Why you no work for AMS ammo, bro? Hmmmmmm? HMMMMMMMMM?! HMMMMMMMMMMMMMMM?!!!


Dear Magazine Capacity Skill Node
Started by R Valentine, May 14 2018 12:07 PM
7 replies to this topic
#1
Posted 14 May 2018 - 12:07 PM
#2
Posted 14 May 2018 - 12:09 PM
Or they could have bundled it in with the skill in the survival tree.
#3
Posted 14 May 2018 - 12:11 PM
I'm more concerned with how any mech that takes Ammo nodes renders its 'Quick Look' quirk window unreadable.
#4
Posted 14 May 2018 - 12:13 PM
Bombast, on 14 May 2018 - 12:11 PM, said:
I'm more concerned with how any mech that takes Ammo nodes renders its 'Quick Look' quirk window unreadable.
Oh you mean how it shows you ALL weapons that get boosted by the node? Yeah that friggin stupid. Just show me whats mounted on my mech.
Edited by Humpday, 14 May 2018 - 12:25 PM.
#5
Posted 14 May 2018 - 12:16 PM
Humpday, on 14 May 2018 - 12:13 PM, said:
Oh you mean how it shows you ALL weapons that get boosted by the node? Yeah that friggin stupid. Just show my what mounted on my mech.
Yea, I have to read the ammo count off the ammo itself. The quick window is 100% worthless since the skill tree dropped.
#6
Posted 14 May 2018 - 12:23 PM
There won't be, since damage increase is already a huge capacity increase equivalent.
#7
Posted 14 May 2018 - 12:27 PM
MechaBattler, on 14 May 2018 - 12:09 PM, said:
Or they could have bundled it in with the skill in the survival tree.
This makes more sense. If you're going to be using multiple AMS you're pretty much guaranteed to be dipping AMS Overload. Not so much for the ballistic ammo nodes.
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