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Alternate Timeline Post: These Clan Laser Damage Nerfs Are Outrageous. All Pgi Had To Do Was Nerf The Amount Of Lasers Clan Can Boat Before Ghost Heat


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#1 Mortalcoil

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Posted 12 May 2018 - 12:39 PM

Patch notes from Earth-1610

Clan ER medium laser damage reduced from 7 to 4.62

Clan medium pulse laser damage reduced from 7 to 4.62

Clan heavy medium laser damage reduced from 10 to 7.5

Clan heavy large laser damage reduced from 18 to 9.

Edited by Mortalcoil, 12 May 2018 - 12:41 PM.


#2 Johnathan Tanner

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Posted 12 May 2018 - 12:59 PM

We had mechs in 1610?

#3 mistlynx4life

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Posted 12 May 2018 - 01:34 PM

Uh, this can only mean one thing... Battleworld. ALL HAIL DOOM!

#4 Bombast

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Posted 12 May 2018 - 01:52 PM

Honestly, I'm not strictly opposed to GH nerfs to Clan mediums. But dropping them by two in one go was absurd. Going from 6 to 5 would have been one of those 'small adjustments' that PGI talked about (But apparently abandoned) that I don't think people would have rioted over. And then we could have all evaluated if they were necessary, or if we needed to do more.

But a 33% drop in boatable lasers, all at once? Come on.

#5 Battlemaster56

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Posted 12 May 2018 - 02:02 PM

View PostJohnathan Tanner, on 12 May 2018 - 12:59 PM, said:

We had mechs in 1610?

I swore I destroy the of last advance ancient human tech, how did I miss this one?

Also OP

clam down mate before you become a meme.

Edited by Battlemaster56, 12 May 2018 - 02:02 PM.


#6 Mortalcoil

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Posted 12 May 2018 - 02:34 PM

View PostBattlemaster56, on 12 May 2018 - 02:02 PM, said:

I swore I destroy the of last advance ancient human tech, how did I miss this one?

Also OP

clam down mate before you become a meme.



I'm having a ball actually. This is too funny, and once again. I don't care about nerfs or the removing of nerfs. I just find it hilarious that clan got together to cry their way into getting nerfs removed. I'm really proud of clanners for putting in all of that blood, sweat, and tears.... weelll, mostly just tears, to get the nerfs removed. Really good job, seriously, now I can continue to lol laser vomit my way through MWO in an EBJ or HBR.

#7 FireStoat

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Posted 12 May 2018 - 03:17 PM

I'm at the point now where I'm thinking "screw it!", and just toss out having 2 technology bases. Clan mechs have a stupid hard time getting armor quirks to deal with medium to short range heavy IS mech alphas (Lbx 10 x4 or Heavy Gauss comes to mind), and IS players are tired of the ER Laser poke spam with clan heat efficiency. Other than paying homage to table top rules, why even bother keeping things with how they are now?

View PostMortalcoil, on 12 May 2018 - 02:34 PM, said:

Really good job, seriously, now I can continue to lol laser vomit my way through MWO in an EBJ or HBR.


Sweeping changes of lasers with ghost heat might work for Marauder IIC, Ebon Jag, and Hellbringer laser spam, but cripples clan light mechs just wanting to use 6 medium pulse or mechs with really sad tonnage payloads like the Ice Ferret, Black Lanner, and the Linebacker. It is absolutely like going back in time and saying "Well guys, you abused pulse lasers so much on the Thunderbolt and Battlemaster that we've decided to do a blanket nerf so that if you enjoyed playing a Wolfhound - well, that just came to an end too."

I don't have a good answer for what they should do, other than examine the mechs that might really be causing a problem and start with THEM, rather than just breaking out the fire hose and spraying everything involving lasers.

Edited by FireStoat, 12 May 2018 - 03:22 PM.


#8 Scratx

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Posted 12 May 2018 - 05:06 PM

The hilarious bit to me was that the HLL nerf basically made that weapon system pointless to me, so I went and replaced the 2 HLLs I had on a loyalty Kit Fox for ERLLs... and it runs so much better now it's not even funny. Now that the nerf isn't coming, I'm still not putting the lasers back in, lol.

OTOH some other 'mechs of mine that might have dual HLL might end up keeping them.

If dual HLL is too troublesome, just tone it a bit down damage and heat-wise, I guess, and it should be fine. Somewhere between 15-16dmg, with a corresponding heat drop, still makes the HLL a good choice for maximizing damage and worth considering over the ERLL.

#9 Shadowomega1

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Posted 12 May 2018 - 05:39 PM

Me I would have just made it that you have 35 heat cap (Just like in MW3, MW4 and Table Top) and no way to increase it. With that I would increase heat dissipation rates allow on heat sinks and DHS as well. This way it hits all equally and forces people out of the vomit builds.





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