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Who Would Prefer A Low Ttk But High Mobility Mwo?


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#21 Champion of Khorne Lord of Blood

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Posted 17 May 2018 - 09:31 PM

View PostWil McCullough, on 17 May 2018 - 09:30 PM, said:

Why would anyone want to reduce combat to a dice roll? Random hit locations are silly when every mech has a player as a pilot.

How would you like it if a potato fired in your general direction and took your head off with a gauss round when the game has barely started? And now you have to sit through a 20 min simulation of "combat" because no one can land shots where they want?

Random hit locations with big ppfld is broken as hell. You may as well cut out all combat and simulate the match like some kind of battletech football manager.


No one is suggesting that.

#22 Wil McCullough

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Posted 17 May 2018 - 09:39 PM

View PostChampion of Khorne Lord of Blood, on 17 May 2018 - 09:31 PM, said:


No one is suggesting that.


"mechs were much much more mobile so that they effectively make shots to to semi random places"

That's a dice roll.

And in circumstances like that, no one would use lasers because ppfld would be king. You either tear a component off in one alpha or miss and try again.



#23 Y E O N N E

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Posted 17 May 2018 - 09:43 PM

View PostWil McCullough, on 17 May 2018 - 09:39 PM, said:

"mechs were much much more mobile so that they effectively make shots to to semi random places"

That's a dice roll.

And in circumstances like that, no one would use lasers because ppfld would be king. You either tear a component off in one alpha or miss and try again.


1. It's dependent on the pilot to spread the damage

2. Hi, hello, 15% laser duration reduction on top of stock durations under 1 second here...

#24 FupDup

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Posted 17 May 2018 - 09:43 PM

View PostWil McCullough, on 17 May 2018 - 09:39 PM, said:

"mechs were much much more mobile so that they effectively make shots to to semi random places"

That's a dice roll.

And in circumstances like that, no one would use lasers because ppfld would be king. You either tear a component off in one alpha or miss and try again.

He said that as an abstract interpretation of TT's rules. For his actual suggestion he wants all mechs to have their HP cut by 50% (armor and structure both) and agility cranked up super high.

Lasers would still be good because they're hitscan (can easily hit people that are trying to dodge even with buffed agility) and the sheer alpha strike damage would outright cripple or kill mechs (it does that now, and would do it even better with armor/structure cut in half globally).

So basically, you're right that his idea is crazy, but you're wrong about why he's wrong.

Edited by FupDup, 17 May 2018 - 09:45 PM.


#25 El Bandito

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Posted 17 May 2018 - 09:48 PM

MWO already has low enough TTK and high enough mobility, for me. We are in the seat of 25-100 tons of composite metal, not flesh and blood humans.

#26 Champion of Khorne Lord of Blood

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Posted 17 May 2018 - 10:04 PM

View PostEl Bandito, on 17 May 2018 - 09:48 PM, said:

MWO already has low enough TTK and high enough mobility, for me. We are in the seat of 25-100 tons of composite metal, not flesh and blood humans.


I just think that the whole fusion powered mechanical muscle that mechs use in BT would basically be equal or better than flesh and blood humans.

#27 Y E O N N E

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Posted 17 May 2018 - 10:06 PM

View PostChampion of Khorne Lord of Blood, on 17 May 2018 - 10:04 PM, said:


I just think that the whole fusion powered mechanical muscle that mechs use in BT would basically be equal or better than flesh and blood humans.


It's not.

That would be Heavy Gear or, going all the way, Gundam.

#28 Aidan Crenshaw

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Posted 17 May 2018 - 10:23 PM

By the way, noone would be shootin' torsi anymore. It would be legs all the way...

#29 visionGT4

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Posted 17 May 2018 - 10:25 PM

why would anyone want to play a 'BattleTech game' and prance around like a fairy. Most people want to shoot mechs?

#30 Wil McCullough

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Posted 17 May 2018 - 10:28 PM

View PostFupDup, on 17 May 2018 - 09:43 PM, said:

He said that as an abstract interpretation of TT's rules. For his actual suggestion he wants all mechs to have their HP cut by 50% (armor and structure both) and agility cranked up super high.

Lasers would still be good because they're hitscan (can easily hit people that are trying to dodge even with buffed agility) and the sheer alpha strike damage would outright cripple or kill mechs (it does that now, and would do it even better with armor/structure cut in half globally).

So basically, you're right that his idea is crazy, but you're wrong about why he's wrong.


Wait. So his idea is to turn mechwarrior into quake with strike zones on the model?

I interpreted the idea as something similar to bt tt.

