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Patch Notes - 1.4.169 - 15-May-2018


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#501 Nick Drezary

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Posted 16 May 2018 - 07:08 AM

Polar Is absolutely terrible, but it does not excuse THIS map any bit. And yeah, polar was supposed to be a remake of Alpine Peaks. I still can't understand how in a world they could take Alpine peaks and make it even worse...

Edited by Nick Drezary, 16 May 2018 - 07:09 AM.


#502 NocturnalBeast

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Posted 16 May 2018 - 07:32 AM

View PostNick Drezary, on 16 May 2018 - 07:08 AM, said:

Polar Is absolutely terrible, but it does not excuse THIS map any bit. And yeah, polar was supposed to be a remake of Alpine Peaks. I still can't understand how in a world they could take Alpine peaks and make it even worse...


I don't understand why a map would have to be "excused". A developer makes what they want and you can like it or not and even provide criticism, but ultimately the only recourse you have is whether you will spend money on the game or not and whether you will log in or not.

Edited by Ed Steele, 16 May 2018 - 07:32 AM.


#503 D V Devnull

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Posted 16 May 2018 - 08:44 AM

Also of note to everyone: This Month's Patch also has the Bug with Decals on the Right Arm. Sadly, PGI's gone and tried to sweep the associated Bug Report under the rug. Now I've got to figure out whether to start a duplicate thread, or ask for the original to be moved back up into the Patch Feedback board's top level area. :(

~D. V. "Damnit... Why does PGI bury Bug Reports before they're fixed? It makes NO sense!" Devnull




[Minor Edit by Post Author for a mistyped thought.]





UPDATE: I just learned something drastic about that Bug. Everyone reading this, just re-seat your Decals on the Right Arm, and you're good to go. It seems this Bug only affects Decals that were set before the April 2018 Monthly Patch! :D

~D. V. "Having to do an unexpected Edit..." Devnull

Edited by D V Devnull, 16 May 2018 - 08:55 AM.


#504 freud2b

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Posted 16 May 2018 - 08:47 AM

10 min wait game and 15 QP = no polar map GG Pgi Posted Image

#505 Leidulfr

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Posted 16 May 2018 - 09:31 AM

View PostGrim 13, on 16 May 2018 - 02:39 AM, said:

My AS7-D lost 3 armor on the CT and gained 2 on each side torso Posted Image (negligible but funny, also structure didn't change)


You're the only person who's responded to me about this inquiry (even when asking in game--apparently, no one has an Atlas?), and you're the only knowledge I have of any Atlas having been changed, even though the notes say ALL Atlases should've been affected.

Also... what is TWO WHOLE ARMOR to the sides doing to contribute to their stated reason for making the change anyways? Negligible indeed.

Edited by Leidulfr, 16 May 2018 - 09:33 AM.


#506 Leidulfr

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Posted 16 May 2018 - 09:44 AM

View PostYumoshiri, on 14 May 2018 - 05:10 PM, said:

I was wondering why there were 400 comments on such a small patch, seeing no unusual things. Then I realized they were addressing energy weapons for a short while based on the comments. Posted Image

Anyhow, wanted to say that on my Jenner IIC, I usually lose an arm before losing a ST, so I wonder if this structure re-design in these mechs will have the desired effect. The same is true for my Cicada, and actually I usually use the arms as shield to protect my ST/CT in them.

Looking at the jenner iic from the side - you can only hit the arm or the leg (or CT), both of which are easy targets. Stripping an arm essentially takes out half its firepower. If you face your target directly though, only then your STs will suffer much.



Data
The data you have appearantly suggests that arms suffer less damage than the ST, which is why you are going for this change. My question is - what source of data do you use? I imagine T5's mostly showing their face in a cicada as they run to an Atlas, but this behaviour will change with experience.


But maybe it's just me noticing this, and I am imagining it that I lose my arm more often than a ST. I won't be able to test it for a long while still, see you guys again in August!


It's definitely a dumb change... a tiny 14 armor and 7 structure in each of my Jenner F's arms, which are the only places to mount weapons?

