The issue is that QP are likely not competitive players who frontload their armor. The real issue though, if I am reading the patch notes is that PGI MOVED ST/Armor from arms to ST, at least on the Stalker. Why didnt they just add IS/Armor quirks? Ahh.. that is right, PGI realized they play and change quirks at the drop of a dart...
VXJaeger, on 19 May 2018 - 10:28 AM, said:
Invalid loadout appears no matter what I do.
1st pic, everything is cool:
2nd pic, I add one SRM6 and side torso armor values go haywire on their own:
In the end, I can't do anykind of build into mech because always "Invalid loadout" comes up. And yes, I have tried to remove armor for different locations, no effect on this.
1st pic, everything is cool:
2nd pic, I add one SRM6 and side torso armor values go haywire on their own:
In the end, I can't do anykind of build into mech because always "Invalid loadout" comes up. And yes, I have tried to remove armor for different locations, no effect on this.
Edited by Tarl Cabot, 20 May 2018 - 05:58 AM.