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Is Lpl Nerfed Practically To Useless-Completely Fine, Mention Clan Laser Nerfs- Lol.


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#1 Mortalcoil

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Posted 13 May 2018 - 07:44 PM

Tell me more about IS favoritism.

#2 Johnathan Tanner

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Posted 13 May 2018 - 07:45 PM

How many threads have you made in the last day?

#3 Bombast

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Posted 13 May 2018 - 07:46 PM

Historical Revisionism.

Edited by Bombast, 13 May 2018 - 07:47 PM.


#4 Johnathan Tanner

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Posted 13 May 2018 - 07:47 PM

And what was done to is lpls is nothing compared to what this would have done.

/thread

#5 Vxheous

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Posted 13 May 2018 - 08:03 PM

Start a campaign to get IS stuff unnerfed, lots of people will be onboard with that. When PGI "balances" they just nerf hammer something into the ground, then pick the next nail sticking up to then hammer into the ground. Personally, I think IS ML/ERML should be 6 damage, IS LPL 11, and IS LL/ERLL 10.

Edited by Vxheous, 13 May 2018 - 08:04 PM.


#6 Mortalcoil

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Posted 13 May 2018 - 08:08 PM

View PostJohnathan Tanner, on 13 May 2018 - 07:45 PM, said:

How many threads have you made in the last day?


Today? 1. In a 24 hour period? Also 1.

#7 MechaBattler

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Posted 13 May 2018 - 08:11 PM

Well now we can hope that they buff IS weapons. But they seem to have an aversion to buffing weapons. They clearly want to bring the game to a less crazy level of firepower. So the only other option is nerfing the weapons themselves instead of GH changes.

#8 Mortalcoil

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Posted 13 May 2018 - 08:17 PM

View PostMechaBattler, on 13 May 2018 - 08:11 PM, said:

Well now we can hope that they buff IS weapons. But they seem to have an aversion to buffing weapons. They clearly want to bring the game to a less crazy level of firepower. So the only other option is nerfing the weapons themselves instead of GH changes.



Clan knows they can get what they want by complaining enough. The genie is out of the bottle now. Any future nerfs, no matter how small will be met with the same level of cry. When you are a parent you have to be firm. If you let your children off the hook once, they know they can get away with it forever.

#9 PocketYoda

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Posted 13 May 2018 - 08:25 PM

View PostJohnathan Tanner, on 13 May 2018 - 07:47 PM, said:

And what was done to is lpls is nothing compared to what this would have done.

/thread

Bull **** this nerf was needed, you people just want to keep your insane advantage.. No way i'm playing or buying anymore **** until they nerf clan overpowered ****..

#10 Johnathan Tanner

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Posted 13 May 2018 - 08:26 PM

View PostSamial, on 13 May 2018 - 08:25 PM, said:

Bull **** this nerf was needed, you people just want to keep your insane advantage.. No way i'm playing or buying anymore **** until they nerf clan overpowered ****..

What do you mean, "YOU PEOPLE"?

#11 Luminis

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Posted 13 May 2018 - 08:55 PM

View PostJohnathan Tanner, on 13 May 2018 - 08:26 PM, said:

What do you mean, "YOU PEOPLE"?

Everyone who disagreed with him, because they're all filthy vat-born Clanners IRL.

#12 Champion of Khorne Lord of Blood

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Posted 13 May 2018 - 08:59 PM

>IS LPL losing literally one single point of damage while also getting lower cooldowns and lower heat makes them practically useless

Meanwhile I'm in my Roughneck skilling it up with 3 LPL and 2 MPL today demolishing people because more than half this game's population doesn't even have reaction times quick enough to notice I shot them. Then when people finally converge on me if my team folds I have enough armor and sustain damage to 1v4 people and kill most of them on an unskilled mech without coolshots ON RUBELLITE OASIS.

Can IS apologists even come up with a competent argument?




Seriously though, try out LPL, they're great. Have 3 LPL, fire 5 times back to back nonstop without overheating once skilled. Shoot a Clan high alpha boat 4 times before he can fire a second shot. Have enough durability to absorb both of his shots without twisting anyway.

Edited by Champion of Khorne Lord of Blood, 13 May 2018 - 09:03 PM.


#13 Mortalcoil

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Posted 13 May 2018 - 09:17 PM

View PostChampion of Khorne Lord of Blood, on 13 May 2018 - 08:59 PM, said:

>IS LPL losing literally one single point of damage while also getting lower cooldowns and lower heat makes them practically useless

Meanwhile I'm in my Roughneck skilling it up with 3 LPL and 2 MPL today demolishing people because more than half this game's population doesn't even have reaction times quick enough to notice I shot them. Then when people finally converge on me if my team folds I have enough armor and sustain damage to 1v4 people and kill most of them on an unskilled mech without coolshots ON RUBELLITE OASIS.

Can IS apologists even come up with a competent argument?




