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Blood Asp Fixes Revealed.


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#81 Battlemaster56

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Posted 18 May 2018 - 10:25 AM

View PostPeter2k, on 18 May 2018 - 09:26 AM, said:

And does the timber get any special treatment, or my MK2's, when equipping missiles?

The Timberwolf and Mad Cat can a tleast change the hitbox of those missiles pods depending on the launcher size they choose. You can even avoid the big ears on top by placing them second after the smaller launchers. Unlike the Asp most of the time the rails are huge the only time the rail not small when you use missiles and anything below atm 9.

View PostPeter2k, on 18 May 2018 - 09:26 AM, said:

Sure lost a lot of ST on the ebon, so yes?

By far my experience with my Cauldron Born deaths is mostly CT even when I do lose a ST it's very rare, and my point is compare the fix model's ST to the current Cauldron Born's ST the CB doesn't even stick out crazily as the former.

View PostPeter2k, on 18 May 2018 - 09:26 AM, said:

I'm not sure if that is a case against the changes
The new torso guns stick up far enough that you don't have to expose any other part of the mech except the guns
To conjure up an old image
Posted Image

Close enough Posted Image


That picture proves that you need to expose more yourself from cover compare to the current model, and by the time your guns out of cover people already shooting them off before your cockpit get's into view. With the current model I don't have to expose a large chunk of myself to fire off my gauss rifles, and only needing to when I want to bring in my 6 erml.

#82 ilKhan_OrHan

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Posted 18 May 2018 - 10:42 AM

There should be an option in the mech bay to toggle extended Blood Asp ST rails on or off, depending on user preference. That way, everyone is happy all at once.

#83 Nightbird

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Posted 18 May 2018 - 10:47 AM

Those aren't STs, they're arms, and all mechs in BT can raise them. Lostech in MWO though.

#84 Peter2k

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Posted 18 May 2018 - 11:33 AM

View PostilKhan_OrHan, on 18 May 2018 - 10:42 AM, said:

There should be an option in the mech bay to toggle extended Blood Asp ST rails on or off, depending on user preference. That way, everyone is happy all at once.


People will find a way to complain
Also it doesn't matter
There's only a few people complaining about the fix, let's round it up to 10, if you multiply that by 4 or so you have the number of people complaining about the basp look in the basp reveal thread

Shrugs
PGI has to know which people to cater for the most
Me thinks probably those that buy by looks as PGI is more selling beautiful looking nostalgia than anything else really

View PostNightbird, on 18 May 2018 - 10:47 AM, said:

Those aren't STs, they're arms, and all mechs in BT can raise them. Lostech in MWO though.


I know and I was expecting that comment
It's also a heavy and not an assault

Point was it's a joke about the most optimal try hard custom mech by PGI, guns way over the cockpit as a main feature
Some would consider that good, others might not like it at all
It's not really my play style to hill hump, so I definatly don't gain anything from the change, many seem to prefer it

Edited by Peter2k, 18 May 2018 - 11:38 AM.


#85 Nightbird

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Posted 18 May 2018 - 11:38 AM

I know what you mean. I'm ok with the mechs I pilot being ugly, I can't see it after all. If the mechs I shoot at are cool looking and die easily, it's a win-win in my book.

#86 Peter2k

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Posted 18 May 2018 - 11:43 AM

View PostNightbird, on 18 May 2018 - 11:38 AM, said:

I know what you mean. I'm ok with the mechs I pilot being ugly, I can't see it after all. If the mechs I shoot at are cool looking and die easily, it's a win-win in my book.


Your sporting camo on your mechs? Colors?

Also I think it looks more closely to what the mech was originally, before MWO

How would you do a Hollander? Would you give it a big gun that's an easy target, while having to reveal a lot of upper torso, or just make its geo actually good?

Edited by Peter2k, 18 May 2018 - 11:44 AM.


#87 Jay Leon Hart

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Posted 18 May 2018 - 12:01 PM

View PostPeter2k, on 18 May 2018 - 11:33 AM, said:

People will find a way to complain
Also it doesn't matter
There's only a few people complaining about the fix, let's round it up to 10, if you multiply that by 4 or so you have the number of people complaining about the basp look in the basp reveal thread

Shrugs
PGI has to know which people to cater for the most
Me thinks probably those that buy by looks as PGI is more selling beautiful looking nostalgia than anything else really

As one of the people who complained about the asymmetry issue in the countdown thread, I can assure you I am very happy the way PGI has currently fixed the issue I had and will be very disappointed if they choose to nerf a functional 'mech. Especially when I see a number of people saying they want the 'mech to look nice, for when they purchase it for C-Bills, who can **** right off!

I have seen more complaints about this "fix" than the lack of the proposed higher, longer mounts.