You're right. That's cray.

#31 El Bandito

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Posted 17 May 2018 - 10:31 PM

View PostChampion of Khorne Lord of Blood, on 17 May 2018 - 10:04 PM, said:

I just think that the whole fusion powered mechanical muscle that mechs use in BT would basically be equal or better than flesh and blood humans.


Not even close. :D

#32 TechChris

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Posted 18 May 2018 - 12:08 AM

View PostChampion of Khorne Lord of Blood, on 17 May 2018 - 08:04 PM, said:

Who Would Prefer A Low Ttk But High Mobility Mwo?



We had that.....for almost 2 years. After Clans came out, but prior to Giga IS quirks, Clan Nerfs/Balancing, and the "Derpining"!
(FYI, I refer to the Rescale, Engine Desync, and Skill tree as a whole as the "Derpining") We know how it went. As I'm sure you can guess, we been getting further in further from it (cause of all the complaints that drives balance changes in this game) for something resembling a reason.
Will we ever go back to that......????? IDK, but at least we know how it'll work out, so most likely we won't, as it's far more common for this game to go with wild, random changes, then something like that, cause those are "more interesting"! Posted Image

Edited by TechChris, 18 May 2018 - 12:09 AM.


#33 sycocys

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Posted 18 May 2018 - 02:18 AM

I was never a fan of the arcade style movement they had from closed beta until the engine de-sync/skill node system.

Personally I'd rather see them keep the slower more weighty pace and further it with things like a much more meaningful and tight heat scale (and energy system) to force ttk's down instead of silly mechanics like ghost heat. Alpha-warrior Online has always been the most boring aspect of this game.

Make specialization an actual thing by having the skill nodes have an actual cost to your loadout and meaningful offset. Customizing your tech with no offset is the same problem the first skill system delivered.

#34 Prototelis

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Posted 18 May 2018 - 04:12 AM

Every hardpoint limited mech in the game should get a mobility increase.

Down for assaults to have a general mobility buff if you give an even stronger buff to lights and mediums.

#35 Haipyng

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Posted 18 May 2018 - 04:24 AM

Increasing mobility/agility and MWO starts looking like Hawken (yuck).

Twitchy FPS are a dime a dozen. I'm old dang it, and my reflexes are not what they used to be. Posted Image

#36 PocketYoda

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Posted 18 May 2018 - 04:27 AM

I want the complete opposite because its bloody Mechwarrior, Battletech.. Not Hawken V2..



......

View PostYeonne Greene, on 17 May 2018 - 10:06 PM, said:


It's not.

That would be Heavy Gear or, going all the way, Gundam.

Or cough Robotech Cough....

Edited by Samial, 18 May 2018 - 04:29 AM.


#37 Burke IV

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Posted 18 May 2018 - 05:15 AM

The major benefit of having legs instead of wheels is being able to change direction quickly, to lean, pivot, sidestep etc etc. Of course that is most unlikely to turn up in this game, but yeah thats why have the legs in the first place isnt it?

#38 B0mb3r

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Posted 18 May 2018 - 05:16 AM

We have enough speedy-lankier-than-assaults cs-go lights insta-peeking the slower-supposed-to-be-paced game as it is, adding more speed in this game will just increase frustration. That's my opinion.

#39 Verilligo

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Posted 18 May 2018 - 05:26 AM

Personally I'd leave durability alone and just increase both turn and twist rates by 10 across the board. Meaning every single mech in the game. Not 10%, either, but a flat 10 deg/s. There's just a certain base mobility level where, if you go below it, you stop feeling a sense of weight and instead simply feel clunky. It's not any fun, particularly when twisting is encouraged so heavily as a means of survival.

#40 Adridos

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Posted 18 May 2018 - 05:27 AM

View PostYosharian, on 17 May 2018 - 08:19 PM, said:

It's like I suddenly understand why ammo-based weapons are actually worth taking in tabletop.


Ammo-based weapons are absolutely not worth taking in TT. Battletech (the video game) is a completely different game in terms of gameplay and weapon values to TT. It's a good thing, but they achieved it through making lots of people angry by making said weapons worth a damn, as opposed to the horrible mess that is TT balance.

View PostKhobai, on 17 May 2018 - 09:28 PM, said:

because thats the whole point of a mech... its an armored tank with the agility of a bipedal robot.


That's a pretty bad description since tanks aren't built to "take a beating".
Tanks are highly mobile as long as you use them correctly, are impenetrable by anti-personnel weapons and are taken out by a single hit by any anti-vehicle weapon. They are glass cannons in video game terms.





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