Lily of Thrace, on 17 May 2018 - 02:19 AM, said:
I'm sorry, I saved money on my weekly shopping by cutting my purchases down to £7 just so I'd have more money to spend on this game this week, but after this, I think I'll use the money for something else this week and in future.
Also, I want my horns back, or removed and given an MC refund, though I doubt either of them is in the cards.
Rita Repulsa just isn't the same without her oversized horns.
TheNostalgicSlav, on 17 May 2018 - 03:30 AM, said:
I'm going to reference the patch notes and the thinking that was stated in the patch notes about the Annihilator. The entire point of the Annihilator is to be a battering ram and a sudden death to anything that tries to engage it 1v1. The entire point of the Annihilator is to excel in a typical 1v1 situation and to be focused my multiple mechs. Even then an LRM or an ATM boat could easily do significant damage to it. Piranhas delete anything that show their backs to, that includes Annihilators and also the popular Dual Heavy Gauss builds carry the risk of them being critted out on top of the long cooldown between spurs of damage, which only reinforces the fact that it was meant to be taken down by a multiple of people, which severely decreases it's lifetime and optimal engagement outcome. It's big, it's mean and a major target.
Also, you say that you don't want to reduce the HP of the Atlas....so you decrease the CT armor quirk and redistribute it into the STs, which contradicts that statement. Not only because of the reduction, but because the CT is the mostly targeted part of the Atlas, the majority of the hitbox on the Atlas is the CT and hence this only serves to once again reduce the tanking power of a already quite underpowered mech compared to other options in the same class. While the overall value change is negligible, it's still worth pointing out.
I did agree with the proposed change to the Clan lasers before that magically got pulled the day after the notes were released. It made sense since the Clan lasers are superior to IS lasers in pretty much every way. Damage, range. Even the longer cooldown isn't really an issue since it kind of helps with the heat management and just tells you to hide behind cover for a while before you can poke again. And to do all that without a penalty for firing a high number of them at the same time is quite astounding. As a primarily an assault/heavy player, I am more afraid to engage a laser boat Hellbringer or a similar clan laser boat heavy or medium than a Kodiak. The pinpoint damage alpha that happens in such a short time cannot be competed against with Ballistics or Missiles due to their nature and IS Lasers simply perform worse in a poking match.
I am also a bit upset about the resizing of the horn bolt-on for the Firestarter. It was goofy and didn't really hurt or benefit anyone except being just a fun thing that in my opinion actually made the Firestarter cooler. And I do hope the Black Knight will receive the ability to equip a sword in the hand like the Centurion does. It just makes sense to do that.
Was quite looking forward to spending some MC...but I think I'll hold and wait and see what happens with this whole 'Clan' thing.
I can't agree more with the above posts. If the lasers deal needed further testing then the IS nerfs probably needed more too, yeah? I mean, has anyone looked at the relative armor between Locusts and Jenners? Let me know if you also see something off there...
Anywho, I've dumbed absurd amounts of money into this game since day 1, and I can't help but feel like PGI is not using those funds in a way that will actually better our game.