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Dear Magazine Capacity Skill Node


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#1 R Valentine

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Posted 14 May 2018 - 12:07 PM

Why you no work for AMS ammo, bro? Hmmmmmm? HMMMMMMMMM?! HMMMMMMMMMMMMMMM?!!!

#2 MechaBattler

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Posted 14 May 2018 - 12:09 PM

Or they could have bundled it in with the skill in the survival tree.

#3 Bombast

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Posted 14 May 2018 - 12:11 PM

I'm more concerned with how any mech that takes Ammo nodes renders its 'Quick Look' quirk window unreadable.

#4 Humpday

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Posted 14 May 2018 - 12:13 PM

View PostBombast, on 14 May 2018 - 12:11 PM, said:

I'm more concerned with how any mech that takes Ammo nodes renders its 'Quick Look' quirk window unreadable.


Oh you mean how it shows you ALL weapons that get boosted by the node? Yeah that friggin stupid. Just show me whats mounted on my mech.

Edited by Humpday, 14 May 2018 - 12:25 PM.


#5 R Valentine

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Posted 14 May 2018 - 12:16 PM

View PostHumpday, on 14 May 2018 - 12:13 PM, said:


Oh you mean how it shows you ALL weapons that get boosted by the node? Yeah that friggin stupid. Just show my what mounted on my mech.


Yea, I have to read the ammo count off the ammo itself. The quick window is 100% worthless since the skill tree dropped.

#6 Nightbird

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Posted 14 May 2018 - 12:23 PM

There won't be, since damage increase is already a huge capacity increase equivalent.

#7 Alexander of Macedon

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Posted 14 May 2018 - 12:27 PM

View PostMechaBattler, on 14 May 2018 - 12:09 PM, said:

Or they could have bundled it in with the skill in the survival tree.

This makes more sense. If you're going to be using multiple AMS you're pretty much guaranteed to be dipping AMS Overload. Not so much for the ballistic ammo nodes.

#8 the huanglong

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Posted 14 May 2018 - 04:30 PM

View PostBombast, on 14 May 2018 - 12:11 PM, said:

I'm more concerned with how any mech that takes Ammo nodes renders its 'Quick Look' quirk window unreadable.


Logged in just to quote this for truth.





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