#88 Vanguard836

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Posted 18 May 2018 - 12:03 PM

View PostJay Leon Hart, on 18 May 2018 - 12:01 PM, said:

As one of the people who complained about the asymmetry issue in the countdown thread, I can assure you I am very happy the way PGI has currently fixed the issue I had and will be very disappointed if they choose to nerf a functional 'mech. Especially when I see a number of people saying they want the 'mech to look nice, for when they purchase it for C-Bills, who can **** right off!

I have seen more complaints about this "fix" than the lack of the proposed higher, longer mounts.

Check the preview thread, patch thread, facebook, twitter, reddit. Plenty of people voiced their displeasure of the current in game model.

#89 Nightbird

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Posted 18 May 2018 - 12:05 PM

Black camo colors, boring but people often miss me when looking around. I will admire a good paint job when I'm carving the mech apart, but keep in mind camo and standing out mean opposite things.

Hollander has no role in MWO. It can't one shot lights. A laser or missilr Hollander isn't a Hollander.

#90 Jay Leon Hart

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Posted 18 May 2018 - 12:08 PM

View PostVanguard836, on 18 May 2018 - 12:03 PM, said:

Check the preview thread, patch thread, facebook, twitter, reddit. Plenty of people voiced their displeasure of the current in game model.

I have checked the threads, I can't speak for anywhere else.

Check other threads about the Blood Asp, you'll see many are happy with the current model, too.

#91 Peter2k

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Posted 18 May 2018 - 12:34 PM

View PostJay Leon Hart, on 18 May 2018 - 12:08 PM, said:

I have checked the threads, I can't speak for anywhere else.

Check other threads about the Blood Asp, you'll see many are happy with the current model, too.


PGI has to know if its worthwhile to change it, I guess based on sales numbers or such, people always complain about stuff

I complained about the asymmetry of having a high and low hump and why the guns needed to be so damn big and wide
I thought they should be longer but also more slender

Also did they turn the gaus triangle upside down to fit into the shape of the guns casing?
And why do the lasers in the arm be next to each other?

I don't know, maybe it's just me, but I think since Lauren Bamlet left I haven't been happy with art to ingame models many of times
Shrugs

Edited by Peter2k, 18 May 2018 - 12:35 PM.


#92 Jay Leon Hart

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Posted 18 May 2018 - 12:38 PM

View PostPeter2k, on 18 May 2018 - 12:34 PM, said:

Also did they turn the gaus triangle upside down to fit into the shape of the guns casing?
And why do the lasers in the arm be next to each other?

Yes, once someone pointed out they already made an inverted triangular mounts for the lasers, the Gauss mount was also inverted to match, as well as being shortened.

The original art & store art show the 3E arms with an inverted pyramid of hardpoints. I guess it was easier 2 have the first 2E go horizontal than coding the top one to dynamically shift if a 3rd was added, and looked better than having them vertical but not centered.

#93 ilKhan_OrHan

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Posted 18 May 2018 - 12:52 PM

View PostPeter2k, on 18 May 2018 - 11:33 AM, said:

People will find a way to complain
Also it doesn't matter
There's only a few people complaining about the fix, let's round it up to 10, if you multiply that by 4 or so you have the number of people complaining about the basp look in the basp reveal thread

Shrugs
PGI has to know which people to cater for the most
Me thinks probably those that buy by looks as PGI is more selling beautiful looking nostalgia than anything else really

Lot of people don't want the extended ST cannons, aesthetically, my solution is feasible for all.

The way the ST rails are now, they are quite a bit bigger than the concept art. If there is only going to be one hard point in them, they should be reduced in size and not be a second set of arms.

#94 Remover of Obstacles

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Posted 18 May 2018 - 12:56 PM

Can't wait to see the results of the PTR to see if this gets +20 or +30 armor to STs.

#95 Angel of Annihilation

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Posted 18 May 2018 - 04:10 PM

View PostChristophe Ivanov, on 18 May 2018 - 10:07 AM, said:

For someone who plays Assaults more than any other mech type, I find the Blood Asp Better than the Mad cat Mk II. Before you get your panties in a bunch, this is my opinion only from my own experience. Your mileage will vary depending on your playstyle and load out. The new changes make it look better yes, But to me game play is more important.

Nice job PGI! Posted Image



Yep, pretty much me. The MCII is a good mech but I have never been a fan of it and honestly I always felt the CT was just a tad to prominent and easy to shoot from just about every angle. The Blood Asp on the other hand can mount damn near the same load out on high points (3 Ballistic in the RT, 4 Energy in the LT) plus add on a few extra lasers in the arms while having a torso that didn't have any focal points upon with a enemy might focus on. Generally speaking most people just aim sort of center mass on the current Blood Asp and that tends cause more spread damage than focused damage plus I found it easier to twist and avoid damage as well. Overall I would say, significantly more tanky than the MCII.

