Edited by Spare Parts Bin, 24 May 2018 - 04:34 AM.
Grim Plexus Out Of Map Rotation For Next 24Hrs
#61
Posted 23 May 2018 - 04:21 AM
#62
Posted 23 May 2018 - 04:24 AM
JaegerDjinn, on 23 May 2018 - 03:27 AM, said:
So there would be a pop-up box asking me to send a report.
That is indeed my confusion. Never in all of the crashes I have ever had in this game, be it with my current machine or older ones, have I ever recieved such a request to send in a report pop-up box. Never. I honestly did not know this was a thing.
#63
Posted 23 May 2018 - 05:14 AM
I play a Spider 5 D if this helps.
It is just connecting forever. I waited 10 minutes, did not connect.
Had to kill the game in TaskManager.
#64
Posted 23 May 2018 - 05:17 AM
#65
Posted 23 May 2018 - 07:15 AM
Edited by Galenthor Kerensky, 23 May 2018 - 07:19 AM.
#66
Posted 23 May 2018 - 08:10 AM
#67
Posted 23 May 2018 - 08:35 AM
Science 101 for PGI
There are three ways to conduct transfer of heat, via convection, conduction, or radiation.
In a BattleMech a heatsinks dissipate heat using convection through the surrounding atmosphere. The cooler air found on Alpine Peaks would therefore have a better convection rate over the warmer atmosphere found on River City, etc.
FYI: Moons have ZERO atmosphere which equates to no convection cooling.
You may dissipate some of your heat through that of conduction transfer (ie, through feet onto the lunar surface), or some by radiating some of the heat into space... but mostly the heat should just be building up on HPG Manifold.
P.S. Update the reconnect value to allow more time. 100% of the time if the game crashes I never return to the match because the timer is to strict and it'd be a waste of my time to play that match for no reward.
Edited by Aldodrem, 23 May 2018 - 08:41 AM.
#68
Posted 23 May 2018 - 08:38 AM
I have also noticed an increase in laggyness/framerate loss in matches, and a weird thing where sometimes mechs skins become slightly blurry/smudged. All new issues for me since Solaris city patch. I have already ran repair tool and troubleshot my pc/video card since then.
Edited by Edward Scissorhands, 23 May 2018 - 11:33 AM.
#69
Posted 23 May 2018 - 09:10 AM
But not on Plexus, it was on Therma.
Both teams lost all but a couple people.
We were all able to reconnect afterwards.
Stridercal, on 22 May 2018 - 09:06 AM, said:
Just to clarify. When it happened during a match I was in, its the first crash ive had with the game this year.
Rig is a 7700k, GTX1080, 32gb Ram.
So... not a potato. Thus, your dismissal is unhelpful.
#70
Posted 23 May 2018 - 11:49 AM
Edited by Jeff The Animal, 23 May 2018 - 11:50 AM.
#71
Posted 23 May 2018 - 01:48 PM
.......Polar Highlands, polar Highlands, polar Highlands, polar Highlands.
Sheesh are players that dull and predictable and would rather play a **** map just so they don't have to manage their heat. So predictable.
Side note noticed some lagging and rubber banding in Solaris city tonight. And DC's have been common for a few months now.
Edited by mad kat, 23 May 2018 - 01:49 PM.
#72
Posted 23 May 2018 - 03:14 PM
mad kat, on 23 May 2018 - 01:48 PM, said:
.......Polar Highlands, polar Highlands, polar Highlands, polar Highlands.
Sheesh are players that dull and predictable and would rather play a **** map just so they don't have to manage their heat. So predictable.
I haven't had a single run on PH since Grim went out of rotation...
#73
Posted 23 May 2018 - 03:43 PM
To be said I did not experience or witness issues like this prior to the patch.
That said I was recording one match when my entire team dc'd
About halfway through.
On their DC I noticed huge latency issues and even the recording software hiccuped for a few seconds.
#74
Posted 23 May 2018 - 05:16 PM
#75
Posted 23 May 2018 - 11:13 PM
Aldodrem, on 23 May 2018 - 08:35 AM, said:
I second increasing the Re-Connect Timer. It should be no less than 4 minutes, and I've been caught out by that having a 2 Minute Limit at least once in the remote past.
That said, there is a reason to return to a match anyway. If someone doesn't return to a round, they're liable to be reported, and getting marked when the Connection Loss was beyond their control just isn't fair.
Maybe PGI should reset Rewards in proportion to the Time Connected during a Match, in case you can't return within the Allowed Re-Connect Time? At least then, you get something for coming back, but it's NOT All-or-Nothing.
~D. V. "My own thoughts on the Re-Connect Timer..." Devnull
#76
Posted 24 May 2018 - 04:36 AM
D V Devnull, on 23 May 2018 - 11:13 PM, said:
That said, there is a reason to return to a match anyway. If someone doesn't return to a round, they're liable to be reported, and getting marked when the Connection Loss was beyond their control just isn't fair.
Maybe PGI should reset Rewards in proportion to the Time Connected during a Match, in case you can't return within the Allowed Re-Connect Time? At least then, you get something for coming back, but it's NOT All-or-Nothing.
~D. V. "My own thoughts on the Re-Connect Timer..." Devnull
I third your proposal. I do not AFK for fun. It has been happening less often but sometimes the internet provider deprioritises me or the office as a whole. If about the time it takes me to reconnect I WANT to do very devilish things to that person or machine that caused my malfunction.
Edited by Spare Parts Bin, 24 May 2018 - 04:40 AM.
#77
Posted 24 May 2018 - 07:01 AM
and the wheels on the bus go round and round, round and round...…
LOL'z
#78
Posted 24 May 2018 - 08:06 AM
KHAN ATTAKHAN, on 24 May 2018 - 07:01 AM, said:
and the wheels on the bus go round and round, round and round...…
LOL'z
That's literally how every piece of software runs, including your operating system. ("new" versions are just modifications of old, they're never really new)
D V Devnull, on 23 May 2018 - 11:13 PM, said:
That said, there is a reason to return to a match anyway. If someone doesn't return to a round, they're liable to be reported, and getting marked when the Connection Loss was beyond their control just isn't fair.
Maybe PGI should reset Rewards in proportion to the Time Connected during a Match, in case you can't return within the Allowed Re-Connect Time? At least then, you get something for coming back, but it's NOT All-or-Nothing.
~D. V. "My own thoughts on the Re-Connect Timer..." Devnull
Indeed. I report at match end, or after 4 minutes myself. There really needs to be incentive to reconnect instead of a penalty.
#79
Posted 24 May 2018 - 11:26 AM
#80
Posted 24 May 2018 - 12:37 PM
I returned to playing other games until other players had suffered through it enough for PGI to isolate the issue and fix it. I'm still staying clear of the game until it happens.
Edit - the above modest system with processes reduced to critical services only runs MWO pretty well with generous graphic settings, with 60 FPS on maps like Canyon Network and as low as 44-50 FPS on River City. Again, I had no issues with the game until the patch, which prompted me to update all drivers which again left me with random Grim Plexus disconnects.
Edited by FireStoat, 24 May 2018 - 12:39 PM.
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