Luminis, on 12 May 2018 - 08:59 AM, said:
I can; it's surprisingly few.
We've had two changes to Clan MGs, reducing crit rate and increasing spread, affecting the Mist Lynx and Arctic Cheetah. We've also had the release of the Piranha, which will eat into the efficacy of both.
We had a nerf to the heat-gen quirks on the Wolfhound 2, which has done nothing to upset its dominance in its role (and TBQH, other Lights should instead be made similarly useful).
We had a nerf to the agility on the Supernova 1, which is already seeing a comeback because the weaknesses of the gauss charge on the MCII cause it to eat more damage in trades if not played absolutely correctly...and because it spreads damage better.
Clan heat-gen nodes got nerfed, only modestly affecting performance (and I'm being generous...I don't think it really changed much for anything other than 'Mechs that already didn't matter).
cERPPC cooldown got nerfed; will still probably see SMN poptarts, they just won't be as good at clutching a match.
cMPL range got nerfed; hurts this weapon quite a bit, may not see cMPL boats do well, if at all, this time around.
Most of the maps got colder recently, making lasers even better across more environments.
Edit: And the coolshot nerfs...which haven't actually done anything as far as which builds are strong.
Edited by Yeonne Greene, 12 May 2018 - 09:09 AM.