

Blood Asp Fixes Revealed.
#61
Posted 18 May 2018 - 07:03 AM
#62
Posted 18 May 2018 - 07:23 AM
It's quickly turning into how long til some guy look at me and shoot me with a erll to rip half my mech apart without even putting effort, I can last long with my Timberwolf ears and having them on is a death sentence.
#63
Posted 18 May 2018 - 07:58 AM
CK16, on 18 May 2018 - 04:11 AM, said:
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#64
Posted 18 May 2018 - 07:59 AM
#65
Posted 18 May 2018 - 08:04 AM
Because if you look at the model fixes I don't see a way to spread damage without some serious luck or hoping the guy have bad aim, the current model you can atleast spread some of the damage into the arm.
#66
Posted 18 May 2018 - 08:13 AM
Battlemaster56, on 18 May 2018 - 08:04 AM, said:
Because if you look at the model fixes I don't see a way to spread damage without some serious luck or hoping the guy have bad aim, the current model you can atleast spread some of the damage into the arm.
They are above cockpit, same story with Kodiak. You guys should chill, don't act like you didn't know what you were buying, you saw the concept art.
#67
Posted 18 May 2018 - 08:18 AM
#68
Posted 18 May 2018 - 08:23 AM
kapusta11, on 18 May 2018 - 08:13 AM, said:
They are above cockpit, same story with Kodiak. You guys should chill, don't act like you didn't know what you were buying, you saw the concept art.
To add to that the 1st in game screenshots had them as well...they were just taller.
Edited by Vanguard836, 18 May 2018 - 08:23 AM.
#69
Posted 18 May 2018 - 08:29 AM
kapusta11, on 18 May 2018 - 08:13 AM, said:
They are above cockpit, same story with Kodiak. You guys should chill, don't act like you didn't know what you were buying, you saw the concept art.
The CB doesn't need to expose half it torso to even peek with those ST's making them ideal, so does the HBR, KDK yea throw two extra ballistics it's high but still in line with the cockpit and not requiring the mech to expose it self to much to return fire.
The only thing I care bout is the viability of the mech, art is art. In game models affect viability, having such protruding ST's hurts a mech survivability on the field, I know what I buy. If I buy a mech because I see potential I'll buy it, if I buy a mech for because I see it fun or any other noncompetitive or potential use I'll buy it for that.
No one acting surprise some people can speak of their concern over such changes, and this one gonna just drag the mech away from using any ST mounts.
#70
Posted 18 May 2018 - 08:52 AM

#71
Posted 18 May 2018 - 08:59 AM
kapusta11, on 18 May 2018 - 08:13 AM, said:
They are above cockpit, same story with Kodiak. You guys should chill, don't act like you didn't know what you were buying, you saw the concept art.
So... The concept art is a more definitive indicator than the actual 3D model I based my purchase on? Good to know, because the website says otherwise (denoted by the "not final art" bit), but what do I know.
#72
Posted 18 May 2018 - 09:03 AM
#73
Posted 18 May 2018 - 09:13 AM
Edit: I say a refund only for the Reinforcement and Heroes because I did by the standard pack based to the assumption the mounts would be the big, humongous ones they are going to be changing them too. I didn't decide to buy the hero and reinforcements until after I tried out the standard pack, found I liked the look of the stubby mounts and realized they weren't going to be a major factor on whether the Blood Asp was going to be viable or not. Basically my decision to invest an additional $30 was based on the expectation the geometry wasn't going to be changed.
Edited by Viktor Drake, 18 May 2018 - 09:19 AM.
#74
Posted 18 May 2018 - 09:26 AM
CK16, on 18 May 2018 - 04:11 AM, said:
Firstly
Basically yes, its more a matter to find out how you can please the majority
Secondly
I think it looks way way better
Battlemaster56, on 18 May 2018 - 07:23 AM, said:
And does the timber get any special treatment, or my MK2's, when equipping missiles?
CK16, on 18 May 2018 - 08:18 AM, said:
I like that idea really, or that damage from gaus explosion shouldn't transfer or maybe a quirk to increase GR health in the section/pod where a GR comes stock
Battlemaster56, on 18 May 2018 - 08:04 AM, said:
Sure lost a lot of ST on the ebon, so yes?
Viktor Drake, on 18 May 2018 - 09:13 AM, said:
If I would venture a guess
As long as your polite, state those exact reasons, then most likely yes.
Quirks may change, but if the geometry of the mech gets changed "radically" afterwards that might still be a reason for a refund.
Battlemaster56, on 18 May 2018 - 08:29 AM, said:
I'm not sure if that is a case against the changes
The new torso guns stick up far enough that you don't have to expose any other part of the mech except the guns
To conjure up an old image

Close enough

Edited by Peter2k, 18 May 2018 - 09:32 AM.
#75
Posted 18 May 2018 - 10:02 AM
Luminis, on 17 May 2018 - 05:48 PM, said:

Working on it, I may even have to fire up Twitter...
El Bandito, on 17 May 2018 - 06:31 PM, said:
To be fair, I was one of those aesthetics-warriors, over the lopsided torso mounts and uneven arms mounts.
They fixed the former, making the 'mech look less like the store art but perform better, but didn't fix the latter.
Who do I have to apologise to, to get this "fix" turned into LosTech?
#76
Posted 18 May 2018 - 10:05 AM
#77
Posted 18 May 2018 - 10:07 AM
Nice job PGI!

#79
Posted 18 May 2018 - 10:18 AM
MechaBattler, on 18 May 2018 - 10:05 AM, said:
Edited by Vanguard836, 18 May 2018 - 10:25 AM.
#80
Posted 18 May 2018 - 10:24 AM
Vanguard836, on 18 May 2018 - 10:18 AM, said:
It's still plausible deniability for the devs. Since they're going to get flak no matter what they do. :I
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