El Bandito, on 13 May 2018 - 04:11 AM, said:
Their constant re-tuning champions into higher skill based forms had lost older players such as me. I played LoL from early 2010, and I was far more content when older champions/items had simpler mechanics, as they were easier to memorize and easier to execute. Now with 120+ champions and 100+ items and having most of them tuned to high skill ceiling abilities, I can't keep up with memorizing all of them, or executing them on time. I'm too old for all that. Which is why I stopped playing LoL from two years ago.
Most of the roster are still fairly straightforward with the main skill check being hitting skillshots. The ones with more complex interactions exist, and the simpler ones have moved away from point-and-click.
Poppy's a great example. The old version was absurdly fun, but it was also absurdly overpowered. Press Q for extra damage on next auto. Press W for more speed. Press E to auto-gapclose. Press R to force duel. Nothing aimed beyond potentially positioning to E into walls. The rework: Q turned into a short-range skillshot. W given an additional effect. R turned into a skillshot peel that requires decent timing to use well.
I don't play much myself any more, but the bulk of the game is still basically the same, just with the brainless auto-hit abilities and kits that are half passive buffs removed or changed.
We actually have a good point of comparison here in MWO: perfect instant convergence is exactly the same sort of crutch as point-and-click abilities in a MOBA. It removes the need to assess shot viability before firing and heavily reduces the effects of distance and enemy movement on your damage spread.
All these nerfs being done in the name of increasing TTK when the answer is literally just limiting weapon convergence and making it take time rather than happening instantly when you flick over and pull the trigger.
That would increase the importance of steady aim, force people to spend longer lining up shots to maximize damage, increase the importance of arm mounts, and generally reduce how well people can concentrate damage.