Seriously though, try out LPL, they're great. Have 3 LPL, fire 5 times back to back nonstop without overheating once skilled. Shoot a Clan high alpha boat 4 times before he can fire a second shot. Have enough durability to absorb both of his shots without twisting anyway.



So you admit that any weapon can beat bad players? Congratulations :/

#14 Luminis

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Posted 13 May 2018 - 09:25 PM

View PostChampion of Khorne Lord of Blood, on 13 May 2018 - 08:59 PM, said:

Seriously though, try out LPL, they're great. Have 3 LPL, fire 5 times back to back nonstop without overheating once skilled. Shoot a Clan high alpha boat 4 times before he can fire a second shot. Have enough durability to absorb both of his shots without twisting anyway.

To be fair, the IS LPL is kinda ded. Not because it's a horrible weapon system in a vacuum following the nerfs, but largely because the IS ERMLs cover a very similar range bracket and two of 'em compare very favourably to the LPLs, where applicable...

#15 Johnathan Tanner

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Posted 13 May 2018 - 09:39 PM

View PostLuminis, on 13 May 2018 - 09:25 PM, said:

To be fair, the IS LPL is kinda ded. Not because it's a horrible weapon system in a vacuum following the nerfs, but largely because the IS ERMLs cover a very similar range bracket and two of 'em compare very favourably to the LPLs, where applicable...

True IS lpl is in a bad place for the cost of its weight and slots compared to it damage output. Instead of nerfing the lpl people asked for buffs to IS LL....Well that didn't happen so here we are on that. But comparing the nature of these nerfs is dumb.

#16 Champion of Khorne Lord of Blood

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Posted 13 May 2018 - 09:44 PM

View PostLuminis, on 13 May 2018 - 09:25 PM, said:

To be fair, the IS LPL is kinda ded. Not because it's a horrible weapon system in a vacuum following the nerfs, but largely because the IS ERMLs cover a very similar range bracket and two of 'em compare very favourably to the LPLs, where applicable...


IS ERML is way lighter than LPL for sure, great for pairing up for high alpha builds, but LPL playstyle tends to be a bit different, the duration being right in the Goldilocks zone of being able to peek out then fire and decelerate backwards at the same time and finish the duration right as you get back behind cover, meaning you never were still during your peek and don't give enemies time to return much fire, having done the whole thing before a gauss rifle can charge up which grants a huge advantage, meanwhile even an IS ERML has a longer duration than gauss charge.

When you have a mech like the Hunchback or Roughneck or Battlemaster where all the mounts are super high and you can fire at least 3 LPL at once you're pretty much making free trades all match then can dig into a brawl if it comes down to it.

Edited by Champion of Khorne Lord of Blood, 13 May 2018 - 09:45 PM.


#17 El Bandito

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Posted 13 May 2018 - 09:51 PM

View PostChampion of Khorne Lord of Blood, on 13 May 2018 - 08:59 PM, said:

Seriously though, try out LPL, they're great. Have 3 LPL, fire 5 times back to back nonstop without overheating once skilled. Shoot a Clan high alpha boat 4 times before he can fire a second shot. Have enough durability to absorb both of his shots without twisting anyway.


Most decent FP players know that IS LPL has been surpassed by its other brothers in useability, the IS LL and IS ERLL, post nerf. IS LPL costs 7 bloody tons, and has mediocre range. With 11 damage it used to be ok, since boating 3 of them meant 33 damage. Now it is only 30 laser damage for the price of 21 tons + heatsinks. You can instead get 27 damage 3xLL for the price of 15 tons + heatsinks (which means more tonnage for ERML back ups, and more DHS), with longer range to better trade against Clanners. Yes, you can argue that its just 3 damage difference between pre and post nerf, but that difference alone killed off IS LPL.

In contrast, CLPL nerf didn't hit quite as hard cause its base damage used to be 13, and you could boat only 2 of them. So the total damage only went from 26 to 24--and people still mostly prefer CERLL over it right now.

Edited by El Bandito, 13 May 2018 - 10:11 PM.


#18 SPNKRGrenth

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Posted 13 May 2018 - 11:13 PM

I would be completely on board with denerfing the IS LPL, I want it to serve a purpose again. Put the damage back to 11 and the heat back to 7, let it be worth the 2 extra tons.

#19 GoatHILL

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Posted 14 May 2018 - 12:01 AM

How about the nerfs to the IS Med & ERMed lasers. But every other clan mech is running around with a 76 alpha.

#20 DGTLDaemon

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Posted 14 May 2018 - 12:30 AM

Apparently, people complaining about IS LPL nerfs have a very short memory. In particular, they've already forgotten that the wave of Clan energy weapon nerfs started with a severe nerf to Clan LPL, reducing its max range by almost a third, and it happened long before the Skill Tree, Engine Desync, and multiple Clan laser nerfs that followed.





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