Khorne keeps repeating his 'build math, see, IS superior!' post; apparently not noticing things such as mech speed, size, tonnage, profile, survivability of XL engine, movement archetype, or the ability to carry ECM. Or the fact that the faster cooling and longer range of the Clan mechs offsets the tiny differences in duration and the slightly larger alpha on the 10-ton heavier mech. But hey, repeat BS often enough and loud enough, maybe people will believe it!
I play IS and Clan about equally. In FP I note that Clan teams usually have a noticeable advantage against IS (not counting special situations like "but Corp X has an unstoppable MechY charge on map Z!"). In QP I don't care about faction differences, it all evens out eventually (if you play both, at least).
Scanning my builds, I've got about 3 clan builds that would be affected by the proposed Ghost Heat changes - 2 use 2 C-HLL, and 1 uses 6 CERML. Most of my builds split their alpha either side-side or high-low anyway, so it's not a biggie for me.
That said, I'm ambivalent about the proposed changes. Ghost heat is something I can work with and work around. I can trigger the penalty and fire everything if the situations calls for it, I can stagger my alpha, I can build around it. It's not great but I have options. If they nerf range/damage/duration however, I am stuck with that. Nothing I can do to work around it.
My own estimate says Clan laser vomit could use an adjustment, but not a big one. It would also be better to target specific problem mechs and/or problem weapon combos than 'hits the whole tech base' changes.
I could maybe see going with the ghost heat changes, but perhaps the ERML limit could be 5 (6 would trigger) and the HLL limit could stay at 2 (is HLL really a problem weapon, with heat/duration/CD issues?).
Otherwise, possibly negative quirks (+Heat, +CD, or -Range) on a few problem mechs, or maybe both together - smaller ghost heat changes plus a few targeted negative quirks. That seems better than a blanket, large change that hits every Clan laser mech.
Edited by MadBadger, 13 May 2018 - 04:13 AM.