Do Not Play Jenners
#21
Posted 15 May 2018 - 12:55 PM
#22
Posted 15 May 2018 - 12:56 PM
Vanguard836, on 15 May 2018 - 12:49 PM, said:
Pretty sure that's as indicated in the patch notes ; we have to go in and double check the mechs' armor values
To clarify: That error makes it impossible to save the loadout, and nothing in the Mechlab indicates the source of that error - say, like 65.5 / 65 tons weight or something. So that's not a patch note thing...
#23
Posted 15 May 2018 - 01:04 PM
Removing quirks results in the same problem. Restarting client does not fix it.
Edited by Bombast, 15 May 2018 - 01:06 PM.
#27
Posted 15 May 2018 - 01:11 PM
Some structure and max armor values from the arm locations have been redistributed into the torso based locations. This means that the torsos will have more available Max armor compared to what you had in the prior patch, and the arms will have a little bit less.
When you said you had 3 armor max, I was under the impression that it is total. The change has made it to where you have additional armor that you can now distribute to the torso locations compared to before.
The screen shot posted appears correct. The listed "Max armor" of that location is listed as 52. This is greater then what it was previously tuned to.
#28
Posted 15 May 2018 - 01:15 PM
F, no issue
K, ST max armor 36/38, CT 48/52
#29
Posted 15 May 2018 - 01:16 PM
Chris Lowrey, on 15 May 2018 - 01:11 PM, said:
Some structure and max armor values from the arm locations have been redistributed into the torso based locations. This means that the torsos will have more available Max armor compared to what you had in the prior patch, and the arms will have a little bit less.
When you said you had 3 armor max, I was under the impression that it is total. The change has made it to where you have additional armor that you can now distribute to the torso locations compared to before.
The screen shot posted appears correct. The listed "Max armor" of that location is listed as 52. This is greater then what it was previously tuned to.
Watch, please.
Bombast, on 15 May 2018 - 01:04 PM, said:
Removing quirks results in the same problem. Restarting client does not fix it.
#30
Posted 15 May 2018 - 01:16 PM
Chris Lowrey, on 15 May 2018 - 01:11 PM, said:
Some structure and max armor values from the arm locations have been redistributed into the torso based locations. This means that the torsos will have more available Max armor compared to what you had in the prior patch, and the arms will have a little bit less.
When you said you had 3 armor max, I was under the impression that it is total. The change has made it to where you have additional armor that you can now distribute to the torso locations compared to before.
The screen shot posted appears correct. The listed "Max armor" of that location is listed as 52. This is greater then what it was previously tuned to.
But we can bring it to 52 and save but it will then revert back to a lower amount.
#32
Posted 15 May 2018 - 01:22 PM
In cases like that, please strip the armor and then reapply it. It should clear out the errors. Please keep in mind that your total arm armor will be less then before and that max armor has been re-distributed into the torso locations.
#33
Posted 15 May 2018 - 01:22 PM
Chris Lowrey, on 15 May 2018 - 01:22 PM, said:
In cases like that, please strip the armor and then reapply it. It should clear out the errors. Please keep in mind that your total arm armor will be less then before and that max armor has been re-distributed into the torso locations.
Are you ******* kidding me. I just posted a video showing you that doesn't work.
#34
Posted 15 May 2018 - 01:23 PM
Chris Lowrey, on 15 May 2018 - 01:22 PM, said:
In cases like that, please strip the armor and then reapply it. It should clear out the errors. Please keep in mind that your total arm armor will be less then before and that max armor has been re-distributed into the torso locations.
Tried it, didn't work.
#35
Posted 15 May 2018 - 01:26 PM
Bombast, on 15 May 2018 - 01:22 PM, said:
Are you ******* kidding me. I just posted a video showing you that doesn't work.
Sorry juggling a bunch of things right now while streaming. Its strange because it maxes out the armor at 14 (the intended final armor,) but then jumps up to 17 which will make it invalid. Reduce the arms to 14 and it should clear those particular errors. I'm passing this along internally as well, I'll add something when I have it.
#36
Posted 15 May 2018 - 01:30 PM
#37
Posted 15 May 2018 - 01:30 PM
Chris Lowrey, on 15 May 2018 - 01:26 PM, said:
Sorry juggling a bunch of things right now while streaming. Its strange because it maxes out the armor at 14 (the intended final armor,) but then jumps up to 17 which will make it invalid. Reduce the arms to 14 and it should clear those particular errors. I'm passing this along internally as well, I'll add something when I have it.
Nope. Stripping all armor from arms, head and legs still results in the same error.
The extra armor added at the end is from quirks, by the way. Error persists even if you remove all durability quirks.
#38
Posted 15 May 2018 - 01:31 PM
#39
Posted 15 May 2018 - 01:33 PM
#40
Posted 15 May 2018 - 01:36 PM
Currently affected mechs that I have been able to test:
Bugged Mechs
Jenner JS7-D (F)
Jagermech JM6-DD
Non-bugged Mechs
Jagermech JM6-A (C)
EDIT: In the case of the JM6-DD, it appears the game is actually letting the player equip more armor than should be possible in the torsos.
Edited by Bombast, 15 May 2018 - 01:45 PM.
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