These changes are going to significantly change that about the mech. Now those jutting guns are going to catch the eye and become focal points for aiming. Also they are going to act like football goal posts to nicely bracket the CT hitboxes, just aim inside the two goal posts sticking up from its head and your guaranteed to be hitting CT each and every shot, no more guessing.

Honestly the whole thing is fracking BS. Who the hell is PGI listening to? I mean right before the release they were supposed to be listening to us as well hence the big, jutting barrels were reduced to the current size. Now all of a sudden they are listening to the community again and they are going back to the ginormous mounts again? WTF???

All I can say is PGI sure the hell isn't listening to me. Guess I am back on the Island again.

Edited by Viktor Drake, 18 May 2018 - 04:11 PM.


#96 Seranov

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Posted 18 May 2018 - 04:42 PM

View PostRemover of Obstacles, on 18 May 2018 - 12:56 PM, said:

Can't wait to see the results of the PTR to see if this gets +20 or +30 armor to STs.


It's going to get +0. It's a Clan assault that can carry a very solid payload, so it could literally have a giant billboard that says S H O O T M E H E R E (which, yes, it's pretty much getting) and it won't get a single point of armor to prevent that.

If we're being charitable, it'll get maybe +10 structure, which will do so much good when the Gauss Rifle inside gets crit and blows off the mech's whole side.

#97 TELEFORCE

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Posted 19 May 2018 - 09:48 AM

Just curious to know if anyone who likes the shorter gun pods cares about how the 'mechs look in canon versus how they look in MWO. I'm of the opinion that the MWO version better look pretty close to how the 'mech looks in other canon art.

#98 Revis Volek

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Posted 19 May 2018 - 10:15 AM

View PostNightbird, on 17 May 2018 - 04:04 PM, said:


Exactly, I will definitely admire it's looks a lot more, from the outside. Any news on the waddle?




The waddle really needs to go, I think that makes it look more dumpy then the stub guns.

View PostSeranov, on 18 May 2018 - 04:42 PM, said:


It's going to get +0. It's a Clan assault that can carry a very solid payload, so it could literally have a giant billboard that says S H O O T M E H E R E (which, yes, it's pretty much getting) and it won't get a single point of armor to prevent that.

If we're being charitable, it'll get maybe +10 structure, which will do so much good when the Gauss Rifle inside gets crit and blows off the mech's whole side.



Useless structure buffs are still useless when weapons dont get stronger. You can stay alive longer with more structure to help buff the enemy scores though.

#99 Luminis

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Posted 19 May 2018 - 10:31 AM

View PostViktor Drake, on 18 May 2018 - 04:10 PM, said:

Honestly the whole thing is fracking BS. Who the hell is PGI listening to? I mean right before the release they were supposed to be listening to us as well hence the big, jutting barrels were reduced to the current size. Now all of a sudden they are listening to the community again and they are going back to the ginormous mounts again? WTF???

What pisses me off about this is that the artworks come with a full disclaimer that it's not final, the preorder can be easily cancelled after seeing the in-game model during the count down but nobody ever gave me a headsup like "Hey Luminis, the stuff you see in-game, can buy for cash right now and play immediately after isn't final". Call me irrational because that is pissing me off more than it should - probably more so than any performance hit the Mech is gonna take.

I don't know, but with all the accusations that PGI doesn't play their own game, it seems absolutely mindboggling that people are reprimanding them for adjusting a model to play better.

View PostTELEFORCE, on 19 May 2018 - 09:48 AM, said:

Just curious to know if anyone who likes the shorter gun pods cares about how the 'mechs look in canon versus how they look in MWO. I'm of the opinion that the MWO version better look pretty close to how the 'mech looks in other canon art.

Most Mechs look way better in MWO than their canon representation does, in my opinion. The short-barrelled BAS included. Plus, I dunno about anyone else, but I wouldn't need to be told it's a BAS - it's easily recognisable as such even with the shortened barrels.

Edited by Luminis, 19 May 2018 - 10:33 AM.


#100 TELEFORCE

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Posted 19 May 2018 - 10:48 AM

View PostLuminis, on 19 May 2018 - 10:31 AM, said:

Most Mechs look way better in MWO than their canon representation does, in my opinion. The short-barrelled BAS included. Plus, I dunno about anyone else, but I wouldn't need to be told it's a BAS - it's easily recognisable as such even with the shortened barrels.


For reference, I feel that most of the 'mechs in MWO look close to how they appear in various canon artwork, especially after some art revisions to shorter weapon barrels. I felt that the short shoulder guns on the Blood Asp was straying too far, though. I feel the same about the short laser barrels on the Cougar's arms as well.





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