Mech bays
Currently PGI offers a whopping 4 mech bays to use for any player that starts. This is beyond pathetic considering that it shouldn't even be a resource in this game.
The only way a new player is going to be able to use more than 4 mechs is either dropping faction play, joining the game during or just before an event that offers MC/Bays, or forking over money. This is not good enough.
New players should have more starting bays and ideally mech bays should be removed all together. After all I'm willing to guess that mech packs are really what makes the money.
Trial Mechs
Trial mechs need to be customizable with skills to allocate so players can better make a choice if a mech suits them. I don't understand why a players can't customize trial mechs. Give me a good reason why it shouldn't be the case.
Payouts
Payouts for games screw over new players completely. A new player is only going to have 2 mechs outfitted by the time he/she finishes their 20 odd games of "starter cash". Of which those mechs may not even be optimal or fun to play.
A new player does not have the mechs OR experience to gain high damage during games. When I first started I was lucky to get over 100k for a win. A new player is going to look at their **** payout and understand that's its going to take a long time buy the mechs they want.
And I don't care what any of you say. You do not make a thriving community by strangling your consumers until they pay for mechs just because they are playing for free. Especially when the quality of content is questionable (unfixed bugs for over 2 years for example), I'm not going to support a company that does not improve basic features like chat, friends lists, UI, rep system, loading times, etc.
I digress. Every player in a match should have an equal payout depending on win/loss rather than damage done. This not only helps new players not leave in frustration but actually encourages team play and objective based games instead of chasing kills to get paid. It also addresses the problem of trying to measure unmeasurable contribution to the team.
I really do not understand why PGI has not done this already.
Consumables
Consumables should be free to use but obviously not generate any income. I don't use consumables that often because I need the c-bills. While other people have over 200 million.
This means that if you don't need the c-bills you are going to fill your mech with consumables and thus have a slight advantage because you don't care about making money. This creates an even wider gap between new players and long time players. Also consumables rarely pay for themselves.
Balance consumables based on their stats and usage, not on how much they cost.
QoL
PGI, it seems to me that you underestimate quality of life changes. When you go to an interview dressed like **** how likely are you to get that job?
The same applies to MWO. When new players see things like; broken friends list (for over 2 years), basic features like not being able to chat to friends in a match, or loading times that makes windows 95 seem fast, is it any wonder why the game has such a low population when these things are left in such a state?
Edited by Zombiesbum, 21 May 2018 - 03:39 AM.