Meanwhile, my Firestarters have 24 armor and 24 structure in each arm, and they can still fight back if they lose the arm(s).

Who stares down enemies in a fracking Jenner? They're doing it wrong. Now we have to adjust to stupidly face tanking, in a Jenner, and hoping someone doesn't sneeze on our laser ears.

Not to mention, the 'mechs that got their armor values jumbled around are now broken and have to deploy with missing points to armor because it won't retain the saved load-out.

#507 Gannycus

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Posted 16 May 2018 - 12:18 PM

View PostLeidulfr, on 16 May 2018 - 09:31 AM, said:


You're the only person who's responded to me about this inquiry (even when asking in game--apparently, no one has an Atlas?), and you're the only knowledge I have of any Atlas having been changed, even though the notes say ALL Atlases should've been affected.

Also... what is TWO WHOLE ARMOR to the sides doing to contribute to their stated reason for making the change anyways? Negligible indeed.


I have no time to log in but I think you can easily check the status of all the Atlas in the Store comparing the amount of armor and structure with another IS 100 tons in the store for comparison, all with clean skill trees.

#508 Psycho Cop

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Posted 16 May 2018 - 01:00 PM

I'm not gonna wait 3 freaking minutes for a match in Solaris, or in worst case double that number.
What was wrong with the 1 minute timer?
At least you could hop last couple of seconds in the queue and try your luck. And if the matchmaker skipped you over, you'd only have to wait another minute.. Or try another queue within a minute.
Solaris is quick fast matches.. Not waiting ages in queues. This is asking for matches with AFK's.

Further more please fix those armor allocations of the recently reallocated mechs. It seems you can't save the armor without it resetting to a lower value on the torso's.

#509 Uakari

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Posted 16 May 2018 - 01:32 PM

I already wrote that in another thread, but the 3 min solaris waiting time will kill this game mode. If there really has to be an increased waiting time I would propose the following:

Cut the waiting time down to 2 minutes at least, but let the divisions start at different times. So division 1 starts at 00:00, div 2 starts 30 seconds later and so on. That would guarantee that you dont have to wait longer than 1 minute in any division, and you can make the waiting time longer as well.

If it stays like this i will stop playing solaris. Waited two times 5 min for a match, because there was an odd player number. Also matchmaking did not get any better. There also were no players at all in div 6 and 5, had the impression there were more before.

#510 VXJaeger

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Posted 16 May 2018 - 01:34 PM

Agree with both previous gentlemen. Solaris timer should be more like 30s, not 180s.

#511 Uakari

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Posted 16 May 2018 - 01:38 PM

Please dont **** up the solaris game mode, i like it very much and you did a great job despite some matchmaking issues (that will always be there), but in 6 minutes i almost finished one quickplay.

#512 mad kat

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Posted 16 May 2018 - 02:02 PM

What's the point of being forced to wait up to three minutes for a Solaris match now. Whereas in the previous set up the counter would just restart until someone turned up?

But now we probably have to wait three minutes instead?!??!

#513 Uakari

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Posted 16 May 2018 - 02:46 PM

Just played 2 matches, i just cant do this game mode any longer than 15 minutes because i get so annoyed by the waiting time.
Please fix, this really is a bad change, how can one even think of something like that.
Did you ever play solaris even? How can you think that waiting 6 minutes if you get unlucky can be acceptable.

Most players tend to hop on once the timer is somewhere under 30 seconds. I never click the match search button when its over 1 minute and there is noone else in the queue.

Just stomped some player with a 0,25 W/L ratio when there where even 6 guys waiting for a game, same as before, just waited longer for it.

#514 FallGuy0815

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Posted 16 May 2018 - 02:52 PM

The reasoning behind the longer wait time is iirc that with one minute, any 2 players trying to get in in the 60 second window will be sure to be matched up against each other, no matter of Elo Ranking, if the division is not busy enough. I have not played Solaris a lot, but i have seen on twitch how really good players got opponents with a Win/Loss Ratio of 1/20 and worse.

