I'm at the point now where I'm thinking "screw it!", and just toss out having 2 technology bases. Clan mechs have a stupid hard time getting armor quirks to deal with medium to short range heavy IS mech alphas (Lbx 10 x4 or Heavy Gauss comes to mind), and IS players are tired of the ER Laser poke spam with clan heat efficiency. Other than paying homage to table top rules, why even bother keeping things with how they are now?
Mortalcoil, on 12 May 2018 - 02:34 PM, said:
Really good job, seriously, now I can continue to lol laser vomit my way through MWO in an EBJ or HBR.
Sweeping changes of lasers with ghost heat might work for Marauder IIC, Ebon Jag, and Hellbringer laser spam, but cripples clan light mechs just wanting to use 6 medium pulse or mechs with really sad tonnage payloads like the Ice Ferret, Black Lanner, and the Linebacker. It is absolutely like going back in time and saying "Well guys, you abused pulse lasers so much on the Thunderbolt and Battlemaster that we've decided to do a blanket nerf so that if you enjoyed playing a Wolfhound - well, that just came to an end too."
I don't have a good answer for what they should do, other than examine the mechs that might really be causing a problem and start with THEM, rather than just breaking out the fire hose and spraying everything involving lasers.
Edited by FireStoat, 12 May 2018 - 03:22 PM.