Solaris Qp For The Next 11 Days, No Thank You
#1
Posted 19 May 2018 - 04:31 PM
#2
Posted 19 May 2018 - 04:57 PM
#3
Posted 19 May 2018 - 05:14 PM
It's absolute hell if you're in a meta-vomit build though... There's few places you can poke at 800m and hide to cool off in safety. That's a good thing.
#4
Posted 19 May 2018 - 05:16 PM
VonBruinwald, on 19 May 2018 - 05:14 PM, said:
It's absolute hell if you're in a meta-vomit build though... There's few places you can poke at 800m and hide to cool off in safety. That's a good thing.
Though I still see people managing to thread the many needles of intervening obstacles with ATMs and lurms, so you can't rest completely easy thinking "its a city map, i can run around in the open all I want." I like that.
#5
Posted 19 May 2018 - 05:21 PM
Thankfully the fights resolve mostly around the middle.
#6
Posted 19 May 2018 - 05:33 PM
It runs pretty smoothly on my rig too, which is nice.
Good hunting,
CFC Conky
Edited by CFC Conky, 19 May 2018 - 05:34 PM.
#7
Posted 19 May 2018 - 05:39 PM
My brawlers loves this map, my lights love this map more, and my jumpjet parcoring mechs love it the best!!!!!
And recently had a match today on this map with my K-9 got 3 easy back kills while using the builds and alleys as flanking routes it went 12-9 a lost on my part but damn it was fun and such a rush!!!
#9
Posted 19 May 2018 - 05:42 PM
#10
Posted 19 May 2018 - 06:07 PM
Much ambush, such strike.
#11
Posted 19 May 2018 - 06:17 PM
#12
Posted 19 May 2018 - 10:06 PM
RIP canyon bestwork btw.
#13
Posted 20 May 2018 - 02:00 AM
Also the graphics are very low quality. Lack of detail, lack of good light effects and shadows, blocky sharp edges, flickering textures. Everything looks like a much older game. Why doesn't maxed out graphics settings add more detail and fidelity on this map?
Also wouldn't mind some daylight every other drop to mix it up, why is it so dark all the time?
#14
Posted 20 May 2018 - 02:20 AM
no Union Class drop ships
upper level roads are cat walks
has PGIs favorite design aspect that is very narrow choke points so same same there
a lot of funneling to narrow and or low areas
dark or darker all the time
good things
can I spot Tina contest
its not hot
its new I haven't gone center once
did I mention its not hot
its way better then I thought it would be since its not hot
#15
Posted 20 May 2018 - 02:22 AM
Sjorpha, on 20 May 2018 - 02:00 AM, said:
And it's still among the worst maps, performance wise.
Also, if there's one thing that's worse than a LURM dude sitting in Zimbabwe to lob LURMs from safety, it's a LURM dude sitting in Zimbabwe to lob LURMs from safety on a map where 99% of the missiles don't connect.
You'd think people would just stop boating LRMs for a while. At least while the anti-LRM map is highly popular due to the event (and lots of ECM on the field due to the BAS release, too). But no. Instead, RNGesus is gonna decide which team is going to play with less Mechs on the field, effectively.
#16
Posted 20 May 2018 - 04:43 AM
Adapt, Overcome and Survive; and, be thankful that at "least", you have a new map. Hate it, Love it but, for heavens sake, above all, appreciate it........
#17
Posted 20 May 2018 - 09:50 AM
Edited by RickySpanish, 20 May 2018 - 09:50 AM.
#18
Posted 20 May 2018 - 10:45 AM
Now, if Grim Plexus could have its stupid bugs fixed to STOP KICKING PLAYERS OUT OF THE MATCH, that would be something I'd like to see PGI get on top of.
#19
Posted 20 May 2018 - 10:50 AM
I've run out of fingers and toes to count how many people I've seen pop themselves so far because they don't have the discipline to brawl and enter panic mode when an enemy is sub 200m.
#20
Posted 20 May 2018 - 12:41 PM
6 user(s) are reading this topic
0 members, 6 guests, 0 anonymous users