Koniving, on 13 May 2018 - 05:57 PM, said:
I mean we could keep ramping up the power and damage of everything...
But for ballistics to compete, we need to be able to do 70 damage alphas... and to boost IS laser alphas by 10 damage to even be able to have a chance of competing with the dominant 70 alpha of the Clans.
And that's not getting into the even bigger alphas...
There's more to all this than just flat alpha strike numbers. Effective damage is an important factor and reasons why PPFLD remains effective even when putting out half the damage of high alpha laser builds.
For example, to make people *feel* better Clan alpha strikes could be reduced by 20% (78 damage down to about 62) and their duration and heat could also be reduced by 20%. (1.25 second ERML to 1 second, 1.55 HLL to 1.24). This would lower their alpha strikes, which would serve to help mostly unaware pilots, as a single alpha doesn't devastate them (but the second one does) while at higher level play Clan remains competitive with IS in trades as their damage per tick doesn't plummet.
It basically solves the perceived problem that stems from people mostly just being afraid of big numbers regardless of their effectiveness.

























