If you were a Game Developer, had a big budget, and wanted to design a mech-centric game, what kind of a game would you make, what would it have, what kind of features, and how would you go on about it?
To make the answers a bit less ramble-y, and structured, answer in the following format:
1) Name of the Game
2) Game type (PVP, PVE, PVE with multiplayer, PVE with COOP, PVP with PVE elements)
3) View type (1st person / In-cockpit simulator, 3rd person, top-down)
4) Is the game community driven or story driven?
5) Is the game mech-centric only (like MWO) or person centric but about mechs (Like Star Citizen is about spaceships)
6) Is it F2P (free to play), P2W (pay to win), or P2P (pay to play)
7) Is it online, offline, offline but must connect to play?
8) Basic game concpet - what is the game about?
So here's an example of my answers:
1) Emberverse ™ (RPG setting I'm working on)
2) PVE with COOP
3) 1st person / In-cockpit simulator
4) Story driven
5) Person centric but about mechs
6) P2P
7) Offline
8) The game is about special operatives that use mechas (small mechs akin to power armor) to fight rebelled A.I., aliens, and human wars alike.
Post your own!
Edited by Vellron2005, 16 May 2018 - 04:38 AM.