Champion of Khorne Lord of Blood, on 15 May 2018 - 07:19 AM, said:
MOBAs generally will go and totally rework their game on a whim just for the sake of change rather than the sake of balance. Arena shooters? They'll occasionally buff up a rarely used weapon, fix some bugs, and add in new content then maybe balance changes on said new content to help it mesh with the already balanced out foundation they have established.
In MWO the foundation isn't really there due to huge sweeping changes PGI makes, nothing is safe and nobody really knows where the floor of performance that PGI is balancing around is. This type of unknown is generally bad for a free to play game, as nobody really wants to make purchases if they feel that a game patch may move the mech from workable to totally useless then it never gets brought back up to the workable status.
Then how does anyone tolerate essentially any of the content that Blizzard produces? Or Team Fortress 2? People have to pay first (until TF2 became F2P, at least) before they play those games, yet said games receive near-constant tweaks to balance alongside new additions. For that matter I could say the same about any number of games ever since the concept of the downloadable patch began to exist. I mean yes, there are plenty of things here that weren't fully thought-out and balanced before they were implemented, but constant balance changes really are ubiquitous among multiplayer games. Games where those changes don't happen are the exception, not the rule.