormous time.

Edited by Teer Kerensky, 16 May 2018 - 12:24 AM.


#487 Rawyn

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Posted 16 May 2018 - 12:43 AM

So Clan laser changes were over the top, but -10 armor on Jenner arms is fine, because Jenners were dominating the battlefield? What? Who even came up with this idea? Measly 14 armor on the hardpoint locations of JR-F, because most shots hit the torso region...yup, great idea, now a strafing hit by our laser vomitting friends will deep fry the chicken wings and render the 'Mech useless.

#488 Kelvin Casing

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Posted 16 May 2018 - 01:44 AM

What have you done to my annihilator!? It needs MOAR ARMOUR and MOAR DAKKA!!

Posted Image

#489 Ninjah

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Posted 16 May 2018 - 02:18 AM

Jenners got rekt but Stalkers kick butt, 700+ damage every game, so tanky now.

#490 -Quiet-

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Posted 16 May 2018 - 02:36 AM

[Redacted]

Edited by draiocht, 16 May 2018 - 09:55 PM.
unconstructive, inappropriate language


#491 Space Monster

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Posted 16 May 2018 - 02:39 AM

just loaded up to see the new map and it has not even come up as an option six times in a row - has it been pulled already or something? issues?

#492 Grim 13

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Posted 16 May 2018 - 02:39 AM

View PostLeidulfr, on 15 May 2018 - 12:18 PM, said:


Soooo... PGI... why can't you just tell us exactly which Atlas variants were affected by the changes to armor and structure and what those exact changes were?


I have 4 Atlas variants (S(L), BH, D-DC, and RS(C)), and none of their armor values have changed from what they were before the patch.


My AS7-D lost 3 armor on the CT and gained 2 on each side torso Posted Image (negligible but funny, also structure didn't change)

View PostExoForce, on 15 May 2018 - 12:45 PM, said:

Nerfed Stalker, eh?


NERFED!? MUHFUKKA YOU TRIPPIN! :v
For realsies tho, only time I ever lost arms on the damned thing is when the side torso they're attached to would come off! Now i can facetank for dayz! Posted Image

#493 SlightlyMobileTurret

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Posted 16 May 2018 - 04:01 AM

As Reckless pointed out to me, it seems like some of the Dire Wolf torso omnipods now have armour quirks. A welcome addition, but no idea why it wasn't documented in the patch notes.

It seemed like +8 on DWF-W LT (which has one ballistic) and +15 on the torso omnipods which had no weapons/only AMS.

#494 Tarl Cabot

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Posted 16 May 2018 - 04:12 AM

View PostMischiefSC, on 15 May 2018 - 03:22 PM, said:

Longer wait time for matches in Solaris isn't going to work. I know I won't play it anymore; I'm not waiting a minimum 2-3 minutes between matches so I can play a 90 second match.

That's going to push me back to QP, given that FW is dead, or, well, other games.

This is where a "dropdeck" type of setup, where a player can select X number of Divisions with selected mechs then go from there.

#495 D V Devnull

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Posted 16 May 2018 - 04:25 AM

View PostRawyn, on 16 May 2018 - 12:43 AM, said:

So Clan laser changes were over the top, but -10 armor on Jenner arms is fine, because Jenners were dominating the battlefield? What? Who even came up with this idea? Measly 14 armor on the hardpoint locations of JR-F, because most shots hit the torso region...yup, great idea, now a strafing hit by our laser vomitting friends will deep fry the chicken wings and render the 'Mech useless.

View PostNinjah, on 16 May 2018 - 02:18 AM, said:

Jenners got rekt but Stalkers kick butt, 700+ damage every game, so tanky now.

Sadly, when I tried to take my Jenner on the field after making sure I had fixed the armor values, it got CT'd dead. I was mobile, but those new Blood Asp Mechs are absolutely dangerous. Jenner CT really needs some Front Armor Quirks. :(


View PostKeshav Murali, on 16 May 2018 - 04:01 AM, said:

As Reckless pointed out to me, it seems like some of the Dire Wolf torso omnipods now have armour quirks. A welcome addition, but no idea why it wasn't documented in the patch notes.

It seemed like +8 on DWF-W LT (which has one ballistic) and +15 on the torso omnipods which had no weapons/only AMS.

Wait... what? I'm going to need to go check my Dire Wolf Mechs then. Maybe PGI finally realized that they're too squishy, and that people with extreme skill had been abusing them to the detriment of everyone else for too long? :blink:


~D. V. "Eh... There's too much that slipped by the radar, huh?" Devnull

#496 Warning incoming Humble Dexterer

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Posted 16 May 2018 - 05:03 AM

Balancing lasers is as simple as replacing some of their cooldown with an ~equal amount of burn time.

Then you have the same Damage per second, the same heat per second, and only the splash damage and lock on time have been increased.

With the instant pixel precision and lack of splash damage being the main problem with laser weapons.

Also this kind of change would have zero impact on mechs or player mech builds.

#497 ShooteyMcShooterson

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Posted 16 May 2018 - 05:31 AM

meh

Edited by ShooteyMcShooterson, 16 May 2018 - 05:36 AM.


#498 Ninjah

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Posted 16 May 2018 - 06:32 AM

What's with the constant crashing and client freezing?

MWO just crashed 3 times in a single conquest match - for everyone. We got the situation where we re-connected, killed a few disconnects, disconnected again, etc.

I'll start another match to check if it happens again.

EDIT:

Seems to be related to Grim Plexus only. Avoid the map for now.

Edited by Ninjah, 16 May 2018 - 06:46 AM.


#499 Nick Drezary

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Posted 16 May 2018 - 06:37 AM

So... about this new map:

Almoust all windows are misplaced:
Posted Image

Some of them are floating in air:
Posted Image

While looking around I've walked inside the textures:
Posted Image

And some buildings look just awfull
Posted Image
Posted Image
Posted Image
Posted Image

Including poor optimization, you really released this map way too early.

#500 LordLosh

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Posted 16 May 2018 - 07:02 AM

I would rather have it with all the issues then Play POLAR HIGHLANDS ONE MORE ******* TIME!





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