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Blood Asp Performance


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#81 Vanguard836

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Posted 25 May 2018 - 02:46 PM

View PostAlkabides, on 25 May 2018 - 02:40 PM, said:

ATM 48 baby .... it runs hot and certainly not meta but daaaaamn is it fun.
yeah got hit by one of those last week...took my side clean off haha.

Edited by Vanguard836, 25 May 2018 - 02:47 PM.


#82 ilKhan_OrHan

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Posted 26 May 2018 - 06:32 AM

ST increase in size can be countered by removing the top half of the rail mount. This will resemble the original TRO art more. It looks like there is supposed to be a second hardpoint in the "shoulder arms" but there isn't. PGI needs to either add a hardpoint in those huge STs or half the size of it.

#83 MischiefSC

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Posted 26 May 2018 - 06:56 AM

Madcat MKII is one of the strongest assaults on the Clan side and in the game itself. If a new mech is better than the MC MKII then ueah, we have power creep issues. This is why power creep is bad - because the MCMKII was released so strong it makes most other mechs in the same range useless by comparison. If the BAsp was even better you've now made a bad situation worse.

Aside from a strong rebalance to get tech and mechs back I to scope of each other there is no fix for this.

#84 Lances107

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Posted 26 May 2018 - 07:14 AM

I have never piloted the blood asp but I have looked ats it load outs in the lab. The mark two is solid but the annihilator was a perfect counter to the mark two. This is why I have never been in favor of nerfs on the mark two or the annihilator, it was one of the few times in this game where packs were released, and two mechs on either side lined up nicely. My biggest concern is the blood asp seems to be superior the fafnir. This to me is not a good trend.

As for the power creep. No amount of nerfing will ever fix that. The damage has been done. The only thing that will fix it is adjusting all the older chassis and bringing them up to spec to the newer mechs. PGI could even make money off such a move. Say they adjust the summoner and dragon to bring them in line with the newer mechs. They could then do a promotion on the packs involving those mechs. Nerfing wont work as it just ticks off anyone who spent money on said mechs. After the Kodiak Fiasco I did not buy anything for a long time. I am sure I was not the only one. Also nerfing tends to be one sided and normally brings a bigger mess.

As for the mark two, solid firepower, but not the sturdiest mech out there. From what I hear the blood asp is decently tanky.

#85 Luminis

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Posted 26 May 2018 - 09:36 AM

View PostLances107, on 26 May 2018 - 07:14 AM, said:

As for the mark two, solid firepower, but not the sturdiest mech out there. From what I hear the blood asp is decently tanky.

Who told you that?

It can roll damage a little better because the CT isn't as prominent as in the MCII, so people have to have a modicum of awareness to properly focus your CT, but the Gausses being ST mounted instead of arm mounted is actually a rather significant issue regarding the BAS' ability to sustain damage.

#86 BTGbullseye

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Posted 26 May 2018 - 10:04 AM

View PostLuminis, on 26 May 2018 - 09:36 AM, said:

Who told you that?

It can roll damage a little better because the CT isn't as prominent as in the MCII, so people have to have a modicum of awareness to properly focus your CT, but the Gausses being ST mounted instead of arm mounted is actually a rather significant issue regarding the BAS' ability to sustain damage.

Apart from the hitboxes and hardpoint locations, they have effectively identical stats. This usually results in the MCII lasting longer, and doing more damage before death. In other words, the MCII is better, apart from not having ECM.

#87 Angel of Annihilation

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Posted 26 May 2018 - 11:32 AM

View PostLuminis, on 26 May 2018 - 09:36 AM, said:

Who told you that?

It can roll damage a little better because the CT isn't as prominent as in the MCII, so people have to have a modicum of awareness to properly focus your CT, but the Gausses being ST mounted instead of arm mounted is actually a rather significant issue regarding the BAS' ability to sustain damage.


But not all Blood Asp's mount Gauss, in fact I removed totally removed Gauss from every Blood Asp build I have and don't mount Gauss on my MCIIs either.

View PostBTGbullseye, on 26 May 2018 - 10:04 AM, said:

Apart from the hitboxes and hardpoint locations, they have effectively identical stats. This usually results in the MCII lasting longer, and doing more damage before death. In other words, the MCII is better, apart from not having ECM.


I don't get your logic. Luminis says the Blood Asp can roll damage better so how does that translate to the MCII being better or are we talking dual Gauss again because like I mentioned above. The world doesn't revolve around Gauss. Generally speaking yes, the MCII is a better Gauss platform but you recall can't make a blanket statement that the MCII is better when you are talking about alternate builds as the Blood Asp is a superior platform for many other configurations.

#88 Jackal Noble

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Posted 26 May 2018 - 11:49 AM

View PostBTGbullseye, on 26 May 2018 - 10:04 AM, said:

Apart from the hitboxes and hardpoint locations, they have effectively identical stats. This usually results in the MCII lasting longer, and doing more damage before death. In other words, the MCII is better, apart from not having ECM.


except it also has locked standard armor, paired with a 360 engine which leads to an overall loss of about 2-3 tons. 4.5 if you count the 350 as a good alt to the 360.

#89 Luminis

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Posted 26 May 2018 - 11:55 AM

View PostViktor Drake, on 26 May 2018 - 11:32 AM, said:

But not all Blood Asp's mount Gauss, in fact I removed totally removed Gauss from every Blood Asp build I have and don't mount Gauss on my MCIIs either.

Your choice. Gauss vomit is the meta build for a reason. I tend to play objectively inferior builds on a number of Mechs because I enjoy them that way, but if we're talking about performance, I'd argue we ought to argue about what the Mech can do, not what people chose to limit it to.

That said, the 6 ERML / 2 Gauss build is a focal point for comparison because it's the one build the BAS runs almost as well as the MCII, in my opinion. Dakka? MCII-B does it better with 2 UAC10, 2 UAC5. Splat brawling? MCII-2 gets 4 ASRM instead of three and the tonnage to use it. UACs + lasers? MCII-DS gets quirks, has more room for heatsinks. ATM boating? More room on the MCII-4 for ammo and DHS.

I don't see what build the BAS runs better than the MCII. LB50 I guess because the MCII doesn't do that but I'm not convinced that build actually hangs with most others.

As such, it's not just the ST mounted Gauss Rifles that make the BAS inferior. It's what's keeping an almost equal build down. The rest is a matter of tonnage and slot restrictions restricting the OmniMech.

Edited by Luminis, 26 May 2018 - 11:57 AM.


#90 BTGbullseye

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Posted 26 May 2018 - 12:31 PM

View PostJackalBeast, on 26 May 2018 - 11:49 AM, said:

except it also has locked standard armor, paired with a 360 engine which leads to an overall loss of about 2-3 tons. 4.5 if you count the 350 as a good alt to the 360.

As I said, the MCII is better.

#91 jjm1

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Posted 26 May 2018 - 01:25 PM

Weak side torsos coupled with weak gauss rifles are making me sad.

As is typical of a clan mech, it feels second rate at everything except pure glass cannon laser power vomit poking. And even then being hot and slow at the same time usually leads to unfortunate situations.

I just cant rock this mech at the same level as my King Crabs or Nightstars, but I'll keep trying.

#92 MischiefSC

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Posted 26 May 2018 - 04:34 PM

Hmm, sounds like a problem. Have you co sidered buying another mech pack?





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