If now with three minutes 6 people instead of 2 fell into that 180 second window, matchmaking would at least be a little better. I can understand that approach, but it seems this is not enough. Further increasing the possible matchmaking window is not possible because you would indeed wait longer for a match than to actually play it.

The best idea that i have seen so far was spreading the possible opponents not only out time-wise, but also to let the players choose beforehand in which divisions a match would be desirable. So maybe opt in for divisions 2, 4 and 7 with the currently selected mech there and than waiting for a 2 minute window would give some closer (in Elo score) opponent as only waiting in one division for a longer time.

Still, the idea to increase the timer was reasonable. Look at the idea the other way round: If it was reduced to something extremely low, like 3 or 6 seconds, you would almost be guaranteed to get the next player who joins the bucket. As you both end at the same time, it would also be very likely to get the same opponent in the next game. and the next. and so on.

tl;dr: There was a good reason for the increased timer if you think about it. If it does not achive the intended goal more far-reaching changes may be needed

#515 Zh0u

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Posted 16 May 2018 - 06:44 PM

Anyone else crashes on Grim Domination?

#516 SlightlyMobileTurret

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Posted 16 May 2018 - 06:50 PM

View PostZh0u, on 16 May 2018 - 06:44 PM, said:

Anyone else crashes on Grim Domination?


It hasn't happened to me yet, but a lot of people are complaining about random crashes and disconnects on Grim Plexus. It's not just you.

#517 BTGbullseye

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Posted 16 May 2018 - 11:19 PM

View PostFallGuy0815, on 16 May 2018 - 02:52 PM, said:

tl;dr: There was a good reason for the increased timer if you think about it. If it does not achive the intended goal more far-reaching changes may be needed

Yes, but now it is universally the worst place to get c-bills and XP... Just like it was to begin with. They made changes to improve those rewards really fast before, now they've once again reduced them down to where they were.

#518 Frost Lord

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Posted 17 May 2018 - 12:25 AM

after playing battletech for a wile iv started to think about something that could really help this game is a bigger enforces on timing over alpha strikes. the way i see this is if they increased the over all weapon cool down and at the same time heat dissipation rate, making the game a bit like world of warships tho not as long as say a high tear battle ship. say if the times were 2X what they are currently on average, it wold really change the dynamic of build options, you wouldn't always want to just take LL or just Ml you might want to take some ML and sL giving you a faster rate of fire the closer your opponent gets. alternatively you could still take a heap of mL but just set them up in smaller groups that you fire one after the other tho with the slower heat dissipation it wouldn't be as sustainable, you could also set your mech up to alpha strike but you would need to play it more hit and run or be prepared to torso twist, something else that would benefit from a slower fire rate. on top of this i like how battletech has reduced possible weapon options on some mechs and changed them to support weapons limiting mechs from filling every spot with laser vomit and making SL flamers and machine guns more viable.

#519 mad kat

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Posted 17 May 2018 - 01:32 AM

View PostFallGuy0815, on 16 May 2018 - 02:52 PM, said:

*SNIP**


I do get the idea behind it but in my experience there is hardly anyone at all in D4 and lower, and prior to this change easily half if not more of my queues timed out and restarted. So basically now there's a good chance i'm going to wait three minutes and still end up with the same opponent had i just waited one minute!

Its Typical complete lack of logic and common sense that PGI repeat time and time again. Its repeated {LT-MOB-25} ups like this that have driven a lot of folk to Battletech as far as i can tell.

#520 Lily of Thrace

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Posted 17 May 2018 - 02:19 AM

Wait, so... the changes to Clan lasers and Mad Cat Mk2s were removed, but... IS stuff still got hit with the "balance" club?
I'm sorry, I saved money on my weekly shopping by cutting my purchases down to £7 just so I'd have more money to spend on this game this week, but after this, I think I'll use the money for something else this week and in future.
Also, I want my horns back, or removed and given an MC refund, though I doubt either of them is in the cards.
Posted ImageRita Repulsa just isn't the same without her oversized horns.

Edited by Lily of Thrace, 17 May 2018 - 02:20 